final Shape shapeB = fixtureB.getShape();
final float radiusA = shapeA.m_radius;
final float radiusB = shapeB.m_radius;
final Body bodyA = fixtureA.getBody();
final Body bodyB = fixtureB.getBody();
final Manifold manifold = contact.getManifold();
final float friction = Settings.mixFriction(fixtureA.getFriction(), fixtureB.getFriction());
final float restitution = Settings.mixRestitution(fixtureA.getRestitution(), fixtureB.getRestitution());
final Vec2 vA = bodyA.m_linearVelocity;