}
public void render_2nd_layer(Graphics g)
{
if (GameplayState.player.gun.util_chamber == 0)
g.setColor(new Color(255, 0, 0, 160));
else
g.setColor(Color.black);
g.fillRoundRect(-5, 15, 100, 20+util_offset, 5);
g.setColor(Color.black);
g.fillRoundRect(-5, 40+util_offset, 100, 20, 5);
g.fillRoundRect(-5, 65+util_offset, 100+money_offset, 20+money_offset, 5);
g.setColor(new Color(170, 170, 170));
g.setLineWidth(1);
g.drawRoundRect(-5, 15, 100, 20+util_offset, 5);
g.drawRoundRect(-5, 40+util_offset, 100, 20, 5);
g.drawRoundRect(-5, 65+util_offset, 100+money_offset, 20+money_offset, 5);
render_bullets(g);