if(m_finished)
return;
if(m_players != null) {
if(m_players[0] != null)
TcpProtocolHandler.writeMessage(m_players[0].getTcpSession(),
new BattleMessage(message));
if(m_players[1] != null)
TcpProtocolHandler.writeMessage(m_players[1].getTcpSession(),
new BattleMessage(message));
}
}