GL11.glStencilFunc(GL11.GL_NEVER, 1, 0xFF);
GL11.glStencilOp(GL11.GL_REPLACE, GL11.GL_KEEP, GL11.GL_KEEP);
GL11.glStencilMask(0xFF);
RenderItem.getInstance().renderItemAndEffectIntoGUI(mc.fontRenderer, mc.renderEngine, recipe.getOutput(), x, y);
mc.renderEngine.bindTexture(new ResourceLocation(LibResources.GUI_MANA_HUD));
int r = 10;
int centerX = x + 8;
int centerY = y + 8;
int degs = (int) (360 * ((double) mana / (double) manaToGet));
float a = 0.5F + 0.2F * ((float) Math.cos((double) ClientTickHandler.ticksInGame / 10) * 0.5F + 0.5F);