/*
*
* Created: Jun 7 2006
*
* Copyright (C) 1999-2000 Fabien Sanglard
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package rtype;
import rtype.entity.BonusCrystalOrb;
import rtype.entity.BonusRapidShootOrb;
import rtype.entity.BonusBooster;
import rtype.entity.BonusLightningOrb;
import rtype.entity.BonusMagneticOrb;
import rtype.entity.IEntity;
import rtype.entity.Bonus;
public class BonusFactory
{
public static Bonus createBonus(int type)
{
Bonus b = null;
switch(type)
{
case IEntity.BONUS_BOOSTER : b= new BonusBooster() ; break;
case IEntity.BONUS_LIGHTNING_ORB : b= new BonusLightningOrb() ; break;
case IEntity.BONUS_GRAVITY_ORB : b= new BonusMagneticOrb() ; break;
case IEntity.BONUS_RAPID_SHOOT_ORB : b= new BonusRapidShootOrb() ; break;
case IEntity.BONUS_CRYSTAL_ORB : b= new BonusCrystalOrb() ; break;
}
return b;
}
}