}
doPopulate( toPopulate );
for ( Iterator<Fixture> iterator = scenario.fixtures.iterator(); iterator.hasNext(); ) {
Fixture fixture = iterator.next();
if ( fixture instanceof FactData ) {
//deal with facts and globals
final FactData fact = (FactData) fixture;
final Object factObject = (fact.isModify) ? this.populatedData.get( fact.name ) : eval( "new " + getTypeName( resolver,