Examples of SetQuestAndModifyKarmaAction


Examples of games.stendhal.server.entity.npc.action.SetQuestAndModifyKarmaAction

    npc.add(ConversationStates.QUEST_OFFERED,
        ConversationPhrases.NO_MESSAGES,
        null,
        ConversationStates.IDLE,
        "I'm not sure how I'll survive next year now. Good bye, cruel soul.",
        new SetQuestAndModifyKarmaAction(QUEST_SLOT, "rejected", -5.0));

    // Player asks what supplies he needs, and a random choice of what he
    // wants is made.
    npc.add(ConversationStates.QUEST_ITEM_QUESTION,
        "supplies",
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Examples of games.stendhal.server.entity.npc.action.SetQuestAndModifyKarmaAction

    npc.add(ConversationStates.QUEST_ITEM_BROUGHT,
        ConversationPhrases.YES_MESSAGES,
        null,
        ConversationStates.ATTENDING,
        "Thanks. Try asking at a library for a 'gem book'.",
        new SetQuestAndModifyKarmaAction(QUEST_SLOT, "seeking_book", 10.0));
  }
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Examples of games.stendhal.server.entity.npc.action.SetQuestAndModifyKarmaAction

      ConversationStates.QUEST_OFFERED,
      ConversationPhrases.NO_MESSAGES,
      null,
      ConversationStates.IDLE,
      "Oh, well forget it then. You must have a better sword than I can forge, huh? Bye.",
      new SetQuestAndModifyKarmaAction(QUEST_SLOT, "rejected", -5.0));

    npc.addReply("catacombs", "The Catacombs of north Semos of the ancient #stories.");

    npc.addReply("goblet", "Go fill it with the blood of the enemies you meet in the #Catacombs.");
  }
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Examples of games.stendhal.server.entity.npc.action.SetQuestAndModifyKarmaAction

    npc.add(ConversationStates.QUEST_OFFERED,
        ConversationPhrases.YES_MESSAGES,
        null,
        ConversationStates.ATTENDING,
        "Thank you!",
        new SetQuestAndModifyKarmaAction(QUEST_SLOT, "start", 10.0));
   
    // Player says no, they've lost karma
    npc.add(ConversationStates.QUEST_OFFERED,
        ConversationPhrases.NO_MESSAGES,
        null,
        ConversationStates.IDLE,
        "Ok, I'll ask my mummy instead.",
        new SetQuestAndModifyKarmaAction(QUEST_SLOT, "rejected", -5.0));
   
    // Player has got ice cream and spoken to mummy
    final List<ChatAction> reward = new LinkedList<ChatAction>();
    reward.add(new DropItemAction("icecream"));
    reward.add(new EquipItemAction("present"));
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Examples of games.stendhal.server.entity.npc.action.SetQuestAndModifyKarmaAction

      ConversationStates.QUEST_OFFERED,
      ConversationPhrases.YES_MESSAGES,
      null,
      ConversationStates.ATTENDING,
      null,
      new MultipleActions(new SetQuestAndModifyKarmaAction(QUEST_SLOT, NEEDED_ITEMS, 5.0),
                new SayRequiredItemsFromCollectionAction(QUEST_SLOT, "Oh how nice. Please bring me those ingredients: [items].")));

    npc.add(
      ConversationStates.QUEST_OFFERED,
      ConversationPhrases.NO_MESSAGES,
      null,
      ConversationStates.ATTENDING,
      "Hargh, thats not good! But ok, its your choice. But remember, I will tell the others that I can't heal them much longer, because YOU didn't want to help me.",
      new SetQuestAndModifyKarmaAction(QUEST_SLOT, "rejected", -5.0));

    npc.add(
      ConversationStates.ATTENDING,
      "apple",
      null,
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Examples of games.stendhal.server.entity.npc.action.SetQuestAndModifyKarmaAction

    npc.add(ConversationStates.QUEST_OFFERED,
        ConversationPhrases.YES_MESSAGES,
        null,
        ConversationStates.ATTENDING,
        "Fine. You can loot the snowballs from the ice golem in this cavern, but be careful there is something huge nearby! Come back when you get twenty five snowballs.",
        new SetQuestAndModifyKarmaAction(QUEST_SLOT, "start", 5.0));

    // player is not willing to help
    npc.add(ConversationStates.QUEST_OFFERED,
        ConversationPhrases.NO_MESSAGES,
        null,
        ConversationStates.ATTENDING,
        "So what are you doing here? Go away!",
        new SetQuestAndModifyKarmaAction(QUEST_SLOT, "rejected", -5.0));
  }
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Examples of games.stendhal.server.entity.npc.action.SetQuestAndModifyKarmaAction

      ConversationStates.QUEST_OFFERED,
      ConversationPhrases.YES_MESSAGES,
      null,
      ConversationStates.ATTENDING,
      "Thanks, my good friend. I'll be waiting here for your return!",
      new SetQuestAndModifyKarmaAction(QUEST_SLOT, "start", 5.0));

    monogenes.add(
      ConversationStates.QUEST_OFFERED,
      ConversationPhrases.NO_MESSAGES,
      null,
      ConversationStates.ATTENDING,
      "You surely have more importants things to do, and little time to do them in. I'll just stay here and freeze to death, I guess... *sniff*",
      new SetQuestAndModifyKarmaAction(QUEST_SLOT, "rejected", -5.0));

    monogenes.add(
      ConversationStates.QUEST_OFFERED,
      "hat",
      null,
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Examples of games.stendhal.server.entity.npc.action.SetQuestAndModifyKarmaAction

      ConversationStates.QUEST_OFFERED,
      ConversationPhrases.YES_MESSAGES,
      null,
      ConversationStates.ATTENDING,
      "Thanks! I'll be right here, waiting. And guarding, of course.",
      new SetQuestAndModifyKarmaAction(QUEST_SLOT, "start", 5.0));

    npc.add(
      ConversationStates.QUEST_OFFERED,
      ConversationPhrases.NO_MESSAGES,
      null,
      ConversationStates.ATTENDING,
      "Oh, well forget it then. I guess I'll just hope for it to start raining, and then stand with my mouth open.",
      new SetQuestAndModifyKarmaAction(QUEST_SLOT, "rejected", -5.0));

    npc.add(
      ConversationStates.QUEST_OFFERED,
      "tavern",
      null,
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Examples of games.stendhal.server.entity.npc.action.SetQuestAndModifyKarmaAction

    npc.add(ConversationStates.QUEST_OFFERED,
        ConversationPhrases.NO_MESSAGES,
        null,
        ConversationStates.ATTENDING,
        "Ok, but our dragons will be sorry you didn't stop in for a visit.",
        new SetQuestAndModifyKarmaAction(QUEST_SLOT, "rejected", -5.0));
  }
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Examples of games.stendhal.server.entity.npc.action.SetQuestAndModifyKarmaAction

    // Player agrees to get the coal
    npc.add(ConversationStates.QUEST_OFFERED,
        ConversationPhrases.YES_MESSAGES, null,
        ConversationStates.ATTENDING,
        "Thank you! If you have found 25 pieces, say #coal to me so I know you have it. I'll be sure to give you a nice and tasty reward.",
        new SetQuestAndModifyKarmaAction(QUEST_SLOT, "start", 10.0));

    // Player says no, they've lost karma.
    npc.add(ConversationStates.QUEST_OFFERED,
        ConversationPhrases.NO_MESSAGES, null, ConversationStates.IDLE,
        "Oh, never mind. I thought you love BBQs like I do. Bye then.",
        new SetQuestAndModifyKarmaAction(QUEST_SLOT, "rejected", -10.0));
  }
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