return true;
}
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation("extracells", "textures/blocks/texmap_storage_bus.png"));
GL11.glPushMatrix();
GL11.glTranslatef(-1.0F, 0.5F, 0.5F);
GL11.glScalef(1.0F, -1F, -1F);
GL11.glRotatef(180F, 1, 0, 0);
GL11.glRotatef(-90F, 0, 0, 1);