damage.getDamageLevel(Difficulty.EASY).setAmount(3);
damage.getDamageLevel(Difficulty.NORMAL).setAmount(4);
damage.getDamageLevel(Difficulty.HARD).setAmount(6);
damage.getDamageLevel(Difficulty.HARDCORE).setAmount(damage.getDamageLevel(Difficulty.HARD).getAmount());
final NearbyComponentsSensor humanSensor = new NearbyComponentsSensor(getAI(), Human.class);
humanSensor.setSensorRadius(10);
getAI().registerSensor(humanSensor);
//Go attack nearby players AI
getAI().registerGoal(new AttackPlayerGoal(getAI()));
getAI().registerAction(new ActionAttack(getAI()));