Examples of ValidateLocation


Examples of net.sf.l2j.gameserver.serverpackets.ValidateLocation

      // The color to display in the select window is White
      MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
      player.sendPacket(my);

      // Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
      player.sendPacket(new ValidateLocation(this));
    }
    else
    {
      // Check if the L2PcInstance is in the _aggroList of the L2GuardInstance
      if (containsTarget(player))
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Examples of net.sf.l2j.gameserver.serverpackets.ValidateLocation

      // Send a Server->Client packet MyTargetSelected to the L2PcInstance player
      MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
      player.sendPacket(my);

      // Send a Server->Client packet ValidateLocation to correct the L2ArtefactInstance position and heading on the client
      player.sendPacket(new ValidateLocation(this));
    }
    else
    {
      // Calculate the distance between the L2PcInstance and the L2NpcInstance
      if (!canInteract(player))
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Examples of net.sf.l2j.gameserver.serverpackets.ValidateLocation

      // The color to display in the select window is White
      MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
      player.sendPacket(my);

      // Send a Server->Client packet ValidateLocation to correct the L2ArtefactInstance position and heading on the client
      player.sendPacket(new ValidateLocation(this));
    }
    else
    {
      // Calculate the distance between the L2PcInstance and the L2NpcInstance
      if (!canInteract(player))
View Full Code Here
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