Examples of PetInventoryUpdate


Examples of lineage2.gameserver.network.serverpackets.PetInventoryUpdate

   * @param item ItemInstance
   */
  @Override
  protected void sendRemoveItem(ItemInstance item)
  {
    getOwner().sendPacket(new PetInventoryUpdate().addRemovedItem(item));
  }
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Examples of net.sf.l2j.gameserver.serverpackets.PetInventoryUpdate

      return false;
    }

      // Send Pet inventory update packet
    PetInventoryUpdate petIU = new PetInventoryUpdate();
    petIU.addItem(item);
      getOwner().sendPacket(petIU);

    if (sendMessage)
    {
            SystemMessage sm = new SystemMessage(SystemMessageId.DISSAPEARED_ITEM);
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Examples of net.sf.l2j.gameserver.serverpackets.PetInventoryUpdate

            if (sendMessage) getOwner().sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS));
      return false;
    }

      // Send Pet inventory update packet
    PetInventoryUpdate petIU = new PetInventoryUpdate();
    petIU.addItem(item);
      getOwner().sendPacket(petIU);

    if (sendMessage)
    {
            SystemMessage sm = new SystemMessage(SystemMessageId.DISSAPEARED_ITEM);
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Examples of net.sf.l2j.gameserver.serverpackets.PetInventoryUpdate

      L2ItemInstance newItem = getInventory().transferItem(process, objectId, count, target, actor, reference);

    if (newItem == null) return null;

      // Send inventory update packet
    PetInventoryUpdate petIU = new PetInventoryUpdate();
      if (oldItem.getCount() > 0 && oldItem != newItem) petIU.addModifiedItem(oldItem);
      else petIU.addRemovedItem(oldItem);
    getOwner().sendPacket(petIU);

      // Send target update packet
      if (target instanceof PcInventory)
      {
        L2PcInstance targetPlayer = ((PcInventory)target).getOwner();
        InventoryUpdate playerUI = new InventoryUpdate();
        if (newItem.getCount() > count) playerUI.addModifiedItem(newItem);
          else playerUI.addNewItem(newItem);
        targetPlayer.sendPacket(playerUI);

        // Update current load as well
        StatusUpdate playerSU = new StatusUpdate(targetPlayer.getObjectId());
        playerSU.addAttribute(StatusUpdate.CUR_LOAD, targetPlayer.getCurrentLoad());
        targetPlayer.sendPacket(playerSU);
      }
      else if (target instanceof PetInventory)
      {
        petIU = new PetInventoryUpdate();
          if (newItem.getCount() > count) petIU.addRemovedItem(newItem);
          else petIU.addNewItem(newItem);
        ((PetInventory)target).getOwner().getOwner().sendPacket(petIU);
    }
      return newItem;
    }
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Examples of net.sf.l2j.gameserver.serverpackets.PetInventoryUpdate

  public void giveItemToOwner(L2ItemInstance item)
  {
    try
    {
      getInventory().transferItem("PetTransfer", item.getObjectId(), item.getCount(), getOwner().getInventory(), getOwner(), this);
      PetInventoryUpdate petiu = new PetInventoryUpdate();
      ItemList PlayerUI = new ItemList(getOwner(), false);
      petiu.addRemovedItem(item);
      getOwner().sendPacket(petiu);
      getOwner().sendPacket(PlayerUI);
    }
    catch (Exception e)
        {
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Examples of net.sf.l2j.gameserver.serverpackets.PetInventoryUpdate

      playerSU.addAttribute(StatusUpdate.CUR_LOAD, targetPlayer.getCurrentLoad());
      targetPlayer.sendPacket(playerSU);
    }
    else if (target instanceof PetInventory)
    {
      PetInventoryUpdate petIU = new PetInventoryUpdate();
     
      if (newItem.getCount() > count)
      {
        petIU.addModifiedItem(newItem);
      }
      else
      {
        petIU.addNewItem(newItem);
      }
     
      ((PetInventory) target).getOwner().getOwner().sendPacket(petIU);
    }
   
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