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} } } if(update) { player.sendPacket(new SkillList(player)); player.updateStats(); } }
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update = true; } } if(update) { player.sendPacket(new SkillList(player)); player.updateStats(); } }
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{ player.removeSkill(enchant4Skill, false); } if(itemSkills != null || enchant4Skill != null) { player.sendPacket(new SkillList(player)); player.updateStats(); } }
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{ player.addSkill(enchant4Skill, false); } if(itemSkills != null || enchant4Skill != null) { player.sendPacket(new SkillList(player)); player.updateStats(); } }
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// Выдаем скилы хозяину for(L2Skill s : _addSkills) { owner.addSkill(s); } owner.sendPacket(new SkillList(owner)); }
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// Забираем скилы у хозяина for(L2Skill s : _addSkills) { owner.removeSkill(s); } owner.sendPacket(new SkillList(owner)); } ownerStoreId = 0; _skills = null; _addSkills = null; }
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protected void runImpl() { L2Player cha = getClient().getActiveChar(); if(cha != null) { cha.sendPacket(new SkillList(cha)); } }
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} if(SkillLearn.common) { activeChar.sendPacket(new ExStorageMaxCount(activeChar)); } activeChar.sendPacket(new SkillList(activeChar)); if(trainer != null) { if(_skillType == AcquireSkillList.USUAL) { trainer.showSkillList(activeChar);
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for(L2Skill s : getSkills(player)) { player.addSkill(s, false); player._transformationSkills.put(s.getId(), s); } player.sendPacket(new SkillList(player)); }
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if(player.isHero()) { Hero.addSkills(player); } // Обновляем скилл лист, после добавления скилов player.sendPacket(new SkillList(player)); player.sendPacket(new ExOlympiadMode(0)); player.sendPacket(new ExOlympiadMatchEnd()); } catch(Exception e) {