nodes.add( scene.findNode( "leaningBar" ) );
nodes.add( scene.findNode( "spinBar" ) );
nodes.add( scene.findNode( "diorama" ) );
nodes.add( scene.findNode( "floor" ) );
lightNumBinder = new UniformIntBinder();
SceneBinders.associateUniformWithNodes( nodes, lightNumBinder, "numberOfLights" );
SceneBinders.setStateBinderWithNodes( nodes, lightNumBinder );
lightProjMatBinder = new UniformMat4Binder();
SceneBinders.associateUniformWithNodes( nodes, lightProjMatBinder, "cameraToLightProjMatrix" );