Examples of NpcString


Examples of lineage2.gameserver.network.serverpackets.components.NpcString

    final NpcInstance actor = getActor();
    if (actor == null)
    {
      return;
    }
    NpcString ns;
    switch (Rnd.get(6))
    {
      case 1:
        ns = NpcString.WHEN_YOU_GO_TO_THE_MUSEUM_SPEAK_TO_PANTHEON;
        break;
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Examples of lineage2.gameserver.network.serverpackets.components.NpcString

    final NpcInstance actor = getActor();
    if (actor == null)
    {
      return;
    }
    NpcString ns;
    switch (Rnd.get(7))
    {
      case 1:
        ns = NpcString.WHY_HAVE_THE_HEROES_ABANDONED_US;
        break;
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Examples of lineage2.gameserver.network.serverpackets.components.NpcString

          WalkerRoute walkerRoute = new WalkerRoute(id, type);
          for (Iterator<?> nextIterator = secondElement.elementIterator(); nextIterator.hasNext(); )
          {
            org.dom4j.Element nextElement = (org.dom4j.Element)nextIterator.next();
            Location loc = Location.parse(nextElement);
            NpcString phrase = nextElement.attributeValue("phrase_id") == null ? null : NpcString.valueOf(Integer.parseInt(nextElement.attributeValue("phrase_id").toUpperCase()));
            int socialActionId = nextElement.attributeValue("social_action_id") == null ? -1 : Integer.parseInt(nextElement.attributeValue("social_action_id"));
            int delay = nextElement.attributeValue("delay") == null ? 0 : Integer.parseInt(nextElement.attributeValue("delay"));
            boolean running = nextElement.attributeValue("running") == null ? false : Boolean.parseBoolean(nextElement.attributeValue("running"));
            walkerRoute.addPoint(new WalkerRoutePoint(loc, phrase, socialActionId, delay, running));
          }
          template.addWalkerRoute(walkerRoute);
        }
        else if (nodeName.equalsIgnoreCase("random_actions"))
        {
          boolean random_order = secondElement.attributeValue("random_order") == null ? false : Boolean.parseBoolean(secondElement.attributeValue("random_order"));
          RandomActions randomActions = new RandomActions(random_order);
          for (Iterator<?> nextIterator = secondElement.elementIterator(); nextIterator.hasNext(); )
          {
            org.dom4j.Element nextElement = (org.dom4j.Element)nextIterator.next();
            int id = Integer.parseInt(nextElement.attributeValue("id"));
            NpcString phrase = nextElement.attributeValue("phrase_id") == null ? null : NpcString.valueOf(Integer.parseInt(nextElement.attributeValue("phrase_id")));
            int socialActionId = nextElement.attributeValue("social_action_id") == null ? -1 : Integer.parseInt(nextElement.attributeValue("social_action_id"));
            int delay = nextElement.attributeValue("delay") == null ? 0 : Integer.parseInt(nextElement.attributeValue("delay"));
            randomActions.addAction(new RandomActions.Action(id, phrase, socialActionId, delay));
          }
          template.setRandomActions(randomActions);
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Examples of lineage2.gameserver.network.serverpackets.components.NpcString

    final NpcInstance actor = getActor();
    if (actor == null)
    {
      return;
    }
    NpcString ns;
    switch (Rnd.get(6))
    {
      case 1:
        ns = NpcString.KIDS_THESE_DAYS;
        break;
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Examples of lineage2.gameserver.network.serverpackets.components.NpcString

    final NpcInstance actor = getActor();
    if (actor == null)
    {
      return;
    }
    NpcString ns;
    switch (Rnd.get(7))
    {
      case 1:
        ns = NpcString.PERHAPS_EVEN_THE_VILLAGE_BECOMES_DANGEROUS;
        break;
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Examples of lineage2.gameserver.network.serverpackets.components.NpcString

    final NpcInstance actor = getActor();
    if (actor == null)
    {
      return;
    }
    NpcString ns;
    switch (Rnd.get(6))
    {
      case 1:
        ns = NpcString.THE_SEVEN_SIGNS_ENDED;
        break;
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Examples of lineage2.gameserver.network.serverpackets.components.NpcString

    final NpcInstance actor = getActor();
    if (actor == null)
    {
      return;
    }
    NpcString ns;
    switch (Rnd.get(6))
    {
      case 1:
        ns = NpcString.IF_YOU_IGNORE_THE_TRAINING_GROUNDS_YOU_LL_REGRET_IT;
        break;
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Examples of lineage2.gameserver.network.serverpackets.components.NpcString

  protected boolean thinkActive()
  {
    final NpcInstance actor = getActor();
    if (actor != null)
    {
      final NpcString ns = NpcString.RIDING_KOOKARU;
      Functions.npcSay(actor, ns);
    }
    return false;
  }
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Examples of lineage2.gameserver.network.serverpackets.components.NpcString

    final NpcInstance actor = getActor();
    if (actor == null)
    {
      return;
    }
    NpcString ns;
    switch (Rnd.get(6))
    {
      case 1:
        ns = NpcString.SOMETHING_LIKE_THAT_COMES_OUT_OF_THE_RUINS;
        break;
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Examples of lineage2.gameserver.network.serverpackets.components.NpcString

    NpcInstance actor = getActor();
    if (actor == null)
    {
      return;
    }
    NpcString ns;
    switch (Rnd.get(6))
    {
      case 1:
        ns = NpcString.SOMETHING_LIKE_THAT_COMES_OUT_OF_THE_RUINS;
        break;
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