package powercrystals.minefactoryreloaded.render;
import net.minecraft.block.Block;
import net.minecraft.block.BlockGrass;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.EntityRenderer;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.Icon;
public class RenderBlocksInverted
{
/**
* Renders a standard cube block at the given coordinates
*/
public boolean renderStandardBlock(RenderBlocks renderer, Block par1Block, int par2, int par3, int par4)
{
int l = par1Block.colorMultiplier(renderer.blockAccess, par2, par3, par4);
float f = (l >> 16 & 255) / 255.0F;
float f1 = (l >> 8 & 255) / 255.0F;
float f2 = (l & 255) / 255.0F;
if(EntityRenderer.anaglyphEnable)
{
float f3 = (f * 30.0F + f1 * 59.0F + f2 * 11.0F) / 100.0F;
float f4 = (f * 30.0F + f1 * 70.0F) / 100.0F;
float f5 = (f * 30.0F + f2 * 70.0F) / 100.0F;
f = f3;
f1 = f4;
f2 = f5;
}
return Minecraft.isAmbientOcclusionEnabled() && Block.lightValue[par1Block.blockID] == 0 ? (renderer.partialRenderBounds ? this.func_102027_b(renderer,
par1Block, par2, par3, par4, f, f1, f2) : this.renderStandardBlockWithAmbientOcclusion(renderer, par1Block, par2, par3, par4, f, f1, f2))
: this.renderStandardBlockWithColorMultiplier(renderer, par1Block, par2, par3, par4, f, f1, f2);
}
public boolean func_102027_b(RenderBlocks renderer, Block par1Block, int par2, int par3, int par4, float par5, float par6, float par7)
{
renderer.enableAO = true;
boolean flag = false;
float f3 = 0.0F;
float f4 = 0.0F;
float f5 = 0.0F;
float f6 = 0.0F;
boolean flag1 = true;
int l = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4);
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(983055);
if(renderer.getBlockIcon(par1Block).getIconName().equals("grass_top"))
{
flag1 = false;
}
else if(renderer.hasOverrideBlockTexture())
{
flag1 = false;
}
boolean flag2;
boolean flag3;
boolean flag4;
boolean flag5;
float f7;
int i1;
if(renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2, par3 - 1, par4, 0))
{
if(renderer.renderMinY <= 0.0D)
{
--par3;
}
renderer.aoBrightnessXYNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4);
renderer.aoBrightnessYZNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 - 1);
renderer.aoBrightnessYZNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 + 1);
renderer.aoBrightnessXYPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4);
renderer.aoLightValueScratchXYNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3, par4);
renderer.aoLightValueScratchYZNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 - 1);
renderer.aoLightValueScratchYZNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 + 1);
renderer.aoLightValueScratchXYPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3, par4);
flag3 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 + 1, par3 - 1, par4)];
flag2 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 - 1, par3 - 1, par4)];
flag5 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2, par3 - 1, par4 + 1)];
flag4 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2, par3 - 1, par4 - 1)];
if(!flag4 && !flag2)
{
renderer.aoLightValueScratchXYZNNN = renderer.aoLightValueScratchXYNN;
renderer.aoBrightnessXYZNNN = renderer.aoBrightnessXYNN;
}
else
{
renderer.aoLightValueScratchXYZNNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3, par4 - 1);
renderer.aoBrightnessXYZNNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4 - 1);
}
if(!flag5 && !flag2)
{
renderer.aoLightValueScratchXYZNNP = renderer.aoLightValueScratchXYNN;
renderer.aoBrightnessXYZNNP = renderer.aoBrightnessXYNN;
}
else
{
renderer.aoLightValueScratchXYZNNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3, par4 + 1);
renderer.aoBrightnessXYZNNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4 + 1);
}
if(!flag4 && !flag3)
{
renderer.aoLightValueScratchXYZPNN = renderer.aoLightValueScratchXYPN;
renderer.aoBrightnessXYZPNN = renderer.aoBrightnessXYPN;
}
else
{
renderer.aoLightValueScratchXYZPNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3, par4 - 1);
renderer.aoBrightnessXYZPNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4 - 1);
}
if(!flag5 && !flag3)
{
renderer.aoLightValueScratchXYZPNP = renderer.aoLightValueScratchXYPN;
renderer.aoBrightnessXYZPNP = renderer.aoBrightnessXYPN;
}
else
{
renderer.aoLightValueScratchXYZPNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3, par4 + 1);
renderer.aoBrightnessXYZPNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4 + 1);
}
if(renderer.renderMinY <= 0.0D)
{
++par3;
}
i1 = l;
if(renderer.renderMinY <= 0.0D || !renderer.blockAccess.isBlockOpaqueCube(par2, par3 - 1, par4))
{
i1 = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4);
}
f7 = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4);
f3 = (renderer.aoLightValueScratchXYZNNP + renderer.aoLightValueScratchXYNN + renderer.aoLightValueScratchYZNP + f7) / 4.0F;
f6 = (renderer.aoLightValueScratchYZNP + f7 + renderer.aoLightValueScratchXYZPNP + renderer.aoLightValueScratchXYPN) / 4.0F;
f5 = (f7 + renderer.aoLightValueScratchYZNN + renderer.aoLightValueScratchXYPN + renderer.aoLightValueScratchXYZPNN) / 4.0F;
f4 = (renderer.aoLightValueScratchXYNN + renderer.aoLightValueScratchXYZNNN + f7 + renderer.aoLightValueScratchYZNN) / 4.0F;
renderer.brightnessTopLeft = renderer.getAoBrightness(renderer.aoBrightnessXYZNNP, renderer.aoBrightnessXYNN, renderer.aoBrightnessYZNP, i1);
renderer.brightnessTopRight = renderer.getAoBrightness(renderer.aoBrightnessYZNP, renderer.aoBrightnessXYZPNP, renderer.aoBrightnessXYPN, i1);
renderer.brightnessBottomRight = renderer.getAoBrightness(renderer.aoBrightnessYZNN, renderer.aoBrightnessXYPN, renderer.aoBrightnessXYZPNN, i1);
renderer.brightnessBottomLeft = renderer.getAoBrightness(renderer.aoBrightnessXYNN, renderer.aoBrightnessXYZNNN, renderer.aoBrightnessYZNN, i1);
if(flag1)
{
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = par5 * 0.5F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = par6 * 0.5F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = par7 * 0.5F;
}
else
{
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = 0.5F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = 0.5F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = 0.5F;
}
renderer.colorRedTopLeft *= f3;
renderer.colorGreenTopLeft *= f3;
renderer.colorBlueTopLeft *= f3;
renderer.colorRedBottomLeft *= f4;
renderer.colorGreenBottomLeft *= f4;
renderer.colorBlueBottomLeft *= f4;
renderer.colorRedBottomRight *= f5;
renderer.colorGreenBottomRight *= f5;
renderer.colorBlueBottomRight *= f5;
renderer.colorRedTopRight *= f6;
renderer.colorGreenTopRight *= f6;
renderer.colorBlueTopRight *= f6;
this.renderBottomFace(renderer, par1Block, par2, par3, par4,
renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 0));
flag = true;
}
if(renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2, par3 + 1, par4, 1))
{
if(renderer.renderMaxY >= 1.0D)
{
++par3;
}
renderer.aoBrightnessXYNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4);
renderer.aoBrightnessXYPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4);
renderer.aoBrightnessYZPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 - 1);
renderer.aoBrightnessYZPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 + 1);
renderer.aoLightValueScratchXYNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3, par4);
renderer.aoLightValueScratchXYPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3, par4);
renderer.aoLightValueScratchYZPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 - 1);
renderer.aoLightValueScratchYZPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 + 1);
flag3 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 + 1, par3 + 1, par4)];
flag2 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 - 1, par3 + 1, par4)];
flag5 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2, par3 + 1, par4 + 1)];
flag4 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2, par3 + 1, par4 - 1)];
if(!flag4 && !flag2)
{
renderer.aoLightValueScratchXYZNPN = renderer.aoLightValueScratchXYNP;
renderer.aoBrightnessXYZNPN = renderer.aoBrightnessXYNP;
}
else
{
renderer.aoLightValueScratchXYZNPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3, par4 - 1);
renderer.aoBrightnessXYZNPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4 - 1);
}
if(!flag4 && !flag3)
{
renderer.aoLightValueScratchXYZPPN = renderer.aoLightValueScratchXYPP;
renderer.aoBrightnessXYZPPN = renderer.aoBrightnessXYPP;
}
else
{
renderer.aoLightValueScratchXYZPPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3, par4 - 1);
renderer.aoBrightnessXYZPPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4 - 1);
}
if(!flag5 && !flag2)
{
renderer.aoLightValueScratchXYZNPP = renderer.aoLightValueScratchXYNP;
renderer.aoBrightnessXYZNPP = renderer.aoBrightnessXYNP;
}
else
{
renderer.aoLightValueScratchXYZNPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3, par4 + 1);
renderer.aoBrightnessXYZNPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4 + 1);
}
if(!flag5 && !flag3)
{
renderer.aoLightValueScratchXYZPPP = renderer.aoLightValueScratchXYPP;
renderer.aoBrightnessXYZPPP = renderer.aoBrightnessXYPP;
}
else
{
renderer.aoLightValueScratchXYZPPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3, par4 + 1);
renderer.aoBrightnessXYZPPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4 + 1);
}
if(renderer.renderMaxY >= 1.0D)
{
--par3;
}
i1 = l;
if(renderer.renderMaxY >= 1.0D || !renderer.blockAccess.isBlockOpaqueCube(par2, par3 + 1, par4))
{
i1 = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4);
}
f7 = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4);
f6 = (renderer.aoLightValueScratchXYZNPP + renderer.aoLightValueScratchXYNP + renderer.aoLightValueScratchYZPP + f7) / 4.0F;
f3 = (renderer.aoLightValueScratchYZPP + f7 + renderer.aoLightValueScratchXYZPPP + renderer.aoLightValueScratchXYPP) / 4.0F;
f4 = (f7 + renderer.aoLightValueScratchYZPN + renderer.aoLightValueScratchXYPP + renderer.aoLightValueScratchXYZPPN) / 4.0F;
f5 = (renderer.aoLightValueScratchXYNP + renderer.aoLightValueScratchXYZNPN + f7 + renderer.aoLightValueScratchYZPN) / 4.0F;
