float f11;
int j1;
int k1;
int l1;
int i2;
Icon icon;
if(renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2, par3, par4 - 1, 2))
{
if(renderer.renderMinZ <= 0.0D)
{
--par4;
}
renderer.aoLightValueScratchXZNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3, par4);
renderer.aoLightValueScratchYZNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoLightValueScratchYZPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4);
renderer.aoLightValueScratchXZPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3, par4);
renderer.aoBrightnessXZNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4);
renderer.aoBrightnessYZNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoBrightnessYZPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4);
renderer.aoBrightnessXZPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4);
flag3 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 + 1, par3, par4 - 1)];
flag2 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 - 1, par3, par4 - 1)];
flag5 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2, par3 + 1, par4 - 1)];
flag4 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2, par3 - 1, par4 - 1)];
if(!flag2 && !flag4)
{
renderer.aoLightValueScratchXYZNNN = renderer.aoLightValueScratchXZNN;
renderer.aoBrightnessXYZNNN = renderer.aoBrightnessXZNN;
}
else
{
renderer.aoLightValueScratchXYZNNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3 - 1, par4);
renderer.aoBrightnessXYZNNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3 - 1, par4);
}
if(!flag2 && !flag5)
{
renderer.aoLightValueScratchXYZNPN = renderer.aoLightValueScratchXZNN;
renderer.aoBrightnessXYZNPN = renderer.aoBrightnessXZNN;
}
else
{
renderer.aoLightValueScratchXYZNPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3 + 1, par4);
renderer.aoBrightnessXYZNPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3 + 1, par4);
}
if(!flag3 && !flag4)
{
renderer.aoLightValueScratchXYZPNN = renderer.aoLightValueScratchXZPN;
renderer.aoBrightnessXYZPNN = renderer.aoBrightnessXZPN;
}
else
{
renderer.aoLightValueScratchXYZPNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3 - 1, par4);
renderer.aoBrightnessXYZPNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3 - 1, par4);
}
if(!flag3 && !flag5)
{
renderer.aoLightValueScratchXYZPPN = renderer.aoLightValueScratchXZPN;
renderer.aoBrightnessXYZPPN = renderer.aoBrightnessXZPN;
}
else
{
renderer.aoLightValueScratchXYZPPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3 + 1, par4);
renderer.aoBrightnessXYZPPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3 + 1, par4);
}
if(renderer.renderMinZ <= 0.0D)
{
++par4;
}
i1 = l;
if(renderer.renderMinZ <= 0.0D || !renderer.blockAccess.isBlockOpaqueCube(par2, par3, par4 - 1))
{
i1 = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 - 1);
}
f7 = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 - 1);
f9 = (renderer.aoLightValueScratchXZNN + renderer.aoLightValueScratchXYZNPN + f7 + renderer.aoLightValueScratchYZPN) / 4.0F;
f8 = (f7 + renderer.aoLightValueScratchYZPN + renderer.aoLightValueScratchXZPN + renderer.aoLightValueScratchXYZPPN) / 4.0F;
f11 = (renderer.aoLightValueScratchYZNN + f7 + renderer.aoLightValueScratchXYZPNN + renderer.aoLightValueScratchXZPN) / 4.0F;
f10 = (renderer.aoLightValueScratchXYZNNN + renderer.aoLightValueScratchXZNN + renderer.aoLightValueScratchYZNN + f7) / 4.0F;
f3 = (float) (f9 * renderer.renderMaxY * (1.0D - renderer.renderMinX) + f8 * renderer.renderMinY * renderer.renderMinX
+ f11 * (1.0D - renderer.renderMaxY) * renderer.renderMinX + f10 * (1.0D - renderer.renderMaxY)
* (1.0D - renderer.renderMinX));
f4 = (float) (f9 * renderer.renderMaxY * (1.0D - renderer.renderMaxX) + f8 * renderer.renderMaxY * renderer.renderMaxX
