Examples of PlayerLogout


Examples of com.l2jfrozen.gameserver.network.gameserverpackets.PlayerLogout

    toRemove = null;
  }

  public void sendLogout(String account)
  {
    PlayerLogout pl = new PlayerLogout(account);
    try
    {
      sendPacket(pl);
    }
    catch(IOException e)
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Examples of com.l2jfrozen.loginserver.network.gameserverpackets.PlayerLogout

  private void onReceivePlayerLogOut(byte[] data)
  {
    if(isAuthed())
    {
      PlayerLogout plo = new PlayerLogout(data);
      _accountsOnGameServer.remove(plo.getAccount());

      if(Config.DEBUG)
      {
        _log.info("Player " + plo.getAccount() + " logged out from gameserver [" + getServerId() + "] " + GameServerTable.getInstance().getServerNameById(getServerId()));
      }
      plo = null;
    }
    else
    {
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Examples of l2p.gameserver.loginservercon.gspackets.PlayerLogout

    {
      _log.log(Level.WARNING, "error while disconnecting client", e1);
    }
    finally
    {
      LSConnection.getInstance().sendPacket(new PlayerLogout(getLoginName()));
    }
    super.onDisconnection();
  }
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Examples of l2p.gameserver.loginservercon.gspackets.PlayerLogout

        old_player.logout(false, false, true, true);
      }
      else
      {
        old_player.sendPacket(Msg.ANOTHER_PERSON_HAS_LOGGED_IN_WITH_THE_SAME_ACCOUNT);
        LSConnection.getInstance().sendPacket(new PlayerLogout(getLoginName()));
        if(old_player.getNetConnection() != null)
        {
          old_player.getNetConnection().setActiveChar(null);
          old_player.getNetConnection().closeNow(false);
        }
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Examples of l2p.gameserver.loginservercon.gspackets.PlayerLogout

      else
      {
        //log.severe("Cheater? SessionKey invalid! Login: " + client.getLoginName() + ", IP: " + client.getIpAddr());
        client.sendPacket(new LoginFail(LoginFail.INCORRECT_ACCOUNT_INFO_CONTACT_CUSTOMER_SUPPORT));
        ThreadPoolManager.getInstance().scheduleGeneral(new KickWaitingClientTask(client), 1000);
        LSConnection.getInstance().sendPacket(new PlayerLogout(client.getLoginName()));
        LSConnection.getInstance().removeAccount(client);
      }
    }
  }
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Examples of l2p.loginserver.gameservercon.gspackets.PlayerLogout

          break;
        case 0x02:
          packet = new PlayerInGame(data, gameserver);
          break;
        case 0x03:
          packet = new PlayerLogout(data, gameserver);
          break;
        case 0x04:
          packet = new ChangeAccessLevel(data, gameserver);
          break;
        case 0x05:
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Examples of lineage2.gameserver.network.loginservercon.gspackets.PlayerLogout

    if (getSessionKey() != null)
    {
      if (isAuthed())
      {
        LoginServerCommunication.getInstance().removeAuthedClient(getLogin());
        LoginServerCommunication.getInstance().sendPacket(new PlayerLogout(getLogin()));
      }
      else
      {
        LoginServerCommunication.getInstance().removeWaitingClient(getLogin());
      }
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Examples of lineage2.loginserver.gameservercon.gspackets.PlayerLogout

          break;
        case 0x03:
          packet = new PlayerInGame();
          break;
        case 0x04:
          packet = new PlayerLogout();
          break;
        case 0x05:
          packet = new SetAccountInfo();
          break;
        case 0x08:
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Examples of net.sf.l2j.gameserver.gameserverpackets.PlayerLogout

    }
  }

  public void sendLogout(String account)
  {
    PlayerLogout pl = new PlayerLogout(account);
    try
    {
      sendPacket(pl);
    }
    catch (IOException e)
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Examples of net.sf.l2j.loginserver.gameserverpackets.PlayerLogout

  private void onReceivePlayerLogOut(byte[] data)
  {
    if (isAuthed())
    {
      PlayerLogout plo = new PlayerLogout(data);
      _accountsOnGameServer.remove(plo.getAccount());
      if (Config.DEBUG)
      {
        _log.info("Player "+plo.getAccount()+" logged out from gameserver ["+getServerId()+"] "+GameServerTable.getInstance().getServerNameById(getServerId()));
      }

      broadcastToTelnet("Player "+plo.getAccount()+" disconnected from GameServer "+getServerId());
    }
    else
    {
      forceClose(LoginServerFail.NOT_AUTHED);
    }
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