@Override
public boolean renderInWorld(AEBaseBlock block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
{
BlockMolecularAssembler blk = (BlockMolecularAssembler) block;
TileMolecularAssembler tma = blk.getTileEntity( world, x, y, z );
if ( BlockMolecularAssembler.booleanAlphaPass )
{
if ( tma.isPowered() )
{
renderBlockBounds( renderer, 1, 1, 1, 15, 15, 15, ForgeDirection.WEST, ForgeDirection.UP, ForgeDirection.SOUTH );
TaughtIcon lights = new TaughtIcon( ExtraBlockTextures.BlockMolecularAssemblerLights.getIcon(), -2.0f );
Tessellator.instance.setColorRGBA_F( 1, 1, 1, 0.3f );
Tessellator.instance.setBrightness( 14 << 20 | 14 << 4 );