try {
Thread.sleep(2000);
} catch (InterruptedException ie) {}
ResourceManager.getSound("sounds/game_over.wav").play();
spriteManager.game.getScreen().dispose();
spriteManager.game.setScreen(new MainMenuScreen(spriteManager.game));
}
else {
spriteManager.levelManager.restartCurrentLevel();
spriteManager.loadCurrentLevel();
}