@Override
public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) {
GL11.glPushMatrix();
GL11.glTranslatef(-0.5F, 0F, -0.5F);
TileEntityRendererDispatcher.instance.renderTileEntityAt(new TileSpawnerClaw(), 0.0D, 0.0D, 0.0D, 0.0F);
GL11.glPopMatrix();
}