* @param dist - distance between polygons
* @param other - the other polygon
* @return PVector - the "projection vector" of the two shapes along specific axis if colliding, null otherwise
*/
private PVector checkSepAxis(PVector axis, PVector dist, HPolygon other) {
PVector project1 = getProjection(axis, this);
PVector project2 = getProjection(axis, other);
//Offset projection of this away from other
float offset = PVector.dot(dist,axis);
project1.add(offset, offset, 0);