}
doPopulate( toPopulate );
for ( Iterator<Fixture> iterator = scenario.getFixtures().iterator(); iterator.hasNext(); ) {
Fixture fixture = iterator.next();
if ( fixture instanceof FactData ) {
//deal with facts and globals
final FactData fact = (FactData) fixture;
final Object factObject = (fact.isModify()) ? this.populatedData.get( fact.getName() ) : eval( "new " + getTypeName( resolver,