+ f11 * (1.0D - renderer.renderMaxY) * renderer.renderMaxX + f10 * (1.0D - renderer.renderMaxY)
* (1.0D - renderer.renderMaxX));
f5 = (float) (f9 * renderer.renderMinY * (1.0D - renderer.renderMaxX) + f8 * renderer.renderMinY * renderer.renderMaxX
+ f11 * (1.0D - renderer.renderMinY) * renderer.renderMaxX + f10 * (1.0D - renderer.renderMinY)
* (1.0D - renderer.renderMaxX));
f6 = (float) (f9 * renderer.renderMinY * (1.0D - renderer.renderMinX) + f8 * renderer.renderMinY * renderer.renderMinX
+ f11 * (1.0D - renderer.renderMinY) * renderer.renderMinX + f10 * (1.0D - renderer.renderMinY)
* (1.0D - renderer.renderMinX));
k1 = renderer.getAoBrightness(renderer.aoBrightnessXZNN, renderer.aoBrightnessXYZNPN, renderer.aoBrightnessYZPN, i1);
j1 = renderer.getAoBrightness(renderer.aoBrightnessYZPN, renderer.aoBrightnessXZPN, renderer.aoBrightnessXYZPPN, i1);
i2 = renderer.getAoBrightness(renderer.aoBrightnessYZNN, renderer.aoBrightnessXYZPNN, renderer.aoBrightnessXZPN, i1);
l1 = renderer.getAoBrightness(renderer.aoBrightnessXYZNNN, renderer.aoBrightnessXZNN, renderer.aoBrightnessYZNN, i1);
renderer.brightnessTopLeft = renderer.mixAoBrightness(k1, j1, i2, l1, renderer.renderMaxY * (1.0D - renderer.renderMinX), renderer.renderMaxY
* renderer.renderMinX, (1.0D - renderer.renderMaxY) * renderer.renderMinX, (1.0D - renderer.renderMaxY) * (1.0D - renderer.renderMinX));
renderer.brightnessBottomLeft = renderer.mixAoBrightness(k1, j1, i2, l1, renderer.renderMaxY * (1.0D - renderer.renderMaxX), renderer.renderMaxY
* renderer.renderMaxX, (1.0D - renderer.renderMaxY) * renderer.renderMaxX, (1.0D - renderer.renderMaxY) * (1.0D - renderer.renderMaxX));
renderer.brightnessBottomRight = renderer.mixAoBrightness(k1, j1, i2, l1, renderer.renderMinY * (1.0D - renderer.renderMaxX), renderer.renderMinY
* renderer.renderMaxX, (1.0D - renderer.renderMinY) * renderer.renderMaxX, (1.0D - renderer.renderMinY) * (1.0D - renderer.renderMaxX));
renderer.brightnessTopRight = renderer.mixAoBrightness(k1, j1, i2, l1, renderer.renderMinY * (1.0D - renderer.renderMinX), renderer.renderMinY
* renderer.renderMinX, (1.0D - renderer.renderMinY) * renderer.renderMinX, (1.0D - renderer.renderMinY) * (1.0D - renderer.renderMinX));
if(flag1)
{
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = par5 * 0.8F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = par6 * 0.8F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = par7 * 0.8F;
}
else
{
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = 0.8F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = 0.8F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = 0.8F;
}
renderer.colorRedTopLeft *= f3;
renderer.colorGreenTopLeft *= f3;
renderer.colorBlueTopLeft *= f3;
renderer.colorRedBottomLeft *= f4;
renderer.colorGreenBottomLeft *= f4;
renderer.colorBlueBottomLeft *= f4;
renderer.colorRedBottomRight *= f5;
renderer.colorGreenBottomRight *= f5;
renderer.colorBlueBottomRight *= f5;
renderer.colorRedTopRight *= f6;
renderer.colorGreenTopRight *= f6;
renderer.colorBlueTopRight *= f6;
icon = renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 2);
this.renderEastFace(renderer, par1Block, par2, par3, par4, icon);
if(RenderBlocks.fancyGrass && icon.getIconName().equals("grass_side") && !renderer.hasOverrideBlockTexture())
{
renderer.colorRedTopLeft *= par5;
renderer.colorRedBottomLeft *= par5;
renderer.colorRedBottomRight *= par5;
renderer.colorRedTopRight *= par5;
renderer.colorGreenTopLeft *= par6;
renderer.colorGreenBottomLeft *= par6;
renderer.colorGreenBottomRight *= par6;
renderer.colorGreenTopRight *= par6;
renderer.colorBlueTopLeft *= par7;
renderer.colorBlueBottomLeft *= par7;
renderer.colorBlueBottomRight *= par7;
