/**
* This class was created by <Vazkii>. It's distributed as
* part of the Botania Mod. Get the Source Code in github:
* https://github.com/Vazkii/Botania
*
* Botania is Open Source and distributed under a
* Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License
* (http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_GB)
*
* File Created @ [Jul 23, 2014, 5:28:55 PM (GMT)]
*/
package vazkii.botania.common.block;
import java.util.List;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import vazkii.botania.api.lexicon.ILexiconable;
import vazkii.botania.api.lexicon.LexiconEntry;
import vazkii.botania.client.lib.LibRenderIDs;
import vazkii.botania.common.block.tile.TileSpawnerClaw;
import vazkii.botania.common.lexicon.LexiconData;
import vazkii.botania.common.lib.LibBlockNames;
public class BlockSpawnerClaw extends BlockModContainer implements ILexiconable {
protected BlockSpawnerClaw() {
super(Material.iron);
setHardness(3.0F);
setBlockName(LibBlockNames.SPAWNER_CLAW);
float f = 1F / 8F;
float f1 = 1F / 16F;
setBlockBounds(f, 0F, f, 1F - f, f1, 1F - f);
}
@Override
public void getSubBlocks(Item item, CreativeTabs tab, List list) {
list.add(new ItemStack(item));
list.add(new ItemStack(Blocks.mob_spawner));
}
@Override
public void registerBlockIcons(IIconRegister par1IconRegister) {
//NO-OP
}
@Override
public boolean isOpaqueCube() {
return false;
}
@Override
public boolean renderAsNormalBlock() {
return false;
}
@Override
public int getRenderType() {
return LibRenderIDs.idSpawnerClaw;
}
@Override
public TileEntity createNewTileEntity(World world, int meta) {
return new TileSpawnerClaw();
}
@Override
public LexiconEntry getEntry(World world, int x, int y, int z, EntityPlayer player, ItemStack lexicon) {
return LexiconData.spawnerClaw;
}
}