//Create the earth
earth = new MTSphere(pa, "earth", 40, 40, 80, TextureMode.Projected); //TextureMode.Polar);
earth.setLight(light);
earth.setMaterial(material);
earth.rotateX(earth.getCenterPointRelativeToParent(), -90);
earth.setTexture(new GLTexture(pa,imagesPath + "worldMap.jpg", new GLTextureSettings(TEXTURE_TARGET.TEXTURE_2D, SHRINKAGE_FILTER.Trilinear, EXPANSION_FILTER.Bilinear, WRAP_MODE.CLAMP_TO_EDGE, WRAP_MODE.CLAMP_TO_EDGE)));
earth.generateAndUseDisplayLists();
earth.setPositionGlobal(new Vector3D(pa.width/2f, pa.height/2f, 250)); //earth.setPositionGlobal(new Vector3D(200, 200, 250));
//Animate earth rotation
new Animation("rotation animation", new MultiPurposeInterpolator(0,360, 17000, 0, 1, -1) , earth).addAnimationListener(new IAnimationListener(){
public void processAnimationEvent(AnimationEvent ae) {
earth.rotateY(earth.getCenterPointLocal(), ae.getCurrentStepDelta(), TransformSpace.LOCAL);
}}).start();
//Put planets in a group that can be manipulated by gestures
//so the rotation of the planets doesent get changed by the gestures
MTComponent group = new MTComponent(mtApplication);
group.setComposite(true); //This makes the group "consume" all picking and gestures of the children
group.registerInputProcessor(new DragProcessor(mtApplication));
group.addGestureListener(DragProcessor.class, new DefaultDragAction());
group.addGestureListener(DragProcessor.class, new InertiaDragAction(80, 0.8f, 10));
group.registerInputProcessor(new RotateProcessor(mtApplication));
group.addGestureListener(RotateProcessor.class, new DefaultRotateAction());
//Scale the earth from the center. Else it might get distorted
group.registerInputProcessor(new ScaleProcessor(mtApplication));
group.addGestureListener(ScaleProcessor.class, new IGestureEventListener() {
public boolean processGestureEvent(MTGestureEvent ge) {
ScaleEvent se = (ScaleEvent)ge;
earth.scaleGlobal(se.getScaleFactorX(), se.getScaleFactorY(), se.getScaleFactorX(), earth.getCenterPointGlobal());
return false;
}
});
this.getCanvas().addChild(group);
group.addChild(earth);
//Create the moon
final MTSphere moonSphere = new MTSphere(pa, "moon", 35, 35, 25, TextureMode.Polar);
moonSphere.setMaterial(material);
moonSphere.translate(new Vector3D(earth.getRadius() + moonSphere.getRadius() + 50, 0,0));
moonSphere.setTexture(new GLTexture(pa, imagesPath + "moonmap1k.jpg", new GLTextureSettings(TEXTURE_TARGET.RECTANGULAR, SHRINKAGE_FILTER.Trilinear, EXPANSION_FILTER.Bilinear, WRAP_MODE.CLAMP_TO_EDGE, WRAP_MODE.CLAMP_TO_EDGE)));
moonSphere.generateAndUseDisplayLists();
moonSphere.unregisterAllInputProcessors();
//Rotate the moon around the earth
new Animation("moon animation", new MultiPurposeInterpolator(0,360, 12000, 0, 1, -1) , moonSphere).addAnimationListener(new IAnimationListener(){
public void processAnimationEvent(AnimationEvent ae) {