}
@Override
public boolean solvePositionConstraints (final SolverData data) {
final Rot qA = pool.popRot();
final Rot qB = pool.popRot();
final Vec2 rA = pool.popVec2();
final Vec2 rB = pool.popVec2();
final Vec2 d = pool.popVec2();
final Vec2 axis = pool.popVec2();
final Vec2 perp = pool.popVec2();
final Vec2 temp = pool.popVec2();
final Vec2 C1 = pool.popVec2();
final Vec3 impulse = pool.popVec3();
Vec2 cA = data.positions[m_indexA].c;
float aA = data.positions[m_indexA].a;
Vec2 cB = data.positions[m_indexB].c;
float aB = data.positions[m_indexB].a;
qA.set(aA);
qB.set(aB);
float mA = m_invMassA, mB = m_invMassB;
float iA = m_invIA, iB = m_invIB;
// Compute fresh Jacobians