/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handler.items;
import gnu.trove.set.hash.TIntHashSet;
import lineage2.commons.threading.RunnableImpl;
import lineage2.gameserver.ThreadPoolManager;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.data.xml.holder.SoulCrystalHolder;
import lineage2.gameserver.model.Playable;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.instances.MonsterInstance;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.network.serverpackets.ActionFail;
import lineage2.gameserver.network.serverpackets.MagicSkillUse;
import lineage2.gameserver.network.serverpackets.SetupGauge;
import lineage2.gameserver.tables.SkillTable;
import lineage2.gameserver.templates.SoulCrystal;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class SoulCrystals extends ScriptItemHandler
{
/**
* Field _itemIds.
*/
private final int[] _itemIds;
/**
* Constructor for SoulCrystals.
*/
public SoulCrystals()
{
final TIntHashSet set = new TIntHashSet();
for (SoulCrystal crystal : SoulCrystalHolder.getInstance().getCrystals())
{
set.add(crystal.getItemId());
set.add(crystal.getNextItemId());
}
_itemIds = set.toArray();
}
/**
* Method useItem.
* @param playable Playable
* @param item ItemInstance
* @param ctrl boolean
* @return boolean * @see lineage2.gameserver.handler.items.IItemHandler#useItem(Playable, ItemInstance, boolean)
*/
@Override
public boolean useItem(Playable playable, ItemInstance item, boolean ctrl)
{
if ((playable == null) || !playable.isPlayer())
{
return false;
}
final Player player = playable.getPlayer();
if ((player.getTarget() == null) || !player.getTarget().isMonster())
{
player.sendPacket(Msg.INVALID_TARGET, ActionFail.STATIC);
return false;
}
if (player.isImmobilized() || player.isCastingNow())
{
player.sendActionFailed();
return false;
}
final MonsterInstance target = (MonsterInstance) player.getTarget();
if (target.getCurrentHpPercents() >= 50)
{
player.sendPacket(Msg.THE_SOUL_CRYSTAL_WAS_NOT_ABLE_TO_ABSORB_A_SOUL, ActionFail.STATIC);
return false;
}
final int skillHitTime = SkillTable.getInstance().getInfo(2096, 1).getHitTime();
player.broadcastPacket(new MagicSkillUse(player, player, 2096, 1, skillHitTime, 0));
player.sendPacket(new SetupGauge(player, SetupGauge.BLUE, skillHitTime));
player._skillTask = ThreadPoolManager.getInstance().schedule(new CrystalFinalizer(player, target), skillHitTime);
return true;
}
/**
* @author Mobius
*/
static class CrystalFinalizer extends RunnableImpl
{
/**
* Field _activeChar.
*/
private final Player _activeChar;
/**
* Field _target.
*/
private final MonsterInstance _target;
/**
* Constructor for CrystalFinalizer.
* @param activeChar Player
* @param target MonsterInstance
*/
CrystalFinalizer(Player activeChar, MonsterInstance target)
{
_activeChar = activeChar;
_target = target;
}
/**
* Method runImpl.
*/
@Override
public void runImpl()
{
_activeChar.sendActionFailed();
_activeChar.clearCastVars();
if (_activeChar.isDead() || _target.isDead())
{
return;
}
_target.addAbsorber(_activeChar);
}
}
/**
* Method getItemIds.
* @return int[] * @see lineage2.gameserver.handler.items.IItemHandler#getItemIds()
*/
@Override
public final int[] getItemIds()
{
return _itemIds;
}
}