package l2p.gameserver.clientpackets;
import l2p.gameserver.model.L2Player;
import l2p.gameserver.serverpackets.SkillList;
public final class RequestSkillList extends L2GameClientPacket
{
private static final String _C__50_REQUESTSKILLLIST = "[C] 50 RequestSkillList";
@Override
protected void readImpl()
{
// this is just a trigger packet. it has no content
}
@Override
protected void runImpl()
{
L2Player cha = getClient().getActiveChar();
if(cha != null)
{
cha.sendPacket(new SkillList(cha));
}
}
@Override
public String getType()
{
return _C__50_REQUESTSKILLLIST;
}
}