Examples of NpcString


Examples of lineage2.gameserver.network.serverpackets.components.NpcString

    public void runImpl() throws Exception
    {
      if(frintezza == null)
        return;
      int song = Math.max(1, Math.min(4, getSong()));
      NpcString song_name;
      switch(song)
      {
        case 1:
          song_name = NpcString.REQUIEM_OF_HATRED;
          break;
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Examples of lineage2.gameserver.network.serverpackets.components.NpcString

    final NpcInstance actor = getActor();
    if (actor == null)
    {
      return;
    }
    NpcString ns;
    switch (Rnd.get(6))
    {
      case 1:
        ns = NpcString.DON_T_KNOW_WHAT_TO_DO_LOOK_AT_THE_MAP;
        break;
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Examples of lineage2.gameserver.network.serverpackets.components.NpcString

    final NpcInstance actor = getActor();
    if (actor == null)
    {
      return;
    }
    NpcString ns;
    switch (Rnd.get(6))
    {
      case 1:
        ns = NpcString.HUNTING_AT_THE_BEACH_IS_A_BAD_IDEA;
        break;
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Examples of lineage2.gameserver.network.serverpackets.components.NpcString

      actor.deleteMe();
      return false;
    }
    final int npcId = actor.getNpcId();
    int[][] coords;
    NpcString string;
    NpcString end_String;
    switch (npcId)
    {
      case SEARCHING_MYST_POWER_SOLDIER:
        coords = SMP_COORDS;
        string = SEARCHING_MYST_POWER_STRING;
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Examples of lineage2.gameserver.network.serverpackets.components.NpcString

        Functions.npcSay(npc, NpcString.DONT_COME_BACK_HERE);
        Player player = st.getPlayer();
        Reflection reflection = player.getActiveReflection();
        if(reflection!= null && reflection.getInstancedZoneId() == INSTANCED_ZONE_ID)
        {
          NpcString screenMsg = NpcString.BEHIND_YOU_THE_ENEMY_IS_AMBUSING_YOU;
          if(Rnd.chance(50))
            screenMsg = NpcString.IF_TERAIN_DIES_MISSION_WILL_FAIL;
          player.sendPacket(new ExShowScreenMessage(screenMsg, 7000, ScreenMessageAlign.TOP_CENTER, true, true));
        }
        st.startQuestTimer("stage_5_phrases_timer", 10000, npc);
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Examples of lineage2.gameserver.network.serverpackets.components.NpcString

   */
  public void managerShout()
  {
    for (NpcInstance npc : Olympiad.getNpcs())
    {
      NpcString npcString;
      switch (_type)
      {
        case CLASSED:
          npcString = NpcString.OLYMPIAD_CLASS_INDIVIDUAL_MATCH_IS_GOING_TO_BEGIN_IN_ARENA_S1_IN_A_MOMENT;
          break;
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Examples of lineage2.gameserver.network.serverpackets.components.NpcString

    final NpcInstance actor = getActor();
    if (actor == null)
    {
      return;
    }
    NpcString ns;
    switch (Rnd.get(6))
    {
      case 1:
        ns = NpcString.ONE_DAY_A_STATUE_OF_YOU_COULD_BE_MADE;
        break;
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Examples of lineage2.gameserver.network.serverpackets.components.NpcString

    final NpcInstance actor = getActor();
    if (actor == null)
    {
      return;
    }
    NpcString ns;
    switch (Rnd.get(6))
    {
      case 1:
        ns = NpcString.YOU_LL_EARN_TONS_OF_ITEMS_USING_THE_TRAINING_GROUNDS;
        break;
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Examples of lineage2.gameserver.network.serverpackets.components.NpcString

    final NpcInstance actor = getActor();
    if (actor == null)
    {
      return;
    }
    NpcString ns;
    switch (Rnd.get(7))
    {
      case 1:
        ns = NpcString.CLOUDS_OF_BLOOD_ARE_GATHERING_SOON_IT_WILL_START_TO_RAIN_THE_RAIN_OF_CRIMSON_BLOOD;
        break;
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Examples of lineage2.gameserver.network.serverpackets.components.NpcString

    final NpcInstance actor = getActor();
    if (actor == null)
    {
      return;
    }
    NpcString ns;
    switch (Rnd.get(6))
    {
      case 1:
        ns = NpcString.ISN_T_THERE_AN_EASIER_WAY_TO_GET_THERE;
        break;
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