renderer.colorBlueTopRight *= par7;
this.renderEastFace(renderer, par1Block, par2, par3, par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
if(renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2, par3, par4 + 1, 3))
{
if(renderer.renderMaxZ >= 1.0D)
{
++par4;
}
renderer.aoLightValueScratchXZNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3, par4);
renderer.aoLightValueScratchXZPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3, par4);
renderer.aoLightValueScratchYZNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoLightValueScratchYZPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4);
renderer.aoBrightnessXZNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4);
renderer.aoBrightnessXZPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4);
renderer.aoBrightnessYZNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoBrightnessYZPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4);
flag3 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 + 1, par3, par4 + 1)];
flag2 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 - 1, par3, par4 + 1)];
flag5 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2, par3 + 1, par4 + 1)];
flag4 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2, par3 - 1, par4 + 1)];
if(!flag2 && !flag4)
{
renderer.aoLightValueScratchXYZNNP = renderer.aoLightValueScratchXZNP;
renderer.aoBrightnessXYZNNP = renderer.aoBrightnessXZNP;
}
else
{
renderer.aoLightValueScratchXYZNNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3 - 1, par4);
renderer.aoBrightnessXYZNNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3 - 1, par4);
}
if(!flag2 && !flag5)
{
renderer.aoLightValueScratchXYZNPP = renderer.aoLightValueScratchXZNP;
renderer.aoBrightnessXYZNPP = renderer.aoBrightnessXZNP;
}
else
{
renderer.aoLightValueScratchXYZNPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3 + 1, par4);
renderer.aoBrightnessXYZNPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3 + 1, par4);
}
if(!flag3 && !flag4)
{
renderer.aoLightValueScratchXYZPNP = renderer.aoLightValueScratchXZPP;
renderer.aoBrightnessXYZPNP = renderer.aoBrightnessXZPP;
}
else
{
renderer.aoLightValueScratchXYZPNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3 - 1, par4);
renderer.aoBrightnessXYZPNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3 - 1, par4);
}
if(!flag3 && !flag5)
{
renderer.aoLightValueScratchXYZPPP = renderer.aoLightValueScratchXZPP;
renderer.aoBrightnessXYZPPP = renderer.aoBrightnessXZPP;
}
else
{
renderer.aoLightValueScratchXYZPPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3 + 1, par4);
renderer.aoBrightnessXYZPPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3 + 1, par4);
}
if(renderer.renderMaxZ >= 1.0D)
{
--par4;
}
i1 = l;
if(renderer.renderMaxZ >= 1.0D || !renderer.blockAccess.isBlockOpaqueCube(par2, par3, par4 + 1))
{
i1 = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 + 1);
}
f7 = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 + 1);
f9 = (renderer.aoLightValueScratchXZNP + renderer.aoLightValueScratchXYZNPP + f7 + renderer.aoLightValueScratchYZPP) / 4.0F;
f8 = (f7 + renderer.aoLightValueScratchYZPP + renderer.aoLightValueScratchXZPP + renderer.aoLightValueScratchXYZPPP) / 4.0F;
f11 = (renderer.aoLightValueScratchYZNP + f7 + renderer.aoLightValueScratchXYZPNP + renderer.aoLightValueScratchXZPP) / 4.0F;
f10 = (renderer.aoLightValueScratchXYZNNP + renderer.aoLightValueScratchXZNP + renderer.aoLightValueScratchYZNP + f7) / 4.0F;
f3 = (float) (f9 * renderer.renderMaxY * (1.0D - renderer.renderMinX) + f8 * renderer.renderMaxY * renderer.renderMinX
+ f11 * (1.0D - renderer.renderMaxY) * renderer.renderMinX + f10 * (1.0D - renderer.renderMaxY)
* (1.0D - renderer.renderMinX));
