Examples of SetupGauge


Examples of lineage2.gameserver.network.serverpackets.SetupGauge

    {
      callSkill(skill, skill.getTargets(this, target, forceUse), true);
    }
    if (isPlayer())
    {
      sendPacket(new SetupGauge(this, SetupGauge.BLUE_DUAL, skillTime));
    }
    _scheduledCastCount = skill.getCastCount();
    _scheduledCastInterval = skill.getCastCount() > 0 ? skillTime / _scheduledCastCount : skillTime;
    if (!isDoubleCastingNow() && IsEnabledDoubleCast())
    {
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Examples of lineage2.gameserver.network.serverpackets.SetupGauge

      player.sendPacket(Msg.THE_SOUL_CRYSTAL_WAS_NOT_ABLE_TO_ABSORB_A_SOUL, ActionFail.STATIC);
      return false;
    }
    final int skillHitTime = SkillTable.getInstance().getInfo(2096, 1).getHitTime();
    player.broadcastPacket(new MagicSkillUse(player, player, 2096, 1, skillHitTime, 0));
    player.sendPacket(new SetupGauge(player, SetupGauge.BLUE, skillHitTime));
    player._skillTask = ThreadPoolManager.getInstance().schedule(new CrystalFinalizer(player, target), skillHitTime);
    return true;
  }
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Examples of lineage2.gameserver.network.serverpackets.SetupGauge

  {
    if (_taskWater != null)
    {
      _taskWater.cancel(false);
      _taskWater = null;
      sendPacket(new SetupGauge(this, SetupGauge.BLUE_MINI, 0));
      sendChanges();
    }
  }
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Examples of lineage2.gameserver.network.serverpackets.SetupGauge

      stopWaterTask();
    }
    else if (Config.ALLOW_WATER && (_taskWater == null))
    {
      int timeinwater = (int) (calcStat(Stats.BREATH, getTemplate().getBaseBreathBonus(), null, null) * 1000L);
      sendPacket(new SetupGauge(this, SetupGauge.BLUE_MINI, timeinwater));
      if ((getTransformation() > 0) && (getTransformationTemplate() > 0) && !isCursedWeaponEquipped())
      {
        setTransformation(0);
      }
      _taskWater = ThreadPoolManager.getInstance().scheduleAtFixedRate(new WaterTask(this), timeinwater, 1000L);
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Examples of net.sf.l2j.gameserver.serverpackets.SetupGauge

        activeChar.disableAllSkills();

        L2Skill skill = SkillTable.getInstance().getInfo(escapeSkill, 1);
        MagicSkillUser msu = new MagicSkillUser(activeChar, escapeSkill, 1, skill.getHitTime(), 0);
        activeChar.broadcastPacket(msu);
        SetupGauge sg = new SetupGauge(0, skill.getHitTime());
        activeChar.sendPacket(sg);
        //End SoE Animation section

        SystemMessage sm = new SystemMessage(SystemMessageId.S1_DISAPPEARED);
        sm.addItemName(itemId);
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Examples of net.sf.l2j.gameserver.serverpackets.SetupGauge

        activeChar.setTarget(activeChar);
        activeChar.disableAllSkills();

        MagicSkillUser msk = new MagicSkillUser(activeChar, 1050, 1, teleportTimer, 0);
        Broadcast.toSelfAndKnownPlayersInRadius(activeChar, msk, 810000/*900*/);
        SetupGauge sg = new SetupGauge(0, teleportTimer);
        activeChar.sendPacket(sg);
        //End SoE Animation section

        EscapeFinalizer ef = new EscapeFinalizer(activeChar,partner.getX(),partner.getY(),partner.getZ(),partner.isIn7sDungeon());
        // continue execution later
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Examples of net.sf.l2j.gameserver.serverpackets.SetupGauge

        activeChar.setTarget(activeChar);
        activeChar.disableAllSkills();

        MagicSkillUser msk = new MagicSkillUser(activeChar, 1050, 1, unstuckTimer, 0);
        Broadcast.toSelfAndKnownPlayersInRadius(activeChar, msk, 810000/*900*/);
        SetupGauge sg = new SetupGauge(0, unstuckTimer);
        activeChar.sendPacket(sg);
        //End SoE Animation section

        EscapeFinalizer ef = new EscapeFinalizer(activeChar);
        // continue execution later
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Examples of net.sf.l2j.gameserver.serverpackets.SetupGauge

          // FIXME: please fix this packet to show crafting animation (somebody)
          MagicSkillUser msk = new MagicSkillUser(_player, _skillId, _skillLevel, _delay, 0);
          _player.broadcastPacket(msk);

          _player.sendPacket(new SetupGauge(0, _delay));
          ThreadPoolManager.getInstance().scheduleGeneral(this, 100 + _delay);
        }
        else
        {
          // for alt mode, sleep delay msec before finishing
          _player.sendPacket(new SetupGauge(0, _delay));

          try {
            Thread.sleep(_delay);
          } catch (InterruptedException e) {
          } finally {
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Examples of net.sf.l2j.gameserver.serverpackets.SetupGauge

      if (_player.getCurrentMp() < _manaRequired)
      {
        // rest (wait for MP)
        if (Config.ALT_GAME_CREATION)
        {
          _player.sendPacket(new SetupGauge(0, _delay));
          ThreadPoolManager.getInstance().scheduleGeneral(this, 100 + _delay);
        }
        else
          // no rest - report no mana
        {
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Examples of net.sf.l2j.gameserver.serverpackets.SetupGauge

  }

  private void doAnimation(L2PcInstance activeChar)
  {
    Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUser(activeChar, 1008, 1, 4000, 0), 2250000/*1500*/);
    activeChar.sendPacket(new SetupGauge(0, 4000));
  }
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