PlayerShip booster = new PlayerShip();
BonusLightningOrb lBonus = new BonusLightningOrb();
BonusRapidShootOrb rBonus = new BonusRapidShootOrb();
BonusMagneticOrb mBonus = new BonusMagneticOrb();
BonusCrystalOrb cBonus = new BonusCrystalOrb();
BonusBooster bBonus = new BonusBooster();
Text commandLabel = new Text("One more thing...");
Text lightningLabel = new Text("Lightning Orb :");
Text rapidLabel = new Text("RapidFire Orb :");
Text magneticLabel = new Text("Magnetic Orb :");
Text crystalLabel = new Text("Crystal Orb :");
Text boosterLabel = new Text("Booster Orb :");
commandLabel.spawn(new Vector2f(pointX,pointY), immobile, layer);
pointX = ORIGIN_X - interspaceX*2;
pointY = ORIGIN_Y;
pointY-=interspaceY;
lightningLabel.spawn(new Vector2f(pointX,pointY), immobile, layer);
pointY-=interspaceY;
rapidLabel.spawn(new Vector2f(pointX,pointY), immobile, layer);
pointY-=interspaceY;
magneticLabel.spawn(new Vector2f(pointX,pointY), immobile, layer);
pointY-=interspaceY;
crystalLabel.spawn(new Vector2f(pointX,pointY), immobile, layer);
pointY-=interspaceY;
boosterLabel.spawn(new Vector2f(pointX,pointY), immobile, layer);
pointX = ORIGIN_X + 50 ;
pointY = ORIGIN_Y;
pointY-=interspaceY;
lBonus.spawn(new Vector2f(pointX,pointY), immobile, layer);
pointY-=interspaceY;
rBonus.spawn(new Vector2f(pointX,pointY), immobile, layer);
pointY-=interspaceY;
mBonus.spawn(new Vector2f(pointX,pointY), immobile, layer);
pointY-=interspaceY;
cBonus.spawn(new Vector2f(pointX,pointY), immobile, layer);
pointY-=interspaceY;