f4 = (float) (f9 * renderer.renderMinY * (1.0D - renderer.renderMinX) + f8 * renderer.renderMinY * renderer.renderMinX
+ f11 * (1.0D - renderer.renderMinY) * renderer.renderMinX + f10 * (1.0D - renderer.renderMinY)
* (1.0D - renderer.renderMinX));
f5 = (float) (f9 * renderer.renderMinY * (1.0D - renderer.renderMaxX) + f8 * renderer.renderMinY * renderer.renderMaxX
+ f11 * (1.0D - renderer.renderMinY) * renderer.renderMaxX + f10 * (1.0D - renderer.renderMinY)
* (1.0D - renderer.renderMaxX));
f6 = (float) (f9 * renderer.renderMaxY * (1.0D - renderer.renderMaxX) + f8 * renderer.renderMaxY * renderer.renderMaxX
+ f11 * (1.0D - renderer.renderMaxY) * renderer.renderMaxX + f10 * (1.0D - renderer.renderMaxY)
* (1.0D - renderer.renderMaxX));
k1 = renderer.getAoBrightness(renderer.aoBrightnessXZNP, renderer.aoBrightnessXYZNPP, renderer.aoBrightnessYZPP, i1);
j1 = renderer.getAoBrightness(renderer.aoBrightnessYZPP, renderer.aoBrightnessXZPP, renderer.aoBrightnessXYZPPP, i1);
i2 = renderer.getAoBrightness(renderer.aoBrightnessYZNP, renderer.aoBrightnessXYZPNP, renderer.aoBrightnessXZPP, i1);
l1 = renderer.getAoBrightness(renderer.aoBrightnessXYZNNP, renderer.aoBrightnessXZNP, renderer.aoBrightnessYZNP, i1);
renderer.brightnessTopLeft = renderer.mixAoBrightness(k1, l1, i2, j1, renderer.renderMaxY * (1.0D - renderer.renderMinX),
(1.0D - renderer.renderMaxY) * (1.0D - renderer.renderMinX), (1.0D - renderer.renderMaxY) * renderer.renderMinX, renderer.renderMaxY
* renderer.renderMinX);
renderer.brightnessBottomLeft = renderer.mixAoBrightness(k1, l1, i2, j1, renderer.renderMinY * (1.0D - renderer.renderMinX),
(1.0D - renderer.renderMinY) * (1.0D - renderer.renderMinX), (1.0D - renderer.renderMinY) * renderer.renderMinX, renderer.renderMinY
* renderer.renderMinX);
renderer.brightnessBottomRight = renderer.mixAoBrightness(k1, l1, i2, j1, renderer.renderMinY * (1.0D - renderer.renderMaxX),
(1.0D - renderer.renderMinY) * (1.0D - renderer.renderMaxX), (1.0D - renderer.renderMinY) * renderer.renderMaxX, renderer.renderMinY
* renderer.renderMaxX);
renderer.brightnessTopRight = renderer.mixAoBrightness(k1, l1, i2, j1, renderer.renderMaxY * (1.0D - renderer.renderMaxX),
(1.0D - renderer.renderMaxY) * (1.0D - renderer.renderMaxX), (1.0D - renderer.renderMaxY) * renderer.renderMaxX, renderer.renderMaxY
* renderer.renderMaxX);
if(flag1)
{
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = par5 * 0.8F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = par6 * 0.8F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = par7 * 0.8F;
}
else
{
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = 0.8F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = 0.8F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = 0.8F;
}
renderer.colorRedTopLeft *= f3;
renderer.colorGreenTopLeft *= f3;
renderer.colorBlueTopLeft *= f3;
renderer.colorRedBottomLeft *= f4;
renderer.colorGreenBottomLeft *= f4;
renderer.colorBlueBottomLeft *= f4;
renderer.colorRedBottomRight *= f5;
renderer.colorGreenBottomRight *= f5;
renderer.colorBlueBottomRight *= f5;
renderer.colorRedTopRight *= f6;
renderer.colorGreenTopRight *= f6;
renderer.colorBlueTopRight *= f6;
icon = renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 3);
this.renderWestFace(renderer, par1Block, par2, par3, par4,
renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 3));
if(RenderBlocks.fancyGrass && icon.getIconName().equals("grass_side") && !renderer.hasOverrideBlockTexture())
{
renderer.colorRedTopLeft *= par5;
renderer.colorRedBottomLeft *= par5;
renderer.colorRedBottomRight *= par5;
renderer.colorRedTopRight *= par5;
renderer.colorGreenTopLeft *= par6;
renderer.colorGreenBottomLeft *= par6;
renderer.colorGreenBottomRight *= par6;
