this.createExplosion(worldObj, this, this.posX, this.posY, this.posZ, f);
}
public void createExplosion (World world, Entity par1Entity, double par2, double par4, double par6, float par8)
{
Explosion explosion = new MiningExplosion(world, par1Entity, par2, par4, par6, par8);
explosion.isFlaming = false;
explosion.isSmoking = true;
explosion.doExplosionA();
explosion.doExplosionB(true);
// return explosion;
}