Functions.npcSay(npc, NpcString.DONT_COME_BACK_HERE);
Player player = st.getPlayer();
Reflection reflection = player.getActiveReflection();
if(reflection!= null && reflection.getInstancedZoneId() == INSTANCED_ZONE_ID)
{
NpcString screenMsg = NpcString.BEHIND_YOU_THE_ENEMY_IS_AMBUSING_YOU;
if(Rnd.chance(50))
screenMsg = NpcString.IF_TERAIN_DIES_MISSION_WILL_FAIL;
player.sendPacket(new ExShowScreenMessage(screenMsg, 7000, ScreenMessageAlign.TOP_CENTER, true, true));
}
st.startQuestTimer("stage_5_phrases_timer", 10000, npc);