renderer.colorGreenTopRight *= par6;
renderer.colorBlueTopLeft *= par7;
renderer.colorBlueBottomLeft *= par7;
renderer.colorBlueBottomRight *= par7;
renderer.colorBlueTopRight *= par7;
this.renderWestFace(renderer, par1Block, par2, par3, par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
if(renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2 - 1, par3, par4, 4))
{
if(renderer.renderMinX <= 0.0D)
{
--par2;
}
renderer.aoLightValueScratchXYNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoLightValueScratchXZNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 - 1);
renderer.aoLightValueScratchXZNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 + 1);
renderer.aoLightValueScratchXYNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4);
renderer.aoBrightnessXYNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoBrightnessXZNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 - 1);
renderer.aoBrightnessXZNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 + 1);
renderer.aoBrightnessXYNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4);
flag3 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 - 1, par3 + 1, par4)];
flag2 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 - 1, par3 - 1, par4)];
flag5 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 - 1, par3, par4 - 1)];
flag4 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 - 1, par3, par4 + 1)];
if(!flag5 && !flag2)
{
renderer.aoLightValueScratchXYZNNN = renderer.aoLightValueScratchXZNN;
renderer.aoBrightnessXYZNNN = renderer.aoBrightnessXZNN;
}
else
{
renderer.aoLightValueScratchXYZNNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4 - 1);
renderer.aoBrightnessXYZNNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4 - 1);
}
if(!flag4 && !flag2)
{
renderer.aoLightValueScratchXYZNNP = renderer.aoLightValueScratchXZNP;
renderer.aoBrightnessXYZNNP = renderer.aoBrightnessXZNP;
}
else
{
renderer.aoLightValueScratchXYZNNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4 + 1);
renderer.aoBrightnessXYZNNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4 + 1);
}
if(!flag5 && !flag3)
{
renderer.aoLightValueScratchXYZNPN = renderer.aoLightValueScratchXZNN;
renderer.aoBrightnessXYZNPN = renderer.aoBrightnessXZNN;
}
else
{
renderer.aoLightValueScratchXYZNPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4 - 1);
renderer.aoBrightnessXYZNPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4 - 1);
}
if(!flag4 && !flag3)
{
renderer.aoLightValueScratchXYZNPP = renderer.aoLightValueScratchXZNP;
renderer.aoBrightnessXYZNPP = renderer.aoBrightnessXZNP;
}
else
{
renderer.aoLightValueScratchXYZNPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4 + 1);
renderer.aoBrightnessXYZNPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4 + 1);
}
if(renderer.renderMinX <= 0.0D)
{
++par2;
}
i1 = l;
if(renderer.renderMinX <= 0.0D || !renderer.blockAccess.isBlockOpaqueCube(par2 - 1, par3, par4))
{
i1 = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4);
}
f7 = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3, par4);
f9 = (renderer.aoLightValueScratchXYNN + renderer.aoLightValueScratchXYZNNP + f7 + renderer.aoLightValueScratchXZNP) / 4.0F;
f8 = (f7 + renderer.aoLightValueScratchXZNP + renderer.aoLightValueScratchXYNP + renderer.aoLightValueScratchXYZNPP) / 4.0F;
f11 = (renderer.aoLightValueScratchXZNN + f7 + renderer.aoLightValueScratchXYZNPN + renderer.aoLightValueScratchXYNP) / 4.0F;
f10 = (renderer.aoLightValueScratchXYZNNN + renderer.aoLightValueScratchXYNN + renderer.aoLightValueScratchXZNN + f7) / 4.0F;
f3 = (float) (f8 * renderer.renderMaxY * renderer.renderMaxZ + f11 * renderer.renderMaxY * (1.0D - renderer.renderMaxZ)