renderer.brightnessTopRight = renderer.getAoBrightness(renderer.aoBrightnessXYZNPP, renderer.aoBrightnessXYNP, renderer.aoBrightnessYZPP, i1);
renderer.brightnessTopLeft = renderer.getAoBrightness(renderer.aoBrightnessYZPP, renderer.aoBrightnessXYZPPP, renderer.aoBrightnessXYPP, i1);
renderer.brightnessBottomLeft = renderer.getAoBrightness(renderer.aoBrightnessYZPN, renderer.aoBrightnessXYPP, renderer.aoBrightnessXYZPPN, i1);
renderer.brightnessBottomRight = renderer.getAoBrightness(renderer.aoBrightnessXYNP, renderer.aoBrightnessXYZNPN, renderer.aoBrightnessYZPN, i1);
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = par5;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = par6;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = par7;
renderer.colorRedTopLeft *= f3;
renderer.colorGreenTopLeft *= f3;
renderer.colorBlueTopLeft *= f3;
renderer.colorRedBottomLeft *= f4;
renderer.colorGreenBottomLeft *= f4;
renderer.colorBlueBottomLeft *= f4;
renderer.colorRedBottomRight *= f5;
renderer.colorGreenBottomRight *= f5;
renderer.colorBlueBottomRight *= f5;
renderer.colorRedTopRight *= f6;
renderer.colorGreenTopRight *= f6;
renderer.colorBlueTopRight *= f6;
this.renderTopFace(renderer, par1Block, par2, par3, par4,
renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 1));
flag = true;
}
float f8;
float f9;
float f10;
float f11;
int j1;
int k1;
int l1;
int i2;
Icon icon;
if(renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2, par3, par4 - 1, 2))
{
if(renderer.renderMinZ <= 0.0D)
{
--par4;
}
renderer.aoLightValueScratchXZNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3, par4);
renderer.aoLightValueScratchYZNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoLightValueScratchYZPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4);
renderer.aoLightValueScratchXZPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3, par4);
renderer.aoBrightnessXZNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4);
renderer.aoBrightnessYZNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoBrightnessYZPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4);
renderer.aoBrightnessXZPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4);
flag3 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 + 1, par3, par4 - 1)];
flag2 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 - 1, par3, par4 - 1)];
flag5 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2, par3 + 1, par4 - 1)];
flag4 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2, par3 - 1, par4 - 1)];
if(!flag2 && !flag4)
{
renderer.aoLightValueScratchXYZNNN = renderer.aoLightValueScratchXZNN;
renderer.aoBrightnessXYZNNN = renderer.aoBrightnessXZNN;
}
else
{
renderer.aoLightValueScratchXYZNNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3 - 1, par4);
renderer.aoBrightnessXYZNNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3 - 1, par4);
}
if(!flag2 && !flag5)
{
renderer.aoLightValueScratchXYZNPN = renderer.aoLightValueScratchXZNN;
renderer.aoBrightnessXYZNPN = renderer.aoBrightnessXZNN;
}
else
{
renderer.aoLightValueScratchXYZNPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3 + 1, par4);
renderer.aoBrightnessXYZNPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3 + 1, par4);
}
if(!flag3 && !flag4)
{
renderer.aoLightValueScratchXYZPNN = renderer.aoLightValueScratchXZPN;
renderer.aoBrightnessXYZPNN = renderer.aoBrightnessXZPN;
}
else
{
renderer.aoLightValueScratchXYZPNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3 - 1, par4);
renderer.aoBrightnessXYZPNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3 - 1, par4);
}
if(!flag3 && !flag5)
{
renderer.aoLightValueScratchXYZPPN = renderer.aoLightValueScratchXZPN;
renderer.aoBrightnessXYZPPN = renderer.aoBrightnessXZPN;
}
else
{
renderer.aoLightValueScratchXYZPPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3 + 1, par4);
renderer.aoBrightnessXYZPPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3 + 1, par4);
}
if(renderer.renderMinZ <= 0.0D)
{
++par4;
}
i1 = l;
if(renderer.renderMinZ <= 0.0D || !renderer.blockAccess.isBlockOpaqueCube(par2, par3, par4 - 1))
{
i1 = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 - 1);
}
f7 = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 - 1);
f9 = (renderer.aoLightValueScratchXZNN + renderer.aoLightValueScratchXYZNPN + f7 + renderer.aoLightValueScratchYZPN) / 4.0F;
f8 = (f7 + renderer.aoLightValueScratchYZPN + renderer.aoLightValueScratchXZPN + renderer.aoLightValueScratchXYZPPN) / 4.0F;
f11 = (renderer.aoLightValueScratchYZNN + f7 + renderer.aoLightValueScratchXYZPNN + renderer.aoLightValueScratchXZPN) / 4.0F;
f10 = (renderer.aoLightValueScratchXYZNNN + renderer.aoLightValueScratchXZNN + renderer.aoLightValueScratchYZNN + f7) / 4.0F;
f3 = (float) (f9 * renderer.renderMaxY * (1.0D - renderer.renderMinX) + f8 * renderer.renderMinY * renderer.renderMinX
+ f11 * (1.0D - renderer.renderMaxY) * renderer.renderMinX + f10 * (1.0D - renderer.renderMaxY)
* (1.0D - renderer.renderMinX));
f4 = (float) (f9 * renderer.renderMaxY * (1.0D - renderer.renderMaxX) + f8 * renderer.renderMaxY * renderer.renderMaxX
+ f11 * (1.0D - renderer.renderMaxY) * renderer.renderMaxX + f10 * (1.0D - renderer.renderMaxY)
* (1.0D - renderer.renderMaxX));
f5 = (float) (f9 * renderer.renderMinY * (1.0D - renderer.renderMaxX) + f8 * renderer.renderMinY * renderer.renderMaxX
+ f11 * (1.0D - renderer.renderMinY) * renderer.renderMaxX + f10 * (1.0D - renderer.renderMinY)
* (1.0D - renderer.renderMaxX));
f6 = (float) (f9 * renderer.renderMinY * (1.0D - renderer.renderMinX) + f8 * renderer.renderMinY * renderer.renderMinX
+ f11 * (1.0D - renderer.renderMinY) * renderer.renderMinX + f10 * (1.0D - renderer.renderMinY)
* (1.0D - renderer.renderMinX));
k1 = renderer.getAoBrightness(renderer.aoBrightnessXZNN, renderer.aoBrightnessXYZNPN, renderer.aoBrightnessYZPN, i1);
j1 = renderer.getAoBrightness(renderer.aoBrightnessYZPN, renderer.aoBrightnessXZPN, renderer.aoBrightnessXYZPPN, i1);
i2 = renderer.getAoBrightness(renderer.aoBrightnessYZNN, renderer.aoBrightnessXYZPNN, renderer.aoBrightnessXZPN, i1);
l1 = renderer.getAoBrightness(renderer.aoBrightnessXYZNNN, renderer.aoBrightnessXZNN, renderer.aoBrightnessYZNN, i1);
renderer.brightnessTopLeft = renderer.mixAoBrightness(k1, j1, i2, l1, renderer.renderMaxY * (1.0D - renderer.renderMinX), renderer.renderMaxY
* renderer.renderMinX, (1.0D - renderer.renderMaxY) * renderer.renderMinX, (1.0D - renderer.renderMaxY) * (1.0D - renderer.renderMinX));
renderer.brightnessBottomLeft = renderer.mixAoBrightness(k1, j1, i2, l1, renderer.renderMaxY * (1.0D - renderer.renderMaxX), renderer.renderMaxY
* renderer.renderMaxX, (1.0D - renderer.renderMaxY) * renderer.renderMaxX, (1.0D - renderer.renderMaxY) * (1.0D - renderer.renderMaxX));
renderer.brightnessBottomRight = renderer.mixAoBrightness(k1, j1, i2, l1, renderer.renderMinY * (1.0D - renderer.renderMaxX), renderer.renderMinY
* renderer.renderMaxX, (1.0D - renderer.renderMinY) * renderer.renderMaxX, (1.0D - renderer.renderMinY) * (1.0D - renderer.renderMaxX));
renderer.brightnessTopRight = renderer.mixAoBrightness(k1, j1, i2, l1, renderer.renderMinY * (1.0D - renderer.renderMinX), renderer.renderMinY
* renderer.renderMinX, (1.0D - renderer.renderMinY) * renderer.renderMinX, (1.0D - renderer.renderMinY) * (1.0D - renderer.renderMinX));
if(flag1)
{
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = par5 * 0.8F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = par6 * 0.8F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = par7 * 0.8F;
}
else
{
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = 0.8F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = 0.8F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = 0.8F;
}
renderer.colorRedTopLeft *= f3;
renderer.colorGreenTopLeft *= f3;
renderer.colorBlueTopLeft *= f3;
renderer.colorRedBottomLeft *= f4;
renderer.colorGreenBottomLeft *= f4;
renderer.colorBlueBottomLeft *= f4;
renderer.colorRedBottomRight *= f5;
renderer.colorGreenBottomRight *= f5;
renderer.colorBlueBottomRight *= f5;
renderer.colorRedTopRight *= f6;
renderer.colorGreenTopRight *= f6;
renderer.colorBlueTopRight *= f6;
icon = renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 2);
this.renderEastFace(renderer, par1Block, par2, par3, par4, icon);
if(RenderBlocks.fancyGrass && icon.getIconName().equals("grass_side") && !renderer.hasOverrideBlockTexture())
{
renderer.colorRedTopLeft *= par5;
renderer.colorRedBottomLeft *= par5;
renderer.colorRedBottomRight *= par5;
renderer.colorRedTopRight *= par5;
renderer.colorGreenTopLeft *= par6;
renderer.colorGreenBottomLeft *= par6;
renderer.colorGreenBottomRight *= par6;
renderer.colorGreenTopRight *= par6;
renderer.colorBlueTopLeft *= par7;
renderer.colorBlueBottomLeft *= par7;
renderer.colorBlueBottomRight *= par7;
renderer.colorBlueTopRight *= par7;
this.renderEastFace(renderer, par1Block, par2, par3, par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
if(renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2, par3, par4 + 1, 3))
{
if(renderer.renderMaxZ >= 1.0D)
{
++par4;
}
renderer.aoLightValueScratchXZNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3, par4);
renderer.aoLightValueScratchXZPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3, par4);
renderer.aoLightValueScratchYZNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoLightValueScratchYZPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4);
renderer.aoBrightnessXZNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4);
renderer.aoBrightnessXZPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4);
renderer.aoBrightnessYZNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoBrightnessYZPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4);
flag3 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 + 1, par3, par4 + 1)];
flag2 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 - 1, par3, par4 + 1)];
flag5 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2, par3 + 1, par4 + 1)];
flag4 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2, par3 - 1, par4 + 1)];
if(!flag2 && !flag4)
{
