Examples of PledgeShowInfoUpdate


Examples of net.sf.l2j.gameserver.serverpackets.PledgeShowInfoUpdate

      _ownerId = clan.getClanId();
      _isFree = false;
      _paidUntil = System.currentTimeMillis();
      initialyzeTask(true);
      // Announce to Online member new ClanHall
    clan.broadcastToOnlineMembers(new PledgeShowInfoUpdate(clan));
    updateDb();
  }
View Full Code Here

Examples of net.sf.l2j.gameserver.serverpackets.PledgeShowInfoUpdate

    }
    finally
    {
        try { con.close(); } catch (Exception e) {}
    }
        broadcastToOnlineMembers(new PledgeShowInfoUpdate(_leader.getClan()));
        broadcastToOnlineMembers(new PledgeReceiveSubPledgeCreated(subPledge));
        return subPledge;
    }
View Full Code Here

Examples of net.sf.l2j.gameserver.serverpackets.PledgeShowInfoUpdate

            }
        }

        // notify all the members about it
        broadcastToOnlineMembers(new SystemMessage(SystemMessageId.CLAN_LEVEL_INCREASED));
        broadcastToOnlineMembers(new PledgeShowInfoUpdate(this));
        /*
         * Micht :
         *   - use PledgeShowInfoUpdate instead of PledgeStatusChanged
         *     to update clan level ingame
         *   - remove broadcastClanStatus() to avoid members duplication
View Full Code Here

Examples of net.sf.l2j.gameserver.serverpackets.PledgeShowInfoUpdate

      _log.fine("New clan created: "+clan.getClanId() + " " +clan.getName());

    _clans.put(new Integer(clan.getClanId()), clan);

        //should be update packet only
        player.sendPacket(new PledgeShowInfoUpdate(clan));
        player.sendPacket(new PledgeShowMemberListAll(clan, player));
        player.sendPacket(new UserInfo(player));
        player.sendPacket(new PledgeShowMemberListUpdate(player));
        player.sendPacket(new SystemMessage(SystemMessageId.CLAN_CREATED));
        return clan;
View Full Code Here

Examples of net.sf.l2j.gameserver.serverpackets.PledgeShowInfoUpdate

    if (player != null)
    {
      if (player.getClan() != null)
      {
        player.getClan().setReputationScore(player.getClan().getReputationScore()+100, true);
        player.getClan().broadcastToOnlineMembers(new PledgeShowInfoUpdate(player.getClan()));
        SystemMessage sm = new SystemMessage(SystemMessageId.CLAN_MEMBER_S1_WAS_IN_HIGHEST_RANKED_PARTY_IN_FESTIVAL_OF_DARKNESS_AND_GAINED_S2_REPUTATION);
                sm.addString(partyMemberName);
                sm.addNumber(100);
        player.getClan().broadcastToOnlineMembers(sm);
      }
    }
    else
    {
      java.sql.Connection con = null;

          try
          {
            con = L2DatabaseFactory.getInstance().getConnection();
            PreparedStatement statement = con.prepareStatement(GET_CLAN_NAME);
            statement.setString(1, partyMemberName);
            ResultSet rset = statement.executeQuery();
            if (rset.next())
            {
              String clanName = rset.getString("clan_name");
              if (clanName != null)
              {
                L2Clan clan = ClanTable.getInstance().getClanByName(clanName);
                if (clan != null)
                {
                  clan.setReputationScore(clan.getReputationScore()+100, true);
                  clan.broadcastToOnlineMembers(new PledgeShowInfoUpdate(clan));
                  SystemMessage sm = new SystemMessage(SystemMessageId.CLAN_MEMBER_S1_WAS_IN_HIGHEST_RANKED_PARTY_IN_FESTIVAL_OF_DARKNESS_AND_GAINED_S2_REPUTATION);
                          sm.addString(partyMemberName);
                          sm.addNumber(100);
                  clan.broadcastToOnlineMembers(sm);
                }
View Full Code Here

