private void draw_scene1(Graphics g)
{
g.setColor(new Color(54,58,214));
g.fillRect(0, 0, Game.getAppX(), 315-54*3); //sky
g.setColor(new Color(70,92,10));
g.fillRect(0, 315-54*3, Game.getAppX(), 18*3); //grass layer top
g.setColor(new Color(100,125,14));
g.fillRect(0, 315-36*3, Game.getAppX(), 18*3); //grass layer mid
g.setColor(new Color(115,160,15));
g.fillRect(0, 315-18*3, Game.getAppX(), 18*3); //grass layer low
util_movement_effect--;
if (util_movement_effect < 0)
util_movement_effect = 300;
g.setColor(new Color(145,186,20));
g.fillRect(0, 315, Game.getAppX(), 27*3); //grass layer player
draw_active_elements(g);
if (util_iter_scene1 >= 4)
draw_capsule(g);
draw_walking_player(g);
draw_front_grass(g);
g.setColor(new Color(185,122,87));
g.fillRect(0, 315+27*3, Game.getAppX(), Game.getAppY()-(315+27*3)); //earth
Particle.update_and_render_3nd_layer(g);
}