renderer.aoLightValueScratchXYZNNP = renderer.aoLightValueScratchXZNP;
renderer.aoBrightnessXYZNNP = renderer.aoBrightnessXZNP;
}
else
{
renderer.aoLightValueScratchXYZNNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3 - 1, par4);
renderer.aoBrightnessXYZNNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3 - 1, par4);
}
if(!flag2 && !flag5)
{
renderer.aoLightValueScratchXYZNPP = renderer.aoLightValueScratchXZNP;
renderer.aoBrightnessXYZNPP = renderer.aoBrightnessXZNP;
}
else
{
renderer.aoLightValueScratchXYZNPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3 + 1, par4);
renderer.aoBrightnessXYZNPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3 + 1, par4);
}
if(!flag3 && !flag4)
{
renderer.aoLightValueScratchXYZPNP = renderer.aoLightValueScratchXZPP;
renderer.aoBrightnessXYZPNP = renderer.aoBrightnessXZPP;
}
else
{
renderer.aoLightValueScratchXYZPNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3 - 1, par4);
renderer.aoBrightnessXYZPNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3 - 1, par4);
}
if(!flag3 && !flag5)
{
renderer.aoLightValueScratchXYZPPP = renderer.aoLightValueScratchXZPP;
renderer.aoBrightnessXYZPPP = renderer.aoBrightnessXZPP;
}
else
{
renderer.aoLightValueScratchXYZPPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3 + 1, par4);
renderer.aoBrightnessXYZPPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3 + 1, par4);
}
if(renderer.renderMaxZ >= 1.0D)
{
--par4;
}
i1 = l;
if(renderer.renderMaxZ >= 1.0D || !renderer.blockAccess.isBlockOpaqueCube(par2, par3, par4 + 1))
{
i1 = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 + 1);
}
f7 = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 + 1);
f9 = (renderer.aoLightValueScratchXZNP + renderer.aoLightValueScratchXYZNPP + f7 + renderer.aoLightValueScratchYZPP) / 4.0F;
f8 = (f7 + renderer.aoLightValueScratchYZPP + renderer.aoLightValueScratchXZPP + renderer.aoLightValueScratchXYZPPP) / 4.0F;
f11 = (renderer.aoLightValueScratchYZNP + f7 + renderer.aoLightValueScratchXYZPNP + renderer.aoLightValueScratchXZPP) / 4.0F;
f10 = (renderer.aoLightValueScratchXYZNNP + renderer.aoLightValueScratchXZNP + renderer.aoLightValueScratchYZNP + f7) / 4.0F;
f3 = (float) (f9 * renderer.renderMaxY * (1.0D - renderer.renderMinX) + f8 * renderer.renderMaxY * renderer.renderMinX
+ f11 * (1.0D - renderer.renderMaxY) * renderer.renderMinX + f10 * (1.0D - renderer.renderMaxY)
* (1.0D - renderer.renderMinX));
f4 = (float) (f9 * renderer.renderMinY * (1.0D - renderer.renderMinX) + f8 * renderer.renderMinY * renderer.renderMinX
+ f11 * (1.0D - renderer.renderMinY) * renderer.renderMinX + f10 * (1.0D - renderer.renderMinY)
* (1.0D - renderer.renderMinX));
f5 = (float) (f9 * renderer.renderMinY * (1.0D - renderer.renderMaxX) + f8 * renderer.renderMinY * renderer.renderMaxX
+ f11 * (1.0D - renderer.renderMinY) * renderer.renderMaxX + f10 * (1.0D - renderer.renderMinY)
* (1.0D - renderer.renderMaxX));
f6 = (float) (f9 * renderer.renderMaxY * (1.0D - renderer.renderMaxX) + f8 * renderer.renderMaxY * renderer.renderMaxX
+ f11 * (1.0D - renderer.renderMaxY) * renderer.renderMaxX + f10 * (1.0D - renderer.renderMaxY)
* (1.0D - renderer.renderMaxX));
k1 = renderer.getAoBrightness(renderer.aoBrightnessXZNP, renderer.aoBrightnessXYZNPP, renderer.aoBrightnessYZPP, i1);
j1 = renderer.getAoBrightness(renderer.aoBrightnessYZPP, renderer.aoBrightnessXZPP, renderer.aoBrightnessXYZPPP, i1);
i2 = renderer.getAoBrightness(renderer.aoBrightnessYZNP, renderer.aoBrightnessXYZPNP, renderer.aoBrightnessXZPP, i1);
l1 = renderer.getAoBrightness(renderer.aoBrightnessXYZNNP, renderer.aoBrightnessXZNP, renderer.aoBrightnessYZNP, i1);
renderer.brightnessTopLeft = renderer.mixAoBrightness(k1, l1, i2, j1, renderer.renderMaxY * (1.0D - renderer.renderMinX),
(1.0D - renderer.renderMaxY) * (1.0D - renderer.renderMinX), (1.0D - renderer.renderMaxY) * renderer.renderMinX, renderer.renderMaxY
* renderer.renderMinX);
renderer.brightnessBottomLeft = renderer.mixAoBrightness(k1, l1, i2, j1, renderer.renderMinY * (1.0D - renderer.renderMinX),
(1.0D - renderer.renderMinY) * (1.0D - renderer.renderMinX), (1.0D - renderer.renderMinY) * renderer.renderMinX, renderer.renderMinY
* renderer.renderMinX);
renderer.brightnessBottomRight = renderer.mixAoBrightness(k1, l1, i2, j1, renderer.renderMinY * (1.0D - renderer.renderMaxX),
(1.0D - renderer.renderMinY) * (1.0D - renderer.renderMaxX), (1.0D - renderer.renderMinY) * renderer.renderMaxX, renderer.renderMinY
* renderer.renderMaxX);
renderer.brightnessTopRight = renderer.mixAoBrightness(k1, l1, i2, j1, renderer.renderMaxY * (1.0D - renderer.renderMaxX),
(1.0D - renderer.renderMaxY) * (1.0D - renderer.renderMaxX), (1.0D - renderer.renderMaxY) * renderer.renderMaxX, renderer.renderMaxY
* renderer.renderMaxX);
if(flag1)
{
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = par5 * 0.8F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = par6 * 0.8F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = par7 * 0.8F;
}
else
{
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = 0.8F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = 0.8F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = 0.8F;
}
renderer.colorRedTopLeft *= f3;
renderer.colorGreenTopLeft *= f3;
renderer.colorBlueTopLeft *= f3;
renderer.colorRedBottomLeft *= f4;
renderer.colorGreenBottomLeft *= f4;
renderer.colorBlueBottomLeft *= f4;
renderer.colorRedBottomRight *= f5;
renderer.colorGreenBottomRight *= f5;
renderer.colorBlueBottomRight *= f5;
renderer.colorRedTopRight *= f6;
renderer.colorGreenTopRight *= f6;
renderer.colorBlueTopRight *= f6;
icon = renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 3);
this.renderWestFace(renderer, par1Block, par2, par3, par4,
renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 3));
if(RenderBlocks.fancyGrass && icon.getIconName().equals("grass_side") && !renderer.hasOverrideBlockTexture())
{
renderer.colorRedTopLeft *= par5;
renderer.colorRedBottomLeft *= par5;
renderer.colorRedBottomRight *= par5;
renderer.colorRedTopRight *= par5;
renderer.colorGreenTopLeft *= par6;
renderer.colorGreenBottomLeft *= par6;
renderer.colorGreenBottomRight *= par6;
renderer.colorGreenTopRight *= par6;
renderer.colorBlueTopLeft *= par7;
renderer.colorBlueBottomLeft *= par7;
renderer.colorBlueBottomRight *= par7;
renderer.colorBlueTopRight *= par7;
this.renderWestFace(renderer, par1Block, par2, par3, par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
if(renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2 - 1, par3, par4, 4))
{
if(renderer.renderMinX <= 0.0D)
{
--par2;
}
renderer.aoLightValueScratchXYNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoLightValueScratchXZNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 - 1);
renderer.aoLightValueScratchXZNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 + 1);
renderer.aoLightValueScratchXYNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4);
renderer.aoBrightnessXYNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoBrightnessXZNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 - 1);
renderer.aoBrightnessXZNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 + 1);
renderer.aoBrightnessXYNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4);
flag3 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 - 1, par3 + 1, par4)];
flag2 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 - 1, par3 - 1, par4)];
flag5 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 - 1, par3, par4 - 1)];
flag4 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 - 1, par3, par4 + 1)];
if(!flag5 && !flag2)
{
renderer.aoLightValueScratchXYZNNN = renderer.aoLightValueScratchXZNN;
renderer.aoBrightnessXYZNNN = renderer.aoBrightnessXZNN;
}
else
{
renderer.aoLightValueScratchXYZNNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4 - 1);
renderer.aoBrightnessXYZNNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4 - 1);
}
if(!flag4 && !flag2)
{
renderer.aoLightValueScratchXYZNNP = renderer.aoLightValueScratchXZNP;
renderer.aoBrightnessXYZNNP = renderer.aoBrightnessXZNP;
}
else
{
renderer.aoLightValueScratchXYZNNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4 + 1);
renderer.aoBrightnessXYZNNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4 + 1);
}
if(!flag5 && !flag3)
{
renderer.aoLightValueScratchXYZNPN = renderer.aoLightValueScratchXZNN;
renderer.aoBrightnessXYZNPN = renderer.aoBrightnessXZNN;
}
else
{
renderer.aoLightValueScratchXYZNPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4 - 1);
renderer.aoBrightnessXYZNPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4 - 1);
}
if(!flag4 && !flag3)
{
renderer.aoLightValueScratchXYZNPP = renderer.aoLightValueScratchXZNP;
renderer.aoBrightnessXYZNPP = renderer.aoBrightnessXZNP;
}
else
{
renderer.aoLightValueScratchXYZNPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4 + 1);
renderer.aoBrightnessXYZNPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4 + 1);
}
if(renderer.renderMinX <= 0.0D)
{
++par2;
}
i1 = l;
if(renderer.renderMinX <= 0.0D || !renderer.blockAccess.isBlockOpaqueCube(par2 - 1, par3, par4))
{
i1 = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4);
}
f7 = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3, par4);
f9 = (renderer.aoLightValueScratchXYNN + renderer.aoLightValueScratchXYZNNP + f7 + renderer.aoLightValueScratchXZNP) / 4.0F;
f8 = (f7 + renderer.aoLightValueScratchXZNP + renderer.aoLightValueScratchXYNP + renderer.aoLightValueScratchXYZNPP) / 4.0F;
f11 = (renderer.aoLightValueScratchXZNN + f7 + renderer.aoLightValueScratchXYZNPN + renderer.aoLightValueScratchXYNP) / 4.0F;
f10 = (renderer.aoLightValueScratchXYZNNN + renderer.aoLightValueScratchXYNN + renderer.aoLightValueScratchXZNN + f7) / 4.0F;
f3 = (float) (f8 * renderer.renderMaxY * renderer.renderMaxZ + f11 * renderer.renderMaxY * (1.0D - renderer.renderMaxZ)
+ f10 * (1.0D - renderer.renderMaxY) * (1.0D - renderer.renderMaxZ) + f9 * (1.0D - renderer.renderMaxY)
* renderer.renderMaxZ);
f4 = (float) (f8 * renderer.renderMaxY * renderer.renderMinZ + f11 * renderer.renderMaxY * (1.0D - renderer.renderMinZ)
