return;
case ENABLED:
/* This is a valid battle, start it */
ensureHealthyPokemon();
otherPlayer.ensureHealthyPokemon();
m_battleField = new PvPBattleField(
DataService.getBattleMechanics(),this, otherPlayer);
return;
}
} else {
m_battleField = new PvPBattleField(
DataService.getBattleMechanics(),this, otherPlayer);
}
break;
case TRADE:
if(canTrade() && otherPlayer.canTrade()) {