+ f10 * (1.0D - renderer.renderMaxY) * (1.0D - renderer.renderMaxZ) + f9 * (1.0D - renderer.renderMaxY)
* renderer.renderMaxZ);
f4 = (float) (f8 * renderer.renderMaxY * renderer.renderMinZ + f11 * renderer.renderMaxY * (1.0D - renderer.renderMinZ)
+ f10 * (1.0D - renderer.renderMaxY) * (1.0D - renderer.renderMinZ) + f9 * (1.0D - renderer.renderMaxY)
* renderer.renderMinZ);
f5 = (float) (f8 * renderer.renderMinY * renderer.renderMinZ + f11 * renderer.renderMinY * (1.0D - renderer.renderMinZ)
+ f10 * (1.0D - renderer.renderMinY) * (1.0D - renderer.renderMinZ) + f9 * (1.0D - renderer.renderMinY)
* renderer.renderMinZ);
f6 = (float) (f8 * renderer.renderMinY * renderer.renderMaxZ + f11 * renderer.renderMinY * (1.0D - renderer.renderMaxZ)
+ f10 * (1.0D - renderer.renderMinY) * (1.0D - renderer.renderMaxZ) + f9 * (1.0D - renderer.renderMinY)
* renderer.renderMaxZ);
k1 = renderer.getAoBrightness(renderer.aoBrightnessXYNN, renderer.aoBrightnessXYZNNP, renderer.aoBrightnessXZNP, i1);
j1 = renderer.getAoBrightness(renderer.aoBrightnessXZNP, renderer.aoBrightnessXYNP, renderer.aoBrightnessXYZNPP, i1);
i2 = renderer.getAoBrightness(renderer.aoBrightnessXZNN, renderer.aoBrightnessXYZNPN, renderer.aoBrightnessXYNP, i1);
l1 = renderer.getAoBrightness(renderer.aoBrightnessXYZNNN, renderer.aoBrightnessXYNN, renderer.aoBrightnessXZNN, i1);
renderer.brightnessTopLeft = renderer.mixAoBrightness(j1, i2, l1, k1, renderer.renderMaxY * renderer.renderMaxZ, renderer.renderMaxY
* (1.0D - renderer.renderMaxZ), (1.0D - renderer.renderMaxY) * (1.0D - renderer.renderMaxZ), (1.0D - renderer.renderMaxY)
* renderer.renderMaxZ);
renderer.brightnessBottomLeft = renderer.mixAoBrightness(j1, i2, l1, k1, renderer.renderMaxY * renderer.renderMinZ, renderer.renderMaxY
* (1.0D - renderer.renderMinZ), (1.0D - renderer.renderMaxY) * (1.0D - renderer.renderMinZ), (1.0D - renderer.renderMaxY)
* renderer.renderMinZ);
renderer.brightnessBottomRight = renderer.mixAoBrightness(j1, i2, l1, k1, renderer.renderMinY * renderer.renderMinZ, renderer.renderMinY
* (1.0D - renderer.renderMinZ), (1.0D - renderer.renderMinY) * (1.0D - renderer.renderMinZ), (1.0D - renderer.renderMinY)
* renderer.renderMinZ);
renderer.brightnessTopRight = renderer.mixAoBrightness(j1, i2, l1, k1, renderer.renderMinY * renderer.renderMaxZ, renderer.renderMinY
* (1.0D - renderer.renderMaxZ), (1.0D - renderer.renderMinY) * (1.0D - renderer.renderMaxZ), (1.0D - renderer.renderMinY)
* renderer.renderMaxZ);
if(flag1)
{
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = par5 * 0.6F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = par6 * 0.6F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = par7 * 0.6F;
}
else
{
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = 0.6F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = 0.6F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = 0.6F;
}
renderer.colorRedTopLeft *= f3;
renderer.colorGreenTopLeft *= f3;
renderer.colorBlueTopLeft *= f3;
renderer.colorRedBottomLeft *= f4;
renderer.colorGreenBottomLeft *= f4;
renderer.colorBlueBottomLeft *= f4;
renderer.colorRedBottomRight *= f5;
renderer.colorGreenBottomRight *= f5;
renderer.colorBlueBottomRight *= f5;
renderer.colorRedTopRight *= f6;
renderer.colorGreenTopRight *= f6;
renderer.colorBlueTopRight *= f6;
icon = renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 4);
this.renderNorthFace(renderer, par1Block, par2, par3, par4, icon);
if(RenderBlocks.fancyGrass && icon.getIconName().equals("grass_side") && !renderer.hasOverrideBlockTexture())
{
renderer.colorRedTopLeft *= par5;
renderer.colorRedBottomLeft *= par5;
renderer.colorRedBottomRight *= par5;
renderer.colorRedTopRight *= par5;
renderer.colorGreenTopLeft *= par6;