Examples of net.sf.l2j.gameserver.serverpackets.PledgeShowInfoUpdate

        sm.addString(activeChar.getName());
        clan.broadcastToOnlineMembers(sm);
        sm = null;

        clan.broadcastToOtherOnlineMembers(new PledgeShowMemberListAdd(activeChar), activeChar);
        clan.broadcastToOnlineMembers(new PledgeShowInfoUpdate(clan));

        // this activates the clan tab on the new member
        activeChar.sendPacket(new PledgeShowMemberListAll(clan, activeChar));
        activeChar.setClanJoinExpiryTime(0);
        activeChar.broadcastUserInfo();
View Full Code Here

Examples of net.sf.l2j.gameserver.serverpackets.PledgeShowInfoUpdate

                player.setHero(true);
                L2Clan clan = player.getClan();
                if (clan != null)
                {
                    clan.setReputationScore(clan.getReputationScore()+1000, true);
                    clan.broadcastToOnlineMembers(new PledgeShowInfoUpdate(clan));
            SystemMessage sm = new SystemMessage(SystemMessageId.CLAN_MEMBER_S1_BECAME_HERO_AND_GAINED_S2_REPUTATION_POINTS);
                    sm.addString(name);
                    sm.addNumber(1000);
            clan.broadcastToOnlineMembers(sm);
                }
                player.sendPacket(new UserInfo(player));
                player.broadcastUserInfo();

            }
            else
            {
              java.sql.Connection con = null;

              try
              {
                con = L2DatabaseFactory.getInstance().getConnection();
                PreparedStatement statement = con.prepareStatement(GET_CLAN_NAME);
                statement.setString(1, name);
                ResultSet rset = statement.executeQuery();
                if (rset.next())
                {
                  String clanName = rset.getString("clan_name");
                  if (clanName != null)
                  {
                    L2Clan clan = ClanTable.getInstance().getClanByName(clanName);
                    if (clan != null)
                    {
                      clan.setReputationScore(clan.getReputationScore()+1000, true);
                                clan.broadcastToOnlineMembers(new PledgeShowInfoUpdate(clan));
                        SystemMessage sm = new SystemMessage(SystemMessageId.CLAN_MEMBER_S1_BECAME_HERO_AND_GAINED_S2_REPUTATION_POINTS);
                                sm.addString(name);
                                sm.addNumber(1000);
                        clan.broadcastToOnlineMembers(sm);
                    }
View Full Code Here

Examples of net.sf.l2j.gameserver.serverpackets.PledgeShowInfoUpdate

        int repCost = player.getClan().getReputationScore() - e.getItemCount();
        player.getClan().setReputationScore(repCost, true);
        SystemMessage smsg = new SystemMessage(SystemMessageId.S1_DEDUCTED_FROM_CLAN_REP);
        smsg.addNumber(e.getItemCount());
        player.sendPacket(smsg);
        player.getClan().broadcastToOnlineMembers(new PledgeShowInfoUpdate(player.getClan()));
      }
        }
      // Generate the appropriate items
      for(MultiSellIngredient e : entry.getProducts())
      {
View Full Code Here

Examples of net.sf.l2j.gameserver.serverpackets.PledgeShowInfoUpdate

      }
      else
      {
        _clan.setReputationScore(_clan.getReputationScore() + (400 - ((getLvlJoinedAcademy() - 16) * 10)), true);
      }
      _clan.broadcastToOnlineMembers(new PledgeShowInfoUpdate(_clan));
      setLvlJoinedAcademy(0);
      // oust pledge member from the academy, cuz he has finished his 2nd class transfer
      SystemMessage msg = new SystemMessage(SystemMessageId.CLAN_MEMBER_S1_EXPELLED);
      msg.addString(getName());
      _clan.broadcastToOnlineMembers(msg);
View Full Code Here
TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.