+ f10 * (1.0D - renderer.renderMaxY) * (1.0D - renderer.renderMinZ) + f9 * (1.0D - renderer.renderMaxY)
* renderer.renderMinZ);
f5 = (float) (f8 * renderer.renderMinY * renderer.renderMinZ + f11 * renderer.renderMinY * (1.0D - renderer.renderMinZ)
+ f10 * (1.0D - renderer.renderMinY) * (1.0D - renderer.renderMinZ) + f9 * (1.0D - renderer.renderMinY)
* renderer.renderMinZ);
f6 = (float) (f8 * renderer.renderMinY * renderer.renderMaxZ + f11 * renderer.renderMinY * (1.0D - renderer.renderMaxZ)
+ f10 * (1.0D - renderer.renderMinY) * (1.0D - renderer.renderMaxZ) + f9 * (1.0D - renderer.renderMinY)
* renderer.renderMaxZ);
k1 = renderer.getAoBrightness(renderer.aoBrightnessXYNN, renderer.aoBrightnessXYZNNP, renderer.aoBrightnessXZNP, i1);
j1 = renderer.getAoBrightness(renderer.aoBrightnessXZNP, renderer.aoBrightnessXYNP, renderer.aoBrightnessXYZNPP, i1);
i2 = renderer.getAoBrightness(renderer.aoBrightnessXZNN, renderer.aoBrightnessXYZNPN, renderer.aoBrightnessXYNP, i1);
l1 = renderer.getAoBrightness(renderer.aoBrightnessXYZNNN, renderer.aoBrightnessXYNN, renderer.aoBrightnessXZNN, i1);
renderer.brightnessTopLeft = renderer.mixAoBrightness(j1, i2, l1, k1, renderer.renderMaxY * renderer.renderMaxZ, renderer.renderMaxY
* (1.0D - renderer.renderMaxZ), (1.0D - renderer.renderMaxY) * (1.0D - renderer.renderMaxZ), (1.0D - renderer.renderMaxY)
* renderer.renderMaxZ);
renderer.brightnessBottomLeft = renderer.mixAoBrightness(j1, i2, l1, k1, renderer.renderMaxY * renderer.renderMinZ, renderer.renderMaxY
* (1.0D - renderer.renderMinZ), (1.0D - renderer.renderMaxY) * (1.0D - renderer.renderMinZ), (1.0D - renderer.renderMaxY)
* renderer.renderMinZ);
renderer.brightnessBottomRight = renderer.mixAoBrightness(j1, i2, l1, k1, renderer.renderMinY * renderer.renderMinZ, renderer.renderMinY
* (1.0D - renderer.renderMinZ), (1.0D - renderer.renderMinY) * (1.0D - renderer.renderMinZ), (1.0D - renderer.renderMinY)
* renderer.renderMinZ);
renderer.brightnessTopRight = renderer.mixAoBrightness(j1, i2, l1, k1, renderer.renderMinY * renderer.renderMaxZ, renderer.renderMinY
* (1.0D - renderer.renderMaxZ), (1.0D - renderer.renderMinY) * (1.0D - renderer.renderMaxZ), (1.0D - renderer.renderMinY)
* renderer.renderMaxZ);
if(flag1)
{
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = par5 * 0.6F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = par6 * 0.6F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = par7 * 0.6F;
}
else
{
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = 0.6F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = 0.6F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = 0.6F;
}
renderer.colorRedTopLeft *= f3;
renderer.colorGreenTopLeft *= f3;
renderer.colorBlueTopLeft *= f3;
renderer.colorRedBottomLeft *= f4;
renderer.colorGreenBottomLeft *= f4;
renderer.colorBlueBottomLeft *= f4;
renderer.colorRedBottomRight *= f5;
renderer.colorGreenBottomRight *= f5;
renderer.colorBlueBottomRight *= f5;
renderer.colorRedTopRight *= f6;
renderer.colorGreenTopRight *= f6;
renderer.colorBlueTopRight *= f6;
icon = renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 4);
this.renderNorthFace(renderer, par1Block, par2, par3, par4, icon);
if(RenderBlocks.fancyGrass && icon.getIconName().equals("grass_side") && !renderer.hasOverrideBlockTexture())
{
renderer.colorRedTopLeft *= par5;
renderer.colorRedBottomLeft *= par5;
renderer.colorRedBottomRight *= par5;
renderer.colorRedTopRight *= par5;
renderer.colorGreenTopLeft *= par6;
renderer.colorGreenBottomLeft *= par6;
renderer.colorGreenBottomRight *= par6;
renderer.colorGreenTopRight *= par6;
renderer.colorBlueTopLeft *= par7;
renderer.colorBlueBottomLeft *= par7;
renderer.colorBlueBottomRight *= par7;
renderer.colorBlueTopRight *= par7;
this.renderNorthFace(renderer, par1Block, par2, par3, par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
if(renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2 + 1, par3, par4, 5))
{
if(renderer.renderMaxX >= 1.0D)
{
++par2;
}
renderer.aoLightValueScratchXYPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoLightValueScratchXZPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 - 1);
renderer.aoLightValueScratchXZPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 + 1);
renderer.aoLightValueScratchXYPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4);
renderer.aoBrightnessXYPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoBrightnessXZPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 - 1);
renderer.aoBrightnessXZPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 + 1);
renderer.aoBrightnessXYPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4);
flag3 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 + 1, par3 + 1, par4)];
flag2 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 + 1, par3 - 1, par4)];
flag5 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 + 1, par3, par4 + 1)];
flag4 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 + 1, par3, par4 - 1)];
if(!flag2 && !flag4)
{
renderer.aoLightValueScratchXYZPNN = renderer.aoLightValueScratchXZPN;
renderer.aoBrightnessXYZPNN = renderer.aoBrightnessXZPN;
}
else
{
renderer.aoLightValueScratchXYZPNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4 - 1);
renderer.aoBrightnessXYZPNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4 - 1);
}
if(!flag2 && !flag5)
{
renderer.aoLightValueScratchXYZPNP = renderer.aoLightValueScratchXZPP;
renderer.aoBrightnessXYZPNP = renderer.aoBrightnessXZPP;
}
else
{
renderer.aoLightValueScratchXYZPNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4 + 1);
renderer.aoBrightnessXYZPNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4 + 1);
}
if(!flag3 && !flag4)
{
renderer.aoLightValueScratchXYZPPN = renderer.aoLightValueScratchXZPN;
renderer.aoBrightnessXYZPPN = renderer.aoBrightnessXZPN;
}
else
{
renderer.aoLightValueScratchXYZPPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4 - 1);
renderer.aoBrightnessXYZPPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4 - 1);
}
if(!flag3 && !flag5)
{
renderer.aoLightValueScratchXYZPPP = renderer.aoLightValueScratchXZPP;
renderer.aoBrightnessXYZPPP = renderer.aoBrightnessXZPP;
}
else
{
renderer.aoLightValueScratchXYZPPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4 + 1);
renderer.aoBrightnessXYZPPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4 + 1);
}
if(renderer.renderMaxX >= 1.0D)
{
--par2;
}
i1 = l;
if(renderer.renderMaxX >= 1.0D || !renderer.blockAccess.isBlockOpaqueCube(par2 + 1, par3, par4))
{
i1 = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4);
}
f7 = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3, par4);
f9 = (renderer.aoLightValueScratchXYPN + renderer.aoLightValueScratchXYZPNP + f7 + renderer.aoLightValueScratchXZPP) / 4.0F;
f8 = (renderer.aoLightValueScratchXYZPNN + renderer.aoLightValueScratchXYPN + renderer.aoLightValueScratchXZPN + f7) / 4.0F;
f11 = (renderer.aoLightValueScratchXZPN + f7 + renderer.aoLightValueScratchXYZPPN + renderer.aoLightValueScratchXYPP) / 4.0F;
f10 = (f7 + renderer.aoLightValueScratchXZPP + renderer.aoLightValueScratchXYPP + renderer.aoLightValueScratchXYZPPP) / 4.0F;
f3 = (float) (f9 * (1.0D - renderer.renderMinY) * renderer.renderMaxZ + f8 * (1.0D - renderer.renderMinY)
* (1.0D - renderer.renderMaxZ) + f11 * renderer.renderMinY * (1.0D - renderer.renderMaxZ) + f10 * renderer.renderMinY
* renderer.renderMaxZ);
f4 = (float) (f9 * (1.0D - renderer.renderMinY) * renderer.renderMinZ + f8 * (1.0D - renderer.renderMinY)
* (1.0D - renderer.renderMinZ) + f11 * renderer.renderMinY * (1.0D - renderer.renderMinZ) + f10 * renderer.renderMinY
* renderer.renderMinZ);
f5 = (float) (f9 * (1.0D - renderer.renderMaxY) * renderer.renderMinZ + f8 * (1.0D - renderer.renderMaxY)
* (1.0D - renderer.renderMinZ) + f11 * renderer.renderMaxY * (1.0D - renderer.renderMinZ) + f10 * renderer.renderMaxY
* renderer.renderMinZ);
f6 = (float) (f9 * (1.0D - renderer.renderMaxY) * renderer.renderMaxZ + f8 * (1.0D - renderer.renderMaxY)
* (1.0D - renderer.renderMaxZ) + f11 * renderer.renderMaxY * (1.0D - renderer.renderMaxZ) + f10 * renderer.renderMaxY
* renderer.renderMaxZ);
k1 = renderer.getAoBrightness(renderer.aoBrightnessXYPN, renderer.aoBrightnessXYZPNP, renderer.aoBrightnessXZPP, i1);
j1 = renderer.getAoBrightness(renderer.aoBrightnessXZPP, renderer.aoBrightnessXYPP, renderer.aoBrightnessXYZPPP, i1);
i2 = renderer.getAoBrightness(renderer.aoBrightnessXZPN, renderer.aoBrightnessXYZPPN, renderer.aoBrightnessXYPP, i1);
l1 = renderer.getAoBrightness(renderer.aoBrightnessXYZPNN, renderer.aoBrightnessXYPN, renderer.aoBrightnessXZPN, i1);
renderer.brightnessTopLeft = renderer.mixAoBrightness(k1, l1, i2, j1, (1.0D - renderer.renderMinY) * renderer.renderMaxZ,
(1.0D - renderer.renderMinY) * (1.0D - renderer.renderMaxZ), renderer.renderMinY * (1.0D - renderer.renderMaxZ), renderer.renderMinY
* renderer.renderMaxZ);
renderer.brightnessBottomLeft = renderer.mixAoBrightness(k1, l1, i2, j1, (1.0D - renderer.renderMinY) * renderer.renderMinZ,
(1.0D - renderer.renderMinY) * (1.0D - renderer.renderMinZ), renderer.renderMinY * (1.0D - renderer.renderMinZ), renderer.renderMinY
* renderer.renderMinZ);
renderer.brightnessBottomRight = renderer.mixAoBrightness(k1, l1, i2, j1, (1.0D - renderer.renderMaxY) * renderer.renderMinZ,
(1.0D - renderer.renderMaxY) * (1.0D - renderer.renderMinZ), renderer.renderMaxY * (1.0D - renderer.renderMinZ), renderer.renderMaxY
* renderer.renderMinZ);
renderer.brightnessTopRight = renderer.mixAoBrightness(k1, l1, i2, j1, (1.0D - renderer.renderMaxY) * renderer.renderMaxZ,
(1.0D - renderer.renderMaxY) * (1.0D - renderer.renderMaxZ), renderer.renderMaxY * (1.0D - renderer.renderMaxZ), renderer.renderMaxY
* renderer.renderMaxZ);
if(flag1)
{
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = par5 * 0.6F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = par6 * 0.6F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = par7 * 0.6F;
}
else
{
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = 0.6F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = 0.6F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = 0.6F;
