/* $Id: HatForMonogenes.java,v 1.42 2011/02/10 19:28:11 kymara Exp $ */
/***************************************************************************
* (C) Copyright 2003-2011 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.quests;
import games.stendhal.server.entity.npc.ChatAction;
import games.stendhal.server.entity.npc.ConversationPhrases;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.action.DropItemAction;
import games.stendhal.server.entity.npc.action.IncreaseKarmaAction;
import games.stendhal.server.entity.npc.action.IncreaseXPAction;
import games.stendhal.server.entity.npc.action.MultipleActions;
import games.stendhal.server.entity.npc.action.SetQuestAction;
import games.stendhal.server.entity.npc.action.SetQuestAndModifyKarmaAction;
import games.stendhal.server.entity.npc.condition.AndCondition;
import games.stendhal.server.entity.npc.condition.GreetingMatchesNameCondition;
import games.stendhal.server.entity.npc.condition.NotCondition;
import games.stendhal.server.entity.npc.condition.PlayerHasItemWithHimCondition;
import games.stendhal.server.entity.npc.condition.QuestCompletedCondition;
import games.stendhal.server.entity.npc.condition.QuestInStateCondition;
import games.stendhal.server.entity.npc.condition.QuestNotCompletedCondition;
import games.stendhal.server.entity.player.Player;
import games.stendhal.server.maps.Region;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.List;
/**
* QUEST: Hat For Monogenes
*
* PARTICIPANTS:
* <ul>
* <li>Monogenes, an old man in Semos city.</li>
* </ul>
*
* STEPS:
* <ul>
* <li> Monogenes asks you to buy a hat for him.</li>
* <li> Xin Blanca sells you a leather helmet.</li>
* <li> Monogenes sees your leather helmet and asks for it and then thanks you.</li>
* </ul>
*
* REWARD:
* <ul>
* <li>50 XP</li>
* <li>Karma: 10</li>
* </ul>
*
* REPETITIONS: - None.
*/
public class HatForMonogenes extends AbstractQuest {
private static final String QUEST_SLOT = "hat_monogenes";
@Override
public String getSlotName() {
return QUEST_SLOT;
}
@Override
public List<String> getHistory(final Player player) {
final List<String> res = new ArrayList<String>();
if (player.hasQuest(QUEST_SLOT)) {
res.add("I have met Monogenes at the spring in Semos village");
}
if (!player.hasQuest(QUEST_SLOT)) {
return res;
}
res.add("I have to find a hat, something leather to keep his head warm.");
if ((player.isQuestInState(QUEST_SLOT, "start")
&& player.isEquipped("leather helmet"))
|| player.isQuestCompleted(QUEST_SLOT)) {
res.add("I have found a hat.");
}
if (player.isQuestCompleted(QUEST_SLOT)) {
res.add("I gave the hat to Monogenes to keep his bald head warm.");
}
return res;
}
private void createRequestingStep() {
final SpeakerNPC monogenes = npcs.get("Monogenes");
monogenes.add(ConversationStates.ATTENDING,
ConversationPhrases.QUEST_MESSAGES,
new QuestNotCompletedCondition(QUEST_SLOT),
ConversationStates.QUEST_OFFERED,
"Could you bring me a #hat to cover my bald head? Brrrrr! The days here in Semos are really getting colder...",
null);
monogenes.add(ConversationStates.ATTENDING,
ConversationPhrases.QUEST_MESSAGES,
new QuestCompletedCondition(QUEST_SLOT),
ConversationStates.ATTENDING,
"Thanks for the offer, good friend, but this hat will last me five winters at least, and it's not like I need more than one.",
null);
monogenes.add(
ConversationStates.QUEST_OFFERED,
ConversationPhrases.YES_MESSAGES,
null,
ConversationStates.ATTENDING,
"Thanks, my good friend. I'll be waiting here for your return!",
new SetQuestAndModifyKarmaAction(QUEST_SLOT, "start", 5.0));
monogenes.add(
ConversationStates.QUEST_OFFERED,
ConversationPhrases.NO_MESSAGES,
null,
ConversationStates.ATTENDING,
"You surely have more importants things to do, and little time to do them in. I'll just stay here and freeze to death, I guess... *sniff*",
new SetQuestAndModifyKarmaAction(QUEST_SLOT, "rejected", -5.0));
monogenes.add(
ConversationStates.QUEST_OFFERED,
"hat",
null,
ConversationStates.QUEST_OFFERED,
"You don't know what a hat is?! Anything light that can cover my head; like leather, for instance. Now, will you do it?",
null);
}
private void createBringingStep() {
final SpeakerNPC monogenes = npcs.get("Monogenes");
monogenes.add(ConversationStates.IDLE,
ConversationPhrases.GREETING_MESSAGES,
new AndCondition(new GreetingMatchesNameCondition(monogenes.getName()),
new QuestInStateCondition(QUEST_SLOT, "start"),
new PlayerHasItemWithHimCondition("leather helmet")),
ConversationStates.QUEST_ITEM_BROUGHT,
"Hey! Is that leather hat for me?", null);
monogenes.add(ConversationStates.IDLE,
ConversationPhrases.GREETING_MESSAGES,
new AndCondition(new GreetingMatchesNameCondition(monogenes.getName()),
new QuestInStateCondition(QUEST_SLOT, "start"),
new NotCondition(new PlayerHasItemWithHimCondition("leather helmet"))),
ConversationStates.ATTENDING,
"Hey, my good friend, remember that leather hat I asked you about before? It's still pretty chilly here...",
null);
final List<ChatAction> reward = new LinkedList<ChatAction>();
reward.add(new DropItemAction("leather helmet"));
reward.add(new IncreaseXPAction(50));
reward.add(new IncreaseKarmaAction(10));
reward.add(new SetQuestAction(QUEST_SLOT, "done"));
// make sure the player isn't cheating by putting the
// helmet away and then saying "yes"
monogenes.add(
ConversationStates.QUEST_ITEM_BROUGHT,
ConversationPhrases.YES_MESSAGES,
new PlayerHasItemWithHimCondition("leather helmet"),
ConversationStates.ATTENDING,
"Bless you, my good friend! Now my head will stay nice and warm.",
new MultipleActions(reward));
monogenes.add(
ConversationStates.QUEST_ITEM_BROUGHT,
ConversationPhrases.NO_MESSAGES,
null,
ConversationStates.ATTENDING,
"I guess someone more fortunate will get his hat today... *sneeze*",
null);
}
@Override
public void addToWorld() {
super.addToWorld();
fillQuestInfo(
"Hat for Monogenes",
"Monogenes wants a hat to help him keep warm during the winter.",
false);
createRequestingStep();
createBringingStep();
}
@Override
public String getName() {
return "HatForMonogenes";
}
@Override
public String getRegion() {
return Region.SEMOS_CITY;
}
}