Package rtype

Source Code of rtype.BonusDesc

package rtype;

import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.Display;
import org.lwjgl.util.vector.Vector2f;

import rtype.entity.BonusBooster;
import rtype.entity.BonusCrystalOrb;
import rtype.entity.BonusLightningOrb;
import rtype.entity.BonusMagneticOrb;
import rtype.entity.BonusRapidShootOrb;
import rtype.entity.CrystalOrb;
import rtype.entity.LightningOrb;
import rtype.entity.MagneticOrb;
import rtype.entity.PlayerShip;
import rtype.entity.RapidFireOrb;
import rtype.entity.Text;

public class BonusDesc {

  private Layer layer = new Layer();
  private Layer nullLayer = new Layer();
  private Prototyp prototyp;
  boolean bonusOn = true;
 
  int ORIGIN_X = -55;
  int ORIGIN_Y = 170;
  int interspaceY = 60;
  int interspaceX = 100;
 
  public BonusDesc(Prototyp prototyp)
  {
    this.prototyp = prototyp;
   
    KeyListener space = new KeyListener()
    {
        public void onKeyUp()
        {
          bonusOn = false;
          Prototyp.timer.resume();
        }
    };
    EventManager.instance().addListener(Keyboard.KEY_SPACE,space);   
   
    int pointY = ORIGIN_Y;
    int pointX = ORIGIN_X;
   
    Vector2f immobile = new Vector2f(0,0);
   
   
   
    PlayerShip lightning = new PlayerShip();
    LightningOrb lorb = new LightningOrb(lightning);
   
    PlayerShip rapid = new PlayerShip();
    RapidFireOrb rforb = new RapidFireOrb(rapid);
   
    PlayerShip magnetic = new PlayerShip();
    MagneticOrb morb = new MagneticOrb(magnetic);
   
    PlayerShip crystal = new PlayerShip();
    CrystalOrb corb = new CrystalOrb(crystal);
   
    PlayerShip booster = new PlayerShip();
   
    BonusLightningOrb lBonus = new BonusLightningOrb();
        BonusRapidShootOrb rBonus = new BonusRapidShootOrb();
        BonusMagneticOrb mBonus = new BonusMagneticOrb();
        BonusCrystalOrb cBonus = new BonusCrystalOrb();
        BonusBooster bBonus = new BonusBooster();
       
        Text commandLabel = new Text("One more thing...");
        Text lightningLabel = new Text("Lightning Orb :");
        Text rapidLabel =     new Text("RapidFire Orb :");
        Text magneticLabel =  new Text("Magnetic  Orb :");
        Text crystalLabel =   new Text("Crystal   Orb :");
        Text boosterLabel =   new Text("Booster   Orb :");
       
       
    commandLabel.spawn(new Vector2f(pointX,pointY), immobile, layer);
       
    pointX = ORIGIN_X - interspaceX*2;
        pointY = ORIGIN_Y;
       
        pointY-=interspaceY;
        lightningLabel.spawn(new Vector2f(pointX,pointY), immobile, layer);
       
        pointY-=interspaceY;
        rapidLabel.spawn(new Vector2f(pointX,pointY), immobile, layer);
       
        pointY-=interspaceY;
        magneticLabel.spawn(new Vector2f(pointX,pointY), immobile, layer);
       
        pointY-=interspaceY;
        crystalLabel.spawn(new Vector2f(pointX,pointY), immobile, layer);
       
        pointY-=interspaceY;
        boosterLabel.spawn(new Vector2f(pointX,pointY), immobile, layer);
       
    pointX = ORIGIN_X + 50 ;
        pointY = ORIGIN_Y;
   
        pointY-=interspaceY;
        lBonus.spawn(new Vector2f(pointX,pointY), immobile, layer);
       
        pointY-=interspaceY;
        rBonus.spawn(new Vector2f(pointX,pointY), immobile, layer);
       
        pointY-=interspaceY;
        mBonus.spawn(new Vector2f(pointX,pointY), immobile, layer);
       
        pointY-=interspaceY;
        cBonus.spawn(new Vector2f(pointX,pointY), immobile, layer);
       
        pointY-=interspaceY;
        bBonus.spawn(new Vector2f(pointX,pointY), immobile, layer);
       
        pointX = ORIGIN_X + interspaceX+ 50;
        pointY = ORIGIN_Y;
       
        pointY-=interspaceY;
        lightning.spawn(new Vector2f(pointX,pointY), immobile, nullLayer);
        lorb     .spawn(new Vector2f(pointX-400,pointY), immobile, layer);
       
        pointY-=interspaceY;
        rapid    .spawn(new Vector2f(pointX,pointY), immobile, nullLayer);
        rforb    .spawn(new Vector2f(pointX-400,pointY), immobile, layer);
       
        pointY-=interspaceY;
        magnetic .spawn(new Vector2f(pointX,pointY), immobile, nullLayer);
        morb     .spawn(new Vector2f(pointX-400,pointY), immobile, layer);
       
        pointY-=interspaceY;
        crystal  .spawn(new Vector2f(pointX,pointY), immobile, nullLayer);
        corb     .spawn(new Vector2f(pointX-400,pointY), immobile, layer);
   
        pointY-=interspaceY;
        booster  .spawn(new Vector2f(pointX+60,pointY), immobile, nullLayer);
        booster.addBooster(layer);
    booster.addBooster(layer);

   
   

  }
 
  public void play()
  {
    //prototyp.timer.pause();
     
    //NastyHack, I'm sorry
   
    // No more madness...
   
      while (bonusOn)
      {
        Prototyp.heartBeat();
            layer.update();
       
        prototyp.render();
        layer.render();
       
        Display.update();
       
        if (prototyp.exitRequested())
        {
          bonusOn = false;
          prototyp.gameOff = true;
        }
        EventManager.instance().checkEvents()
      }
      EventManager.instance().clear();
     
  }
}
TOP

Related Classes of rtype.BonusDesc

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.