final Shape shapeB = fixtureB.getShape();
final float radiusA = shapeA.m_radius;
final float radiusB = shapeB.m_radius;
final Body bodyA = fixtureA.getBody();
final Body bodyB = fixtureB.getBody();
final Manifold manifold = contact.getManifold();
int pointCount = manifold.pointCount;
assert (pointCount > 0);
ContactVelocityConstraint vc = m_velocityConstraints[i];