temperature = BiomeGenBase.jungle.temperature;
rainfall = BiomeGenBase.jungle.rainfall;
// TODO: Check This new height
this.setHeight(new Height(1.2F, 0.1F));
spawnableMonsterList.add(new SpawnListEntry(EntityOcelot.class, 2, 1, 1));
spawnableCreatureList.add(new SpawnListEntry(EntityChicken.class, 10, 4, 4));
}