this.setClearColor(new MTColor(200, 200, 200, 255));
this.registerGlobalInputProcessor(new CursorTracer(pa, this));
//Add a background image for the scene
this.getCanvas().addChild(new MTBackgroundImage(pa, pa.loadImage(imagesPath + "3040.jpg"), true));
//Init light settings
MTLight.enableLightningAndAmbient(pa, 150, 150, 150, 255);
//Create a light source //I think GL_LIGHT0 is used by processing!
// MTLight light = new MTLight(pa, GL.GL_LIGHT3, new Vector3D(0,0,0));