renderer.colorGreenBottomLeft *= par6;
renderer.colorGreenBottomRight *= par6;
renderer.colorGreenTopRight *= par6;
renderer.colorBlueTopLeft *= par7;
renderer.colorBlueBottomLeft *= par7;
renderer.colorBlueBottomRight *= par7;
renderer.colorBlueTopRight *= par7;
this.renderNorthFace(renderer, par1Block, par2, par3, par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
if(renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2 + 1, par3, par4, 5))
{
if(renderer.renderMaxX >= 1.0D)
{
++par2;
}
renderer.aoLightValueScratchXYPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoLightValueScratchXZPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 - 1);
renderer.aoLightValueScratchXZPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 + 1);
renderer.aoLightValueScratchXYPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4);
renderer.aoBrightnessXYPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoBrightnessXZPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 - 1);
renderer.aoBrightnessXZPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 + 1);
renderer.aoBrightnessXYPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4);
flag3 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 + 1, par3 + 1, par4)];
flag2 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 + 1, par3 - 1, par4)];
flag5 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 + 1, par3, par4 + 1)];
flag4 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 + 1, par3, par4 - 1)];
if(!flag2 && !flag4)
{
renderer.aoLightValueScratchXYZPNN = renderer.aoLightValueScratchXZPN;
renderer.aoBrightnessXYZPNN = renderer.aoBrightnessXZPN;
}
else
{
renderer.aoLightValueScratchXYZPNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4 - 1);
renderer.aoBrightnessXYZPNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4 - 1);
}
if(!flag2 && !flag5)
{
renderer.aoLightValueScratchXYZPNP = renderer.aoLightValueScratchXZPP;
renderer.aoBrightnessXYZPNP = renderer.aoBrightnessXZPP;
}
else
{
renderer.aoLightValueScratchXYZPNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4 + 1);
renderer.aoBrightnessXYZPNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4 + 1);
}
if(!flag3 && !flag4)
{
renderer.aoLightValueScratchXYZPPN = renderer.aoLightValueScratchXZPN;
renderer.aoBrightnessXYZPPN = renderer.aoBrightnessXZPN;
}
else
{
renderer.aoLightValueScratchXYZPPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4 - 1);
renderer.aoBrightnessXYZPPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4 - 1);
}
if(!flag3 && !flag5)
{
renderer.aoLightValueScratchXYZPPP = renderer.aoLightValueScratchXZPP;
renderer.aoBrightnessXYZPPP = renderer.aoBrightnessXZPP;
}
else
{
renderer.aoLightValueScratchXYZPPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4 + 1);
renderer.aoBrightnessXYZPPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4 + 1);
}
if(renderer.renderMaxX >= 1.0D)
{
--par2;
}
i1 = l;
if(renderer.renderMaxX >= 1.0D || !renderer.blockAccess.isBlockOpaqueCube(par2 + 1, par3, par4))
{
i1 = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4);
}
f7 = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3, par4);
f9 = (renderer.aoLightValueScratchXYPN + renderer.aoLightValueScratchXYZPNP + f7 + renderer.aoLightValueScratchXZPP) / 4.0F;
f8 = (renderer.aoLightValueScratchXYZPNN + renderer.aoLightValueScratchXYPN + renderer.aoLightValueScratchXZPN + f7) / 4.0F;
f11 = (renderer.aoLightValueScratchXZPN + f7 + renderer.aoLightValueScratchXYZPPN + renderer.aoLightValueScratchXYPP) / 4.0F;
f10 = (f7 + renderer.aoLightValueScratchXZPP + renderer.aoLightValueScratchXYPP + renderer.aoLightValueScratchXYZPPP) / 4.0F;
f3 = (float) (f9 * (1.0D - renderer.renderMinY) * renderer.renderMaxZ + f8 * (1.0D - renderer.renderMinY)
