temperature = BiomeGenBase.jungle.temperature;
rainfall = BiomeGenBase.jungle.rainfall;
this.setHeight(new Height(0.4F, 0.2F));
waterColorMultiplier = 0x24b01c;
spawnableMonsterList.add(new SpawnListEntry(EntityOcelot.class, 2, 1, 1));
spawnableCreatureList.add(new SpawnListEntry(EntityChicken.class, 10, 4, 4));
}