&& feldPix[i][j] != ConstantsSimulation.FARBE_INP_GEG
&& feldPix[i][j] != ConstantsSimulation.FARBE_INP_TABU) {
dynFarbe = feldPix[i][j] - Byte.MIN_VALUE;
if (this.dynWaende[dynFarbe] == null) {
this.dynWaende[dynFarbe] = new Polygon2D();
this.dynVersch[dynFarbe] = new Vector2D(0, 0);
this.dynOldVersch[dynFarbe] = new Vector2D(0, 0);
this.dynGesetzt[dynFarbe] = false;
this.tatdynDrehMittPkt[dynFarbe]
= new Vector2D(Vector2D.NULL_VECTOR);