protected void requestMoves() {
clearQueue();
if (this.getActivePokemon()[0].isActive()
&& this.getActivePokemon()[1].isActive()) {
TcpProtocolHandler.writeMessage(m_players[0].getTcpSession(),
new BattleMoveRequest());
TcpProtocolHandler.writeMessage(m_players[1].getTcpSession(),
new BattleMoveRequest());
}
}