}
renderer.colorRedTopLeft *= f3;
renderer.colorGreenTopLeft *= f3;
renderer.colorBlueTopLeft *= f3;
renderer.colorRedBottomLeft *= f4;
renderer.colorGreenBottomLeft *= f4;
renderer.colorBlueBottomLeft *= f4;
renderer.colorRedBottomRight *= f5;
renderer.colorGreenBottomRight *= f5;
renderer.colorBlueBottomRight *= f5;
renderer.colorRedTopRight *= f6;
renderer.colorGreenTopRight *= f6;
renderer.colorBlueTopRight *= f6;
icon = renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 5);
this.renderSouthFace(renderer, par1Block, par2, par3, par4, icon);
if(RenderBlocks.fancyGrass && icon.getIconName().equals("grass_side") && !renderer.hasOverrideBlockTexture())
{
renderer.colorRedTopLeft *= par5;
renderer.colorRedBottomLeft *= par5;
renderer.colorRedBottomRight *= par5;
renderer.colorRedTopRight *= par5;
renderer.colorGreenTopLeft *= par6;
renderer.colorGreenBottomLeft *= par6;
renderer.colorGreenBottomRight *= par6;
renderer.colorGreenTopRight *= par6;
renderer.colorBlueTopLeft *= par7;
renderer.colorBlueBottomLeft *= par7;
renderer.colorBlueBottomRight *= par7;
renderer.colorBlueTopRight *= par7;
this.renderSouthFace(renderer, par1Block, par2, par3, par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
renderer.enableAO = false;
return flag;
}
public boolean renderStandardBlockWithAmbientOcclusion(RenderBlocks renderer, Block par1Block, int par2, int par3, int par4, float par5, float par6,
float par7)
{
renderer.enableAO = true;
boolean flag = false;
float f3 = 0.0F;
float f4 = 0.0F;
float f5 = 0.0F;
float f6 = 0.0F;
boolean flag1 = true;
int l = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4);
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(983055);
if(renderer.getBlockIcon(par1Block).getIconName().equals("grass_top"))
{
flag1 = false;
}
else if(renderer.hasOverrideBlockTexture())
{
flag1 = false;
}
boolean flag2;
boolean flag3;
boolean flag4;
boolean flag5;
float f7;
int i1;
if(renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2, par3 - 1, par4, 0))
{
if(renderer.renderMinY <= 0.0D)
{
--par3;
}
renderer.aoBrightnessXYNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4);
renderer.aoBrightnessYZNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 - 1);
renderer.aoBrightnessYZNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 + 1);
renderer.aoBrightnessXYPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4);
renderer.aoLightValueScratchXYNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3, par4);
renderer.aoLightValueScratchYZNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 - 1);
renderer.aoLightValueScratchYZNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 + 1);
renderer.aoLightValueScratchXYPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3, par4);
flag3 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 + 1, par3 - 1, par4)];
flag2 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 - 1, par3 - 1, par4)];
flag5 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2, par3 - 1, par4 + 1)];
flag4 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2, par3 - 1, par4 - 1)];
if(!flag4 && !flag2)
{
renderer.aoLightValueScratchXYZNNN = renderer.aoLightValueScratchXYNN;
renderer.aoBrightnessXYZNNN = renderer.aoBrightnessXYNN;
}
else
{
renderer.aoLightValueScratchXYZNNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3, par4 - 1);
renderer.aoBrightnessXYZNNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4 - 1);
}
if(!flag5 && !flag2)
{
renderer.aoLightValueScratchXYZNNP = renderer.aoLightValueScratchXYNN;
renderer.aoBrightnessXYZNNP = renderer.aoBrightnessXYNN;
}
else
{
renderer.aoLightValueScratchXYZNNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3, par4 + 1);
renderer.aoBrightnessXYZNNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4 + 1);
}
if(!flag4 && !flag3)
{
renderer.aoLightValueScratchXYZPNN = renderer.aoLightValueScratchXYPN;
renderer.aoBrightnessXYZPNN = renderer.aoBrightnessXYPN;
}
else
{
renderer.aoLightValueScratchXYZPNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3, par4 - 1);
renderer.aoBrightnessXYZPNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4 - 1);
}
if(!flag5 && !flag3)
{
renderer.aoLightValueScratchXYZPNP = renderer.aoLightValueScratchXYPN;
renderer.aoBrightnessXYZPNP = renderer.aoBrightnessXYPN;
}
else
{
renderer.aoLightValueScratchXYZPNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3, par4 + 1);
renderer.aoBrightnessXYZPNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4 + 1);
}
if(renderer.renderMinY <= 0.0D)
{
++par3;
}
i1 = l;
if(renderer.renderMinY <= 0.0D || !renderer.blockAccess.isBlockOpaqueCube(par2, par3 - 1, par4))
{
i1 = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4);
}
f7 = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4);
f3 = (renderer.aoLightValueScratchXYZNNP + renderer.aoLightValueScratchXYNN + renderer.aoLightValueScratchYZNP + f7) / 4.0F;
f6 = (renderer.aoLightValueScratchYZNP + f7 + renderer.aoLightValueScratchXYZPNP + renderer.aoLightValueScratchXYPN) / 4.0F;
f5 = (f7 + renderer.aoLightValueScratchYZNN + renderer.aoLightValueScratchXYPN + renderer.aoLightValueScratchXYZPNN) / 4.0F;
f4 = (renderer.aoLightValueScratchXYNN + renderer.aoLightValueScratchXYZNNN + f7 + renderer.aoLightValueScratchYZNN) / 4.0F;
renderer.brightnessTopLeft = renderer.getAoBrightness(renderer.aoBrightnessXYZNNP, renderer.aoBrightnessXYNN, renderer.aoBrightnessYZNP, i1);
renderer.brightnessTopRight = renderer.getAoBrightness(renderer.aoBrightnessYZNP, renderer.aoBrightnessXYZPNP, renderer.aoBrightnessXYPN, i1);
renderer.brightnessBottomRight = renderer.getAoBrightness(renderer.aoBrightnessYZNN, renderer.aoBrightnessXYPN, renderer.aoBrightnessXYZPNN, i1);
renderer.brightnessBottomLeft = renderer.getAoBrightness(renderer.aoBrightnessXYNN, renderer.aoBrightnessXYZNNN, renderer.aoBrightnessYZNN, i1);
if(flag1)
{
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = par5 * 0.5F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = par6 * 0.5F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = par7 * 0.5F;
}
else
{
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = 0.5F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = 0.5F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = 0.5F;
}
renderer.colorRedTopLeft *= f3;
renderer.colorGreenTopLeft *= f3;
renderer.colorBlueTopLeft *= f3;
renderer.colorRedBottomLeft *= f4;
renderer.colorGreenBottomLeft *= f4;
renderer.colorBlueBottomLeft *= f4;
renderer.colorRedBottomRight *= f5;
renderer.colorGreenBottomRight *= f5;
renderer.colorBlueBottomRight *= f5;
renderer.colorRedTopRight *= f6;
renderer.colorGreenTopRight *= f6;
renderer.colorBlueTopRight *= f6;
this.renderBottomFace(renderer, par1Block, par2, par3, par4,
renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 0));
flag = true;
}
if(renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2, par3 + 1, par4, 1))
{
if(renderer.renderMaxY >= 1.0D)
{
++par3;
}
renderer.aoBrightnessXYNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4);
renderer.aoBrightnessXYPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4);
renderer.aoBrightnessYZPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 - 1);
renderer.aoBrightnessYZPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 + 1);
renderer.aoLightValueScratchXYNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3, par4);
renderer.aoLightValueScratchXYPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3, par4);
renderer.aoLightValueScratchYZPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 - 1);
renderer.aoLightValueScratchYZPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 + 1);
flag3 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 + 1, par3 + 1, par4)];
flag2 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 - 1, par3 + 1, par4)];
flag5 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2, par3 + 1, par4 + 1)];
flag4 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2, par3 + 1, par4 - 1)];
if(!flag4 && !flag2)
{
renderer.aoLightValueScratchXYZNPN = renderer.aoLightValueScratchXYNP;
renderer.aoBrightnessXYZNPN = renderer.aoBrightnessXYNP;
}
else
{
renderer.aoLightValueScratchXYZNPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3, par4 - 1);
renderer.aoBrightnessXYZNPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4 - 1);
}
if(!flag4 && !flag3)
{
renderer.aoLightValueScratchXYZPPN = renderer.aoLightValueScratchXYPP;
renderer.aoBrightnessXYZPPN = renderer.aoBrightnessXYPP;
}
else
{
renderer.aoLightValueScratchXYZPPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3, par4 - 1);
renderer.aoBrightnessXYZPPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4 - 1);
}
if(!flag5 && !flag2)
{
renderer.aoLightValueScratchXYZNPP = renderer.aoLightValueScratchXYNP;
renderer.aoBrightnessXYZNPP = renderer.aoBrightnessXYNP;
}
else
{
renderer.aoLightValueScratchXYZNPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3, par4 + 1);
renderer.aoBrightnessXYZNPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4 + 1);
}
if(!flag5 && !flag3)
{
renderer.aoLightValueScratchXYZPPP = renderer.aoLightValueScratchXYPP;
renderer.aoBrightnessXYZPPP = renderer.aoBrightnessXYPP;
}
else
{
renderer.aoLightValueScratchXYZPPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3, par4 + 1);
renderer.aoBrightnessXYZPPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4 + 1);
}
if(renderer.renderMaxY >= 1.0D)
{
--par3;
}
i1 = l;
if(renderer.renderMaxY >= 1.0D || !renderer.blockAccess.isBlockOpaqueCube(par2, par3 + 1, par4))
{
i1 = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4);
}
f7 = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4);
f6 = (renderer.aoLightValueScratchXYZNPP + renderer.aoLightValueScratchXYNP + renderer.aoLightValueScratchYZPP + f7) / 4.0F;
f3 = (renderer.aoLightValueScratchYZPP + f7 + renderer.aoLightValueScratchXYZPPP + renderer.aoLightValueScratchXYPP) / 4.0F;
f4 = (f7 + renderer.aoLightValueScratchYZPN + renderer.aoLightValueScratchXYPP + renderer.aoLightValueScratchXYZPPN) / 4.0F;
