su.addAttribute(StatusUpdate.CUR_HP, (int)getStatus().getCurrentHp() );
su.addAttribute(StatusUpdate.MAX_HP, getMaxHp() );
player.sendPacket(su);
// Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
player.sendPacket(new ValidateLocation(this));
}
else
{
if (isAutoAttackable(player) && Math.abs(player.getZ() - getZ()) < 100 // Less then max height difference, delete check when geo
&& GeoData.getInstance().canSeeTarget(player, this)