if (!onlyLoadCorners) {
DeferredBlockResetsJob deferred = new DeferredBlockResetsJob(world);
int blockReads = 0, visitedBlocks = 0, x = 0, y = 0, z = 0, i = 0, j = 0, k = 0;
int diskBlockType;
byte diskBlockData;
Block worldBlock;
int worldBlockId;
volume.clearBlocksThatDontFloat();
x = volume.getMinX();
String blockLine;
String[] blockSplit;
for (i = 0; i < volume.getSizeX(); i++) {
y = volume.getMinY();
for (j = 0; j < volume.getSizeY(); j++) {
z = volume.getMinZ();
for (k = 0; k < volume.getSizeZ(); k++) {
try {
blockLine = in.readLine();
if (blockLine != null && !blockLine.equals("")) {
blockSplit = blockLine.split(",");
if (blockLine != null && !blockLine.equals("") && blockSplit.length > 1) {
diskBlockType = Integer.parseInt(blockSplit[0]);
diskBlockData = Byte.parseByte(blockSplit[1]);
worldBlock = volume.getWorld().getBlockAt(x, y, z);
worldBlockId = worldBlock.getTypeId();
if (worldBlockId != diskBlockType || (worldBlockId == diskBlockType && worldBlock.getData() != diskBlockData) || (worldBlockId == diskBlockType && worldBlock.getData() == diskBlockData && (diskBlockType == Material.WALL_SIGN.getId() || diskBlockType == Material.SIGN_POST.getId() || diskBlockType == Material.CHEST.getId() || diskBlockType == Material.DISPENSER.getId()))) {
if (diskBlockType == Material.WALL_SIGN.getId() || diskBlockType == Material.SIGN_POST.getId()) {
// Signs read
String linesStr = "";
if (blockSplit.length > 2) {
for (int o = 2; o < blockSplit.length; o++) {
linesStr += blockSplit[o];
}
String[] lines = linesStr.split(";;");
// Signs set
// A sign post hanging on a wall south of here will
if (diskBlockType == Material.SIGN_POST.getId() && ((diskBlockData & 0x04) == 0x04) && i + 1 != volume.getSizeX()) {
deferred.add(new DeferredBlockReset(x, y, z, diskBlockType, diskBlockData, lines));
} else {
worldBlock.setType(Material.getMaterial(diskBlockType));
BlockState state = worldBlock.getState();
state.setData(new org.bukkit.material.Sign(diskBlockType, diskBlockData));
if (state instanceof Sign) {
Sign sign = (Sign) state;
if (lines != null && sign.getLines() != null) {
if (lines.length > 0) {
sign.setLine(0, lines[0]);
}
if (lines.length > 1) {
sign.setLine(1, lines[1]);
}
if (lines.length > 2) {
sign.setLine(2, lines[2]);
}
if (lines.length > 3) {
sign.setLine(3, lines[3]);
}
sign.update(true);
}
}
}
}
} else if (diskBlockType == Material.CHEST.getId()) {
// Chests read
List<ItemStack> items = null;
if (blockSplit.length > 2) {
String itemsStr = blockSplit[2];
items = PreDeGaulleZoneVolumeMapper.readInventoryString(itemsStr);
}
// Chests set
worldBlock.setType(Material.getMaterial(diskBlockType));
worldBlock.setData(diskBlockData);
BlockState state = worldBlock.getState();
if (state instanceof Chest) {
Chest chest = (Chest) state;
if (items != null) {
int ii = 0;
chest.getInventory().clear();
for (ItemStack item : items) {
if (item != null) {
chest.getInventory().setItem(ii, item);
ii++;
}
}
chest.update(true);
}
}
} else if (diskBlockType == Material.DISPENSER.getId()) {
// Dispensers read
List<ItemStack> items = null;
if (blockSplit.length > 2) {
String itemsStr = blockSplit[2];
// String itemsStr = lineScanner.nextLine();
items = PreDeGaulleZoneVolumeMapper.readInventoryString(itemsStr);
}
// Dispensers set
worldBlock.setType(Material.getMaterial(diskBlockType));
worldBlock.setData(diskBlockData);
BlockState state = worldBlock.getState();
if (state instanceof Dispenser) {
Dispenser dispenser = (Dispenser) state;
if (items != null) {
int ii = 0;
dispenser.getInventory().clear();
for (ItemStack item : items) {
if (item != null) {
dispenser.getInventory().setItem(ii, item);
ii++;
}
}
dispenser.update(true);
}
}
} else if (diskBlockType == Material.WOODEN_DOOR.getId() || diskBlockType == Material.IRON_DOOR_BLOCK.getId()) {
// Door blocks
if (j - 1 > 0) {
Block blockBelow = world.getBlockAt(x, y - 1, z);
boolean belowIsGlass = blockBelow.getTypeId() == Material.GLASS.getId();
// Set current block to glass if block below isn't glass.
// Having a glass block below means the current block is a door top.
if (belowIsGlass) {
// Top door block. Set both it and the block below as door.
blockBelow.setType(Material.getMaterial(diskBlockType));
blockBelow.setData(diskBlockData);
worldBlock.setType(Material.getMaterial(diskBlockType));
worldBlock.setData(diskBlockData);
} else {
worldBlock.setType(Material.GLASS);
}