f5 = (renderer.aoLightValueScratchXYNP + renderer.aoLightValueScratchXYZNPN + f7 + renderer.aoLightValueScratchYZPN) / 4.0F;
renderer.brightnessTopRight = renderer.getAoBrightness(renderer.aoBrightnessXYZNPP, renderer.aoBrightnessXYNP, renderer.aoBrightnessYZPP, i1);
renderer.brightnessTopLeft = renderer.getAoBrightness(renderer.aoBrightnessYZPP, renderer.aoBrightnessXYZPPP, renderer.aoBrightnessXYPP, i1);
renderer.brightnessBottomLeft = renderer.getAoBrightness(renderer.aoBrightnessYZPN, renderer.aoBrightnessXYPP, renderer.aoBrightnessXYZPPN, i1);
renderer.brightnessBottomRight = renderer.getAoBrightness(renderer.aoBrightnessXYNP, renderer.aoBrightnessXYZNPN, renderer.aoBrightnessYZPN, i1);
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = par5;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = par6;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = par7;
renderer.colorRedTopLeft *= f3;
renderer.colorGreenTopLeft *= f3;
renderer.colorBlueTopLeft *= f3;
renderer.colorRedBottomLeft *= f4;
renderer.colorGreenBottomLeft *= f4;
renderer.colorBlueBottomLeft *= f4;
renderer.colorRedBottomRight *= f5;
renderer.colorGreenBottomRight *= f5;
renderer.colorBlueBottomRight *= f5;
renderer.colorRedTopRight *= f6;
renderer.colorGreenTopRight *= f6;
renderer.colorBlueTopRight *= f6;
this.renderTopFace(renderer, par1Block, par2, par3, par4,
renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 1));
flag = true;
}
Icon icon;
if(renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2, par3, par4 - 1, 2))
{
if(renderer.renderMinZ <= 0.0D)
{
--par4;
}
renderer.aoLightValueScratchXZNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3, par4);
renderer.aoLightValueScratchYZNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoLightValueScratchYZPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4);
renderer.aoLightValueScratchXZPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3, par4);
renderer.aoBrightnessXZNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4);
renderer.aoBrightnessYZNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoBrightnessYZPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4);
renderer.aoBrightnessXZPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4);
flag3 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 + 1, par3, par4 - 1)];
flag2 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 - 1, par3, par4 - 1)];
flag5 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2, par3 + 1, par4 - 1)];
flag4 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2, par3 - 1, par4 - 1)];
if(!flag2 && !flag4)
{
renderer.aoLightValueScratchXYZNNN = renderer.aoLightValueScratchXZNN;
renderer.aoBrightnessXYZNNN = renderer.aoBrightnessXZNN;
}
else
{
renderer.aoLightValueScratchXYZNNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3 - 1, par4);
renderer.aoBrightnessXYZNNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3 - 1, par4);
}
if(!flag2 && !flag5)
{
renderer.aoLightValueScratchXYZNPN = renderer.aoLightValueScratchXZNN;
renderer.aoBrightnessXYZNPN = renderer.aoBrightnessXZNN;
}
else
{
renderer.aoLightValueScratchXYZNPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3 + 1, par4);
renderer.aoBrightnessXYZNPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3 + 1, par4);
}
if(!flag3 && !flag4)
{
renderer.aoLightValueScratchXYZPNN = renderer.aoLightValueScratchXZPN;
renderer.aoBrightnessXYZPNN = renderer.aoBrightnessXZPN;
}
else
{
renderer.aoLightValueScratchXYZPNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3 - 1, par4);
renderer.aoBrightnessXYZPNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3 - 1, par4);
}
if(!flag3 && !flag5)
{
renderer.aoLightValueScratchXYZPPN = renderer.aoLightValueScratchXZPN;
renderer.aoBrightnessXYZPPN = renderer.aoBrightnessXZPN;
}
else
{
renderer.aoLightValueScratchXYZPPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3 + 1, par4);
renderer.aoBrightnessXYZPPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3 + 1, par4);
}
if(renderer.renderMinZ <= 0.0D)
{
++par4;
}
i1 = l;
if(renderer.renderMinZ <= 0.0D || !renderer.blockAccess.isBlockOpaqueCube(par2, par3, par4 - 1))
{
i1 = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 - 1);
}
f7 = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 - 1);
f3 = (renderer.aoLightValueScratchXZNN + renderer.aoLightValueScratchXYZNPN + f7 + renderer.aoLightValueScratchYZPN) / 4.0F;
f4 = (f7 + renderer.aoLightValueScratchYZPN + renderer.aoLightValueScratchXZPN + renderer.aoLightValueScratchXYZPPN) / 4.0F;
f5 = (renderer.aoLightValueScratchYZNN + f7 + renderer.aoLightValueScratchXYZPNN + renderer.aoLightValueScratchXZPN) / 4.0F;
f6 = (renderer.aoLightValueScratchXYZNNN + renderer.aoLightValueScratchXZNN + renderer.aoLightValueScratchYZNN + f7) / 4.0F;
renderer.brightnessTopLeft = renderer.getAoBrightness(renderer.aoBrightnessXZNN, renderer.aoBrightnessXYZNPN, renderer.aoBrightnessYZPN, i1);
renderer.brightnessBottomLeft = renderer.getAoBrightness(renderer.aoBrightnessYZPN, renderer.aoBrightnessXZPN, renderer.aoBrightnessXYZPPN, i1);
renderer.brightnessBottomRight = renderer.getAoBrightness(renderer.aoBrightnessYZNN, renderer.aoBrightnessXYZPNN, renderer.aoBrightnessXZPN, i1);
renderer.brightnessTopRight = renderer.getAoBrightness(renderer.aoBrightnessXYZNNN, renderer.aoBrightnessXZNN, renderer.aoBrightnessYZNN, i1);
if(flag1)
{
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = par5 * 0.8F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = par6 * 0.8F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = par7 * 0.8F;
}
else
{
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = 0.8F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = 0.8F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = 0.8F;
}
renderer.colorRedTopLeft *= f3;
renderer.colorGreenTopLeft *= f3;
renderer.colorBlueTopLeft *= f3;
renderer.colorRedBottomLeft *= f4;
renderer.colorGreenBottomLeft *= f4;
renderer.colorBlueBottomLeft *= f4;
renderer.colorRedBottomRight *= f5;
renderer.colorGreenBottomRight *= f5;
renderer.colorBlueBottomRight *= f5;
renderer.colorRedTopRight *= f6;
renderer.colorGreenTopRight *= f6;
renderer.colorBlueTopRight *= f6;
icon = renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 2);
this.renderEastFace(renderer, par1Block, par2, par3, par4, icon);
if(RenderBlocks.fancyGrass && icon.getIconName().equals("grass_side") && !renderer.hasOverrideBlockTexture())
{
renderer.colorRedTopLeft *= par5;
renderer.colorRedBottomLeft *= par5;
renderer.colorRedBottomRight *= par5;
renderer.colorRedTopRight *= par5;
renderer.colorGreenTopLeft *= par6;
renderer.colorGreenBottomLeft *= par6;
renderer.colorGreenBottomRight *= par6;
renderer.colorGreenTopRight *= par6;
renderer.colorBlueTopLeft *= par7;
renderer.colorBlueBottomLeft *= par7;
renderer.colorBlueBottomRight *= par7;
renderer.colorBlueTopRight *= par7;
this.renderEastFace(renderer, par1Block, par2, par3, par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
if(renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2, par3, par4 + 1, 3))
{
if(renderer.renderMaxZ >= 1.0D)
{
++par4;
}
renderer.aoLightValueScratchXZNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3, par4);
renderer.aoLightValueScratchXZPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3, par4);
renderer.aoLightValueScratchYZNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoLightValueScratchYZPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4);
renderer.aoBrightnessXZNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4);
renderer.aoBrightnessXZPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4);
renderer.aoBrightnessYZNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoBrightnessYZPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4);
flag3 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 + 1, par3, par4 + 1)];
flag2 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 - 1, par3, par4 + 1)];
flag5 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2, par3 + 1, par4 + 1)];
flag4 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2, par3 - 1, par4 + 1)];
if(!flag2 && !flag4)
{
renderer.aoLightValueScratchXYZNNP = renderer.aoLightValueScratchXZNP;
renderer.aoBrightnessXYZNNP = renderer.aoBrightnessXZNP;
}
else
{
renderer.aoLightValueScratchXYZNNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3 - 1, par4);
renderer.aoBrightnessXYZNNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3 - 1, par4);
}
if(!flag2 && !flag5)
{
renderer.aoLightValueScratchXYZNPP = renderer.aoLightValueScratchXZNP;
renderer.aoBrightnessXYZNPP = renderer.aoBrightnessXZNP;
}
else
{
renderer.aoLightValueScratchXYZNPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3 + 1, par4);
renderer.aoBrightnessXYZNPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3 + 1, par4);
}
if(!flag3 && !flag4)
{
renderer.aoLightValueScratchXYZPNP = renderer.aoLightValueScratchXZPP;
renderer.aoBrightnessXYZPNP = renderer.aoBrightnessXZPP;
}
else
{
renderer.aoLightValueScratchXYZPNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3 - 1, par4);
renderer.aoBrightnessXYZPNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3 - 1, par4);
}
if(!flag3 && !flag5)
{
renderer.aoLightValueScratchXYZPPP = renderer.aoLightValueScratchXZPP;
renderer.aoBrightnessXYZPPP = renderer.aoBrightnessXZPP;
}
else
{
renderer.aoLightValueScratchXYZPPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3 + 1, par4);
renderer.aoBrightnessXYZPPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3 + 1, par4);
}
if(renderer.renderMaxZ >= 1.0D)
{
--par4;
}
i1 = l;
if(renderer.renderMaxZ >= 1.0D || !renderer.blockAccess.isBlockOpaqueCube(par2, par3, par4 + 1))
{
i1 = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 + 1);
}
f7 = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 + 1);
f3 = (renderer.aoLightValueScratchXZNP + renderer.aoLightValueScratchXYZNPP + f7 + renderer.aoLightValueScratchYZPP) / 4.0F;
f6 = (f7 + renderer.aoLightValueScratchYZPP + renderer.aoLightValueScratchXZPP + renderer.aoLightValueScratchXYZPPP) / 4.0F;
f5 = (renderer.aoLightValueScratchYZNP + f7 + renderer.aoLightValueScratchXYZPNP + renderer.aoLightValueScratchXZPP) / 4.0F;
