gravity = new Element(0.115);
}
}
if (speed == null) {
Vector v1 = lastEntity.getLocation().toVector();
Vector v2 = destination.toVector();
Vector v3 = Velocity.calculate(v1, v2, gravity.asDouble(), height.asDouble());
lastEntity.setVelocity(v3);
}
else if (lead == null) {
Vector relative = destination.clone().subtract(originLocation).toVector();
lastEntity.setVelocity(relative.normalize().multiply(speed.asDouble()));
}
else {
double g = 20;
double v = speed.asDouble();
Vector relative = destination.clone().subtract(originLocation).toVector();
double testAng = Velocity.launchAngle(originLocation, destination.toVector(), v, relative.getY(), g);
double hangTime = Velocity.hangtime(testAng, v, relative.getY(), g);
Vector to = destination.clone().add(lead.clone().multiply(hangTime)).toVector();
relative = to.clone().subtract(originLocation.toVector());
Double dist = Math.sqrt(relative.getX() * relative.getX() + relative.getZ() * relative.getZ());
if (dist == 0) dist = 0.1d;
testAng = Velocity.launchAngle(originLocation, to, v, relative.getY(), g);
relative.setY(Math.tan(testAng) * dist);
relative = relative.normalize();
v = v + (1.188 * Math.pow(hangTime, 2));
relative = relative.multiply(v / 20.0d);
lastEntity.setVelocity(relative);
}
if (spread != null) {
Vector base = lastEntity.getVelocity().clone();
float sf = spread.asFloat();
for (dEntity entity: entities) {
Vector newvel = Velocity.spread(base, (CoreUtilities.getRandom().nextDouble() > 0.5f ? 1: -1) * Math.toRadians(CoreUtilities.getRandom().nextDouble() * sf),
(CoreUtilities.getRandom().nextDouble() > 0.5f ? 1: -1) * Math.toRadians(CoreUtilities.getRandom().nextDouble() * sf));
entity.setVelocity(newvel);
}
}