* (1.0D - renderer.renderMaxZ) + f11 * renderer.renderMinY * (1.0D - renderer.renderMaxZ) + f10 * renderer.renderMinY
* renderer.renderMaxZ);
f4 = (float) (f9 * (1.0D - renderer.renderMinY) * renderer.renderMinZ + f8 * (1.0D - renderer.renderMinY)
* (1.0D - renderer.renderMinZ) + f11 * renderer.renderMinY * (1.0D - renderer.renderMinZ) + f10 * renderer.renderMinY
* renderer.renderMinZ);
f5 = (float) (f9 * (1.0D - renderer.renderMaxY) * renderer.renderMinZ + f8 * (1.0D - renderer.renderMaxY)
* (1.0D - renderer.renderMinZ) + f11 * renderer.renderMaxY * (1.0D - renderer.renderMinZ) + f10 * renderer.renderMaxY
* renderer.renderMinZ);
f6 = (float) (f9 * (1.0D - renderer.renderMaxY) * renderer.renderMaxZ + f8 * (1.0D - renderer.renderMaxY)
* (1.0D - renderer.renderMaxZ) + f11 * renderer.renderMaxY * (1.0D - renderer.renderMaxZ) + f10 * renderer.renderMaxY
* renderer.renderMaxZ);
k1 = renderer.getAoBrightness(renderer.aoBrightnessXYPN, renderer.aoBrightnessXYZPNP, renderer.aoBrightnessXZPP, i1);
j1 = renderer.getAoBrightness(renderer.aoBrightnessXZPP, renderer.aoBrightnessXYPP, renderer.aoBrightnessXYZPPP, i1);
i2 = renderer.getAoBrightness(renderer.aoBrightnessXZPN, renderer.aoBrightnessXYZPPN, renderer.aoBrightnessXYPP, i1);
l1 = renderer.getAoBrightness(renderer.aoBrightnessXYZPNN, renderer.aoBrightnessXYPN, renderer.aoBrightnessXZPN, i1);
renderer.brightnessTopLeft = renderer.mixAoBrightness(k1, l1, i2, j1, (1.0D - renderer.renderMinY) * renderer.renderMaxZ,
(1.0D - renderer.renderMinY) * (1.0D - renderer.renderMaxZ), renderer.renderMinY * (1.0D - renderer.renderMaxZ), renderer.renderMinY
* renderer.renderMaxZ);
renderer.brightnessBottomLeft = renderer.mixAoBrightness(k1, l1, i2, j1, (1.0D - renderer.renderMinY) * renderer.renderMinZ,
(1.0D - renderer.renderMinY) * (1.0D - renderer.renderMinZ), renderer.renderMinY * (1.0D - renderer.renderMinZ), renderer.renderMinY
* renderer.renderMinZ);
renderer.brightnessBottomRight = renderer.mixAoBrightness(k1, l1, i2, j1, (1.0D - renderer.renderMaxY) * renderer.renderMinZ,
(1.0D - renderer.renderMaxY) * (1.0D - renderer.renderMinZ), renderer.renderMaxY * (1.0D - renderer.renderMinZ), renderer.renderMaxY
* renderer.renderMinZ);
renderer.brightnessTopRight = renderer.mixAoBrightness(k1, l1, i2, j1, (1.0D - renderer.renderMaxY) * renderer.renderMaxZ,
(1.0D - renderer.renderMaxY) * (1.0D - renderer.renderMaxZ), renderer.renderMaxY * (1.0D - renderer.renderMaxZ), renderer.renderMaxY
* renderer.renderMaxZ);
if(flag1)
{
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = par5 * 0.6F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = par6 * 0.6F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = par7 * 0.6F;
}
else
{
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = 0.6F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = 0.6F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = 0.6F;
}
renderer.colorRedTopLeft *= f3;
renderer.colorGreenTopLeft *= f3;
renderer.colorBlueTopLeft *= f3;
renderer.colorRedBottomLeft *= f4;
renderer.colorGreenBottomLeft *= f4;
renderer.colorBlueBottomLeft *= f4;
renderer.colorRedBottomRight *= f5;
renderer.colorGreenBottomRight *= f5;
renderer.colorBlueBottomRight *= f5;
renderer.colorRedTopRight *= f6;
renderer.colorGreenTopRight *= f6;
renderer.colorBlueTopRight *= f6;
icon = renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 5);
this.renderSouthFace(renderer, par1Block, par2, par3, par4, icon);
if(RenderBlocks.fancyGrass && icon.getIconName().equals("grass_side") && !renderer.hasOverrideBlockTexture())
{
renderer.colorRedTopLeft *= par5;
renderer.colorRedBottomLeft *= par5;
renderer.colorRedBottomRight *= par5;
renderer.colorRedTopRight *= par5;