f4 = (renderer.aoLightValueScratchXYZNNP + renderer.aoLightValueScratchXZNP + renderer.aoLightValueScratchYZNP + f7) / 4.0F;
renderer.brightnessTopLeft = renderer.getAoBrightness(renderer.aoBrightnessXZNP, renderer.aoBrightnessXYZNPP, renderer.aoBrightnessYZPP, i1);
renderer.brightnessTopRight = renderer.getAoBrightness(renderer.aoBrightnessYZPP, renderer.aoBrightnessXZPP, renderer.aoBrightnessXYZPPP, i1);
renderer.brightnessBottomRight = renderer.getAoBrightness(renderer.aoBrightnessYZNP, renderer.aoBrightnessXYZPNP, renderer.aoBrightnessXZPP, i1);
renderer.brightnessBottomLeft = renderer.getAoBrightness(renderer.aoBrightnessXYZNNP, renderer.aoBrightnessXZNP, renderer.aoBrightnessYZNP, i1);
if(flag1)
{
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = par5 * 0.8F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = par6 * 0.8F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = par7 * 0.8F;
}
else
{
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = 0.8F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = 0.8F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = 0.8F;
}
renderer.colorRedTopLeft *= f3;
renderer.colorGreenTopLeft *= f3;
renderer.colorBlueTopLeft *= f3;
renderer.colorRedBottomLeft *= f4;
renderer.colorGreenBottomLeft *= f4;
renderer.colorBlueBottomLeft *= f4;
renderer.colorRedBottomRight *= f5;
renderer.colorGreenBottomRight *= f5;
renderer.colorBlueBottomRight *= f5;
renderer.colorRedTopRight *= f6;
renderer.colorGreenTopRight *= f6;
renderer.colorBlueTopRight *= f6;
icon = renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 3);
this.renderWestFace(renderer, par1Block, par2, par3, par4,
renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 3));
if(RenderBlocks.fancyGrass && icon.getIconName().equals("grass_side") && !renderer.hasOverrideBlockTexture())
{
renderer.colorRedTopLeft *= par5;
renderer.colorRedBottomLeft *= par5;
renderer.colorRedBottomRight *= par5;
renderer.colorRedTopRight *= par5;
renderer.colorGreenTopLeft *= par6;
renderer.colorGreenBottomLeft *= par6;
renderer.colorGreenBottomRight *= par6;
renderer.colorGreenTopRight *= par6;
renderer.colorBlueTopLeft *= par7;
renderer.colorBlueBottomLeft *= par7;
renderer.colorBlueBottomRight *= par7;
renderer.colorBlueTopRight *= par7;
this.renderWestFace(renderer, par1Block, par2, par3, par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
if(renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2 - 1, par3, par4, 4))
{
if(renderer.renderMinX <= 0.0D)
{
--par2;
}
renderer.aoLightValueScratchXYNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoLightValueScratchXZNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 - 1);
renderer.aoLightValueScratchXZNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 + 1);
renderer.aoLightValueScratchXYNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4);
renderer.aoBrightnessXYNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoBrightnessXZNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 - 1);
renderer.aoBrightnessXZNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 + 1);
renderer.aoBrightnessXYNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4);
flag3 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 - 1, par3 + 1, par4)];
flag2 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 - 1, par3 - 1, par4)];
flag5 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 - 1, par3, par4 - 1)];
flag4 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 - 1, par3, par4 + 1)];
if(!flag5 && !flag2)
{
renderer.aoLightValueScratchXYZNNN = renderer.aoLightValueScratchXZNN;
renderer.aoBrightnessXYZNNN = renderer.aoBrightnessXZNN;
}
else
{
renderer.aoLightValueScratchXYZNNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4 - 1);
renderer.aoBrightnessXYZNNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4 - 1);
}
if(!flag4 && !flag2)
{
renderer.aoLightValueScratchXYZNNP = renderer.aoLightValueScratchXZNP;
renderer.aoBrightnessXYZNNP = renderer.aoBrightnessXZNP;
}
else
{
renderer.aoLightValueScratchXYZNNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4 + 1);
renderer.aoBrightnessXYZNNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4 + 1);
}
if(!flag5 && !flag3)
{
renderer.aoLightValueScratchXYZNPN = renderer.aoLightValueScratchXZNN;
renderer.aoBrightnessXYZNPN = renderer.aoBrightnessXZNN;
}
else
{
renderer.aoLightValueScratchXYZNPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4 - 1);
renderer.aoBrightnessXYZNPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4 - 1);
}
if(!flag4 && !flag3)
{
renderer.aoLightValueScratchXYZNPP = renderer.aoLightValueScratchXZNP;
renderer.aoBrightnessXYZNPP = renderer.aoBrightnessXZNP;
}
else
{
renderer.aoLightValueScratchXYZNPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4 + 1);
renderer.aoBrightnessXYZNPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4 + 1);
}
if(renderer.renderMinX <= 0.0D)
{
++par2;
}
i1 = l;
if(renderer.renderMinX <= 0.0D || !renderer.blockAccess.isBlockOpaqueCube(par2 - 1, par3, par4))
{
i1 = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4);
}
f7 = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 - 1, par3, par4);
f6 = (renderer.aoLightValueScratchXYNN + renderer.aoLightValueScratchXYZNNP + f7 + renderer.aoLightValueScratchXZNP) / 4.0F;
f3 = (f7 + renderer.aoLightValueScratchXZNP + renderer.aoLightValueScratchXYNP + renderer.aoLightValueScratchXYZNPP) / 4.0F;
f4 = (renderer.aoLightValueScratchXZNN + f7 + renderer.aoLightValueScratchXYZNPN + renderer.aoLightValueScratchXYNP) / 4.0F;
f5 = (renderer.aoLightValueScratchXYZNNN + renderer.aoLightValueScratchXYNN + renderer.aoLightValueScratchXZNN + f7) / 4.0F;
renderer.brightnessTopRight = renderer.getAoBrightness(renderer.aoBrightnessXYNN, renderer.aoBrightnessXYZNNP, renderer.aoBrightnessXZNP, i1);
renderer.brightnessTopLeft = renderer.getAoBrightness(renderer.aoBrightnessXZNP, renderer.aoBrightnessXYNP, renderer.aoBrightnessXYZNPP, i1);
renderer.brightnessBottomLeft = renderer.getAoBrightness(renderer.aoBrightnessXZNN, renderer.aoBrightnessXYZNPN, renderer.aoBrightnessXYNP, i1);
renderer.brightnessBottomRight = renderer.getAoBrightness(renderer.aoBrightnessXYZNNN, renderer.aoBrightnessXYNN, renderer.aoBrightnessXZNN, i1);
if(flag1)
{
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = par5 * 0.6F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = par6 * 0.6F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = par7 * 0.6F;
}
else
{
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = 0.6F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = 0.6F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = 0.6F;
}
renderer.colorRedTopLeft *= f3;
renderer.colorGreenTopLeft *= f3;
renderer.colorBlueTopLeft *= f3;
renderer.colorRedBottomLeft *= f4;
renderer.colorGreenBottomLeft *= f4;
renderer.colorBlueBottomLeft *= f4;
renderer.colorRedBottomRight *= f5;
renderer.colorGreenBottomRight *= f5;
renderer.colorBlueBottomRight *= f5;
renderer.colorRedTopRight *= f6;
renderer.colorGreenTopRight *= f6;
renderer.colorBlueTopRight *= f6;
icon = renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 4);
this.renderNorthFace(renderer, par1Block, par2, par3, par4, icon);
if(RenderBlocks.fancyGrass && icon.getIconName().equals("grass_side") && !renderer.hasOverrideBlockTexture())
{
renderer.colorRedTopLeft *= par5;
renderer.colorRedBottomLeft *= par5;
renderer.colorRedBottomRight *= par5;
renderer.colorRedTopRight *= par5;
renderer.colorGreenTopLeft *= par6;
renderer.colorGreenBottomLeft *= par6;
renderer.colorGreenBottomRight *= par6;
renderer.colorGreenTopRight *= par6;
renderer.colorBlueTopLeft *= par7;
renderer.colorBlueBottomLeft *= par7;
renderer.colorBlueBottomRight *= par7;
renderer.colorBlueTopRight *= par7;
this.renderNorthFace(renderer, par1Block, par2, par3, par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
if(renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2 + 1, par3, par4, 5))
{
if(renderer.renderMaxX >= 1.0D)
{
++par2;
}
renderer.aoLightValueScratchXYPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoLightValueScratchXZPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 - 1);
renderer.aoLightValueScratchXZPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3, par4 + 1);
renderer.aoLightValueScratchXYPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4);
renderer.aoBrightnessXYPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4);
renderer.aoBrightnessXZPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 - 1);
renderer.aoBrightnessXZPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 + 1);
renderer.aoBrightnessXYPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4);
flag3 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 + 1, par3 + 1, par4)];
flag2 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 + 1, par3 - 1, par4)];
flag5 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 + 1, par3, par4 + 1)];
flag4 = Block.canBlockGrass[renderer.blockAccess.getBlockId(par2 + 1, par3, par4 - 1)];
if(!flag2 && !flag4)
{
renderer.aoLightValueScratchXYZPNN = renderer.aoLightValueScratchXZPN;
renderer.aoBrightnessXYZPNN = renderer.aoBrightnessXZPN;
}
else
{
renderer.aoLightValueScratchXYZPNN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4 - 1);
renderer.aoBrightnessXYZPNN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4 - 1);
}
if(!flag2 && !flag5)
{
renderer.aoLightValueScratchXYZPNP = renderer.aoLightValueScratchXZPP;
renderer.aoBrightnessXYZPNP = renderer.aoBrightnessXZPP;
}
else
{
renderer.aoLightValueScratchXYZPNP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 - 1, par4 + 1);
renderer.aoBrightnessXYZPNP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4 + 1);
}
if(!flag3 && !flag4)
{
renderer.aoLightValueScratchXYZPPN = renderer.aoLightValueScratchXZPN;
renderer.aoBrightnessXYZPPN = renderer.aoBrightnessXZPN;
}
else
{
renderer.aoLightValueScratchXYZPPN = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4 - 1);
renderer.aoBrightnessXYZPPN = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4 - 1);
