Package net.minecraft.world.biome.BiomeGenBase

Examples of net.minecraft.world.biome.BiomeGenBase.SpawnListEntry


        temperature = BiomeGenBase.jungle.temperature;
        rainfall = BiomeGenBase.jungle.rainfall;
        this.setHeight(new Height(0.4F, 0.2F));
        waterColorMultiplier = 0x24b01c;
       
        spawnableMonsterList.add(new SpawnListEntry(EntityOcelot.class, 2, 1, 1));
        spawnableCreatureList.add(new SpawnListEntry(EntityChicken.class, 10, 4, 4));
    }
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        setBiomeName("Forested Island");
        temperature = BiomeGenBase.forest.temperature + 0.1F;
        rainfall = BiomeGenBase.forest.rainfall;
        this.setHeight(new Height(0.0F, 0.8F));
       
        spawnableCreatureList.add(new SpawnListEntry(EntityWolf.class, 5, 4, 4));
    }
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        setBiomeName("Temperate Rainforest");
        temperature = 0.6F;
        rainfall = 0.9F;
        this.setHeight(new Height(0.95F, 0.55F));
       
        spawnableCreatureList.add(new SpawnListEntry(net.minecraft.entity.passive.EntityWolf.class, 5, 4, 4));
    }
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        setBiomeName("Autumn Woods");
        temperature = BiomeGenBase.forest.temperature;
        rainfall = BiomeGenBase.forest.rainfall;
        this.setHeight(new Height(0.5F, 0.4F));
       
        spawnableCreatureList.add(new SpawnListEntry(EntityWolf.class, 5, 4, 4));
    }
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        setBiomeName("Alpine");
        temperature = 0.0F;
        rainfall = 0.1F;
        this.setHeight(new Height(1.7F, 0.4F));
       
        spawnableCreatureList.add(new SpawnListEntry(EntityWolf.class, 8, 4, 4));
    }
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    rainfall = BiomeGenBase.desert.rainfall;
    // TODO: Check height
    this.setHeight(new Height(1.7F, -0.1F));
    setDisableRain();
    spawnableCreatureList.clear();
    spawnableCreatureList.add(new SpawnListEntry(EntityHorse.class, 3, 1, 3));
  }
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        setBiomeName("Woodlands");
        temperature = BiomeGenBase.forest.temperature;
        rainfall = BiomeGenBase.forest.rainfall;
        this.setHeight(new Height(0.3F, 0.1F));
       
        spawnableCreatureList.add(new SpawnListEntry(net.minecraft.entity.passive.EntityWolf.class, 5, 4, 4));
    }
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    this.setHeight(new Height(0.0F, 0.0F));
        setBiomeName("Meadow");
       
        this.setHeight(new Height(0.1F, 0.03125F));
       
        spawnableCreatureList.add(new SpawnListEntry(EntityHorse.class, 6, 2, 6));
    }
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    setColor(0x68C474);
    setBiomeName("Green Swamplands");
    temperature = BiomeGenBase.swampland.temperature - 0.1F;
    rainfall = BiomeGenBase.swampland.rainfall;
    this.setHeight(new Height(-0.05F, 0.15F));
    spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 1, 1, 1));
  }
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        temperature = BiomeGenBase.taigaHills.temperature;
        rainfall = 1.3F;
        this.setHeight(new Height(0.95F, 0.55F));
        setEnableSnow();
       
        spawnableCreatureList.add(new SpawnListEntry(net.minecraft.entity.passive.EntityWolf.class, 5, 4, 4));
    }
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