f_ball.animator = new Animator.Builder().setDuration(2, TimeUnit.SECONDS).build();
final Point clickPoint = new Point(e.x, e.y);
f_ball.animator.addTarget(PropertySetter
.getTargetTo(f_ball, "location", new AccelerationInterpolator(0.5, 0.5), clickPoint));
final int rectSize = f_ball.image.getBounds().width;
final Rectangle clickRect = new Rectangle(e.x, e.y, rectSize * (f_die.nextInt(4) + 1), rectSize * (f_die.nextInt(4) + 1));
f_ball.animator.addTarget(PropertySetter.getTargetTo(f_ball, "rect", clickRect));