}
if(!flag3 && !flag5)
{
renderer.aoLightValueScratchXYZPPP = renderer.aoLightValueScratchXZPP;
renderer.aoBrightnessXYZPPP = renderer.aoBrightnessXZPP;
}
else
{
renderer.aoLightValueScratchXYZPPP = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2, par3 + 1, par4 + 1);
renderer.aoBrightnessXYZPPP = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4 + 1);
}
if(renderer.renderMaxX >= 1.0D)
{
--par2;
}
i1 = l;
if(renderer.renderMaxX >= 1.0D || !renderer.blockAccess.isBlockOpaqueCube(par2 + 1, par3, par4))
{
i1 = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4);
}
f7 = par1Block.getAmbientOcclusionLightValue(renderer.blockAccess, par2 + 1, par3, par4);
f3 = (renderer.aoLightValueScratchXYPN + renderer.aoLightValueScratchXYZPNP + f7 + renderer.aoLightValueScratchXZPP) / 4.0F;
f4 = (renderer.aoLightValueScratchXYZPNN + renderer.aoLightValueScratchXYPN + renderer.aoLightValueScratchXZPN + f7) / 4.0F;
f5 = (renderer.aoLightValueScratchXZPN + f7 + renderer.aoLightValueScratchXYZPPN + renderer.aoLightValueScratchXYPP) / 4.0F;
f6 = (f7 + renderer.aoLightValueScratchXZPP + renderer.aoLightValueScratchXYPP + renderer.aoLightValueScratchXYZPPP) / 4.0F;
renderer.brightnessTopLeft = renderer.getAoBrightness(renderer.aoBrightnessXYPN, renderer.aoBrightnessXYZPNP, renderer.aoBrightnessXZPP, i1);
renderer.brightnessTopRight = renderer.getAoBrightness(renderer.aoBrightnessXZPP, renderer.aoBrightnessXYPP, renderer.aoBrightnessXYZPPP, i1);
renderer.brightnessBottomRight = renderer.getAoBrightness(renderer.aoBrightnessXZPN, renderer.aoBrightnessXYZPPN, renderer.aoBrightnessXYPP, i1);
renderer.brightnessBottomLeft = renderer.getAoBrightness(renderer.aoBrightnessXYZPNN, renderer.aoBrightnessXYPN, renderer.aoBrightnessXZPN, i1);
if(flag1)
{
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = par5 * 0.6F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = par6 * 0.6F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = par7 * 0.6F;
}
else
{
renderer.colorRedTopLeft = renderer.colorRedBottomLeft = renderer.colorRedBottomRight = renderer.colorRedTopRight = 0.6F;
renderer.colorGreenTopLeft = renderer.colorGreenBottomLeft = renderer.colorGreenBottomRight = renderer.colorGreenTopRight = 0.6F;
renderer.colorBlueTopLeft = renderer.colorBlueBottomLeft = renderer.colorBlueBottomRight = renderer.colorBlueTopRight = 0.6F;
}
renderer.colorRedTopLeft *= f3;
renderer.colorGreenTopLeft *= f3;
renderer.colorBlueTopLeft *= f3;
renderer.colorRedBottomLeft *= f4;
renderer.colorGreenBottomLeft *= f4;
renderer.colorBlueBottomLeft *= f4;
renderer.colorRedBottomRight *= f5;
renderer.colorGreenBottomRight *= f5;
renderer.colorBlueBottomRight *= f5;
renderer.colorRedTopRight *= f6;
renderer.colorGreenTopRight *= f6;
renderer.colorBlueTopRight *= f6;
icon = renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 5);
this.renderSouthFace(renderer, par1Block, par2, par3, par4, icon);
if(RenderBlocks.fancyGrass && icon.getIconName().equals("grass_side") && !renderer.hasOverrideBlockTexture())
{
renderer.colorRedTopLeft *= par5;
renderer.colorRedBottomLeft *= par5;
renderer.colorRedBottomRight *= par5;
renderer.colorRedTopRight *= par5;
renderer.colorGreenTopLeft *= par6;
renderer.colorGreenBottomLeft *= par6;
renderer.colorGreenBottomRight *= par6;
renderer.colorGreenTopRight *= par6;
renderer.colorBlueTopLeft *= par7;
renderer.colorBlueBottomLeft *= par7;
renderer.colorBlueBottomRight *= par7;
renderer.colorBlueTopRight *= par7;
this.renderSouthFace(renderer, par1Block, par2, par3, par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
renderer.enableAO = false;
return flag;
}
/**
* Renders a standard cube block at the given coordinates, with a given
* color ratio. Args: block, x, y, z, r, g, b
*/
public boolean renderStandardBlockWithColorMultiplier(RenderBlocks renderer, Block par1Block, int par2, int par3, int par4, float par5, float par6,
float par7)
{
renderer.enableAO = false;
Tessellator tessellator = Tessellator.instance;
boolean flag = false;
float f3 = 0.5F;
float f4 = 1.0F;
float f5 = 0.8F;
float f6 = 0.6F;
float f7 = f4 * par5;
float f8 = f4 * par6;
float f9 = f4 * par7;
float f10 = f3;
float f11 = f5;
float f12 = f6;
float f13 = f3;
float f14 = f5;
float f15 = f6;
float f16 = f3;
float f17 = f5;
float f18 = f6;
if(par1Block != Block.grass)
{
f10 = f3 * par5;
f11 = f5 * par5;
f12 = f6 * par5;
f13 = f3 * par6;
f14 = f5 * par6;
f15 = f6 * par6;
f16 = f3 * par7;
f17 = f5 * par7;
f18 = f6 * par7;
}
int l = par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4);
if(renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2, par3 - 1, par4, 0))
{
tessellator.setBrightness(renderer.renderMinY > 0.0D ? l : par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 - 1, par4));
tessellator.setColorOpaque_F(f10, f13, f16);
this.renderBottomFace(renderer, par1Block, par2, par3, par4,
renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 0));
flag = true;
}
if(renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2, par3 + 1, par4, 1))
{
tessellator.setBrightness(renderer.renderMaxY < 1.0D ? l : par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3 + 1, par4));
tessellator.setColorOpaque_F(f7, f8, f9);
this.renderTopFace(renderer, par1Block, par2, par3, par4,
renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 1));
flag = true;
}
Icon icon;
if(renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2, par3, par4 - 1, 2))
{
tessellator.setBrightness(renderer.renderMinZ > 0.0D ? l : par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 - 1));
tessellator.setColorOpaque_F(f11, f14, f17);
icon = renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 2);
this.renderEastFace(renderer, par1Block, par2, par3, par4, icon);
if(RenderBlocks.fancyGrass && icon.getIconName().equals("grass_side") && !renderer.hasOverrideBlockTexture())
{
tessellator.setColorOpaque_F(f11 * par5, f14 * par6, f17 * par7);
this.renderEastFace(renderer, par1Block, par2, par3, par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
if(renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2, par3, par4 + 1, 3))
{
tessellator.setBrightness(renderer.renderMaxZ < 1.0D ? l : par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4 + 1));
tessellator.setColorOpaque_F(f11, f14, f17);
icon = renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 3);
this.renderWestFace(renderer, par1Block, par2, par3, par4, icon);
if(RenderBlocks.fancyGrass && icon.getIconName().equals("grass_side") && !renderer.hasOverrideBlockTexture())
{
tessellator.setColorOpaque_F(f11 * par5, f14 * par6, f17 * par7);
this.renderWestFace(renderer, par1Block, par2, par3, par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
if(renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2 - 1, par3, par4, 4))
{
tessellator.setBrightness(renderer.renderMinX > 0.0D ? l : par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 - 1, par3, par4));
tessellator.setColorOpaque_F(f12, f15, f18);
icon = renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 4);
this.renderNorthFace(renderer, par1Block, par2, par3, par4, icon);
if(RenderBlocks.fancyGrass && icon.getIconName().equals("grass_side") && !renderer.hasOverrideBlockTexture())
{
tessellator.setColorOpaque_F(f12 * par5, f15 * par6, f18 * par7);
this.renderNorthFace(renderer, par1Block, par2, par3, par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
if(renderer.renderAllFaces || par1Block.shouldSideBeRendered(renderer.blockAccess, par2 + 1, par3, par4, 5))
{
tessellator.setBrightness(renderer.renderMaxX < 1.0D ? l : par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2 + 1, par3, par4));
tessellator.setColorOpaque_F(f12, f15, f18);
icon = renderer.getBlockIcon(par1Block, renderer.blockAccess, par2, par3, par4, 5);
this.renderSouthFace(renderer, par1Block, par2, par3, par4, icon);
if(RenderBlocks.fancyGrass && icon.getIconName().equals("grass_side") && !renderer.hasOverrideBlockTexture())
{
tessellator.setColorOpaque_F(f12 * par5, f15 * par6, f18 * par7);
this.renderSouthFace(renderer, par1Block, par2, par3, par4, BlockGrass.getIconSideOverlay());
}
flag = true;
}
return flag;
}
/**
* Renders the given texture to the bottom face of the block. Args: block,
* x, y, z, texture
*/
public void renderBottomFace(RenderBlocks renderer, Block par1Block, double par2, double par4, double par6, Icon par8Icon)
{
Tessellator tessellator = Tessellator.instance;
if(renderer.hasOverrideBlockTexture())
{
par8Icon = renderer.overrideBlockTexture;
}
double d3 = par8Icon.getInterpolatedU(renderer.renderMinX * 16.0D);
double d4 = par8Icon.getInterpolatedU(renderer.renderMaxX * 16.0D);
double d5 = par8Icon.getInterpolatedV(renderer.renderMinZ * 16.0D);
double d6 = par8Icon.getInterpolatedV(renderer.renderMaxZ * 16.0D);
if(renderer.renderMinX < 0.0D || renderer.renderMaxX > 1.0D)
{
d3 = par8Icon.getMinU();
d4 = par8Icon.getMaxU();
}
if(renderer.renderMinZ < 0.0D || renderer.renderMaxZ > 1.0D)
{
d5 = par8Icon.getMinV();
d6 = par8Icon.getMaxV();
}
double d7 = d4;
double d8 = d3;
double d9 = d5;
double d10 = d6;
if(renderer.uvRotateBottom == 2)
{
d3 = par8Icon.getInterpolatedU(renderer.renderMinZ * 16.0D);
d5 = par8Icon.getInterpolatedV(16.0D - renderer.renderMaxX * 16.0D);
d4 = par8Icon.getInterpolatedU(renderer.renderMaxZ * 16.0D);
d6 = par8Icon.getInterpolatedV(16.0D - renderer.renderMinX * 16.0D);
d9 = d5;
d10 = d6;
d7 = d3;
d8 = d4;
d5 = d6;
d6 = d9;
}
else if(renderer.uvRotateBottom == 1)
{
d3 = par8Icon.getInterpolatedU(16.0D - renderer.renderMaxZ * 16.0D);
d5 = par8Icon.getInterpolatedV(renderer.renderMinX * 16.0D);
d4 = par8Icon.getInterpolatedU(16.0D - renderer.renderMinZ * 16.0D);
d6 = par8Icon.getInterpolatedV(renderer.renderMaxX * 16.0D);
d7 = d4;
d8 = d3;
d3 = d4;
d4 = d8;
d9 = d6;
d10 = d5;
}
else if(renderer.uvRotateBottom == 3)
{
d3 = par8Icon.getInterpolatedU(16.0D - renderer.renderMinX * 16.0D);
d4 = par8Icon.getInterpolatedU(16.0D - renderer.renderMaxX * 16.0D);
d5 = par8Icon.getInterpolatedV(16.0D - renderer.renderMinZ * 16.0D);
d6 = par8Icon.getInterpolatedV(16.0D - renderer.renderMaxZ * 