for (int i = 0; i < m_proxyCount; ++i) {
FixtureProxy proxy = m_proxies[i];
// Compute an AABB that covers the swept shape (may miss some rotation effect).
final AABB aabb1 = pool1;
final AABB aab = pool2;
m_shape.computeAABB(aabb1, transform1, proxy.childIndex);
m_shape.computeAABB(aab, transform2, proxy.childIndex);
proxy.aabb.lowerBound.x = aabb1.lowerBound.x < aab.lowerBound.x ? aabb1.lowerBound.x : aab.lowerBound.x;
proxy.aabb.lowerBound.y = aabb1.lowerBound.y < aab.lowerBound.y ? aabb1.lowerBound.y : aab.lowerBound.y;