Package handler.items

Source Code of handler.items.SoulCrystals$CrystalFinalizer

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handler.items;

import gnu.trove.set.hash.TIntHashSet;
import lineage2.commons.threading.RunnableImpl;
import lineage2.gameserver.ThreadPoolManager;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.data.xml.holder.SoulCrystalHolder;
import lineage2.gameserver.model.Playable;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.instances.MonsterInstance;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.network.serverpackets.ActionFail;
import lineage2.gameserver.network.serverpackets.MagicSkillUse;
import lineage2.gameserver.network.serverpackets.SetupGauge;
import lineage2.gameserver.tables.SkillTable;
import lineage2.gameserver.templates.SoulCrystal;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class SoulCrystals extends ScriptItemHandler
{
  /**
   * Field _itemIds.
   */
  private final int[] _itemIds;
 
  /**
   * Constructor for SoulCrystals.
   */
  public SoulCrystals()
  {
    final TIntHashSet set = new TIntHashSet();
    for (SoulCrystal crystal : SoulCrystalHolder.getInstance().getCrystals())
    {
      set.add(crystal.getItemId());
      set.add(crystal.getNextItemId());
    }
    _itemIds = set.toArray();
  }
 
  /**
   * Method useItem.
   * @param playable Playable
   * @param item ItemInstance
   * @param ctrl boolean
   * @return boolean * @see lineage2.gameserver.handler.items.IItemHandler#useItem(Playable, ItemInstance, boolean)
   */
  @Override
  public boolean useItem(Playable playable, ItemInstance item, boolean ctrl)
  {
    if ((playable == null) || !playable.isPlayer())
    {
      return false;
    }
    final Player player = playable.getPlayer();
    if ((player.getTarget() == null) || !player.getTarget().isMonster())
    {
      player.sendPacket(Msg.INVALID_TARGET, ActionFail.STATIC);
      return false;
    }
    if (player.isImmobilized() || player.isCastingNow())
    {
      player.sendActionFailed();
      return false;
    }
    final MonsterInstance target = (MonsterInstance) player.getTarget();
    if (target.getCurrentHpPercents() >= 50)
    {
      player.sendPacket(Msg.THE_SOUL_CRYSTAL_WAS_NOT_ABLE_TO_ABSORB_A_SOUL, ActionFail.STATIC);
      return false;
    }
    final int skillHitTime = SkillTable.getInstance().getInfo(2096, 1).getHitTime();
    player.broadcastPacket(new MagicSkillUse(player, player, 2096, 1, skillHitTime, 0));
    player.sendPacket(new SetupGauge(player, SetupGauge.BLUE, skillHitTime));
    player._skillTask = ThreadPoolManager.getInstance().schedule(new CrystalFinalizer(player, target), skillHitTime);
    return true;
  }
 
  /**
   * @author Mobius
   */
  static class CrystalFinalizer extends RunnableImpl
  {
    /**
     * Field _activeChar.
     */
    private final Player _activeChar;
    /**
     * Field _target.
     */
    private final MonsterInstance _target;
   
    /**
     * Constructor for CrystalFinalizer.
     * @param activeChar Player
     * @param target MonsterInstance
     */
    CrystalFinalizer(Player activeChar, MonsterInstance target)
    {
      _activeChar = activeChar;
      _target = target;
    }
   
    /**
     * Method runImpl.
     */
    @Override
    public void runImpl()
    {
      _activeChar.sendActionFailed();
      _activeChar.clearCastVars();
      if (_activeChar.isDead() || _target.isDead())
      {
        return;
      }
      _target.addAbsorber(_activeChar);
    }
  }
 
  /**
   * Method getItemIds.
   * @return int[] * @see lineage2.gameserver.handler.items.IItemHandler#getItemIds()
   */
  @Override
  public final int[] getItemIds()
  {
    return _itemIds;
  }
}
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