{
// movement wrappers
angles = new Angles(0, 0, 0);
velocity = new Velocity(0, 0, 0);
action = new Action(false, false, false);
currentMove = new Move(angles, velocity, action, 0);
previousMove = new Move(angles, velocity, action, 0);
lastMove = new Move(angles, velocity, action, 0);
// game information
world = null;
server = null;
inGame = false;