Package org.jbox2d.collision.broadphase

Examples of org.jbox2d.collision.broadphase.DynamicTree


  @Override
  public void initTest(boolean argDeserialized) {
    worldExtent = 15.0f;
    m_proxyExtent = 0.5f;

    m_tree = new DynamicTree();

    for (int i = 0; i < e_actorCount; ++i) {
      Actor actor = m_actors[i] = new Actor();
      GetRandomAABB(actor.aabb);
      actor.proxyId = m_tree.createProxy(actor.aabb, actor);
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    benchmark.go();
  }

  @Override
  public void runBenchmarkWorld() {
    BroadPhaseStrategy strategy = new DynamicTree();

    world = new World(new Vec2(0.0f, -10.0f), new DefaultWorldPool(100, 10), strategy);
    Body ground = null;
    {
      BodyDef bd = new BodyDef();
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   * Construct a world object.
   *
   * @param gravity the world gravity vector.
   */
  public World(Vec2 gravity, IWorldPool pool) {
    this(gravity, pool, new DynamicTree());
  }
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   * Construct a world object.
   *
   * @param gravity the world gravity vector.
   */
  public World(Vec2 gravity, IWorldPool pool) {
    this(gravity, pool, new DynamicTree());
  }
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  /** Construct a world object.
   *
   * @param gravity the world gravity vector. */
  public World (Vec2 gravity, IWorldPool pool) {
    this(gravity, pool, new DynamicTree());
  }
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  @Override
  public void initTest(boolean argDeserialized) {
    worldExtent = 15.0f;
    m_proxyExtent = 0.5f;

    m_tree = new DynamicTree();

    for (int i = 0; i < e_actorCount; ++i) {
      Actor actor = m_actors[i] = new Actor();
      GetRandomAABB(actor.aabb);
      actor.proxyId = m_tree.createProxy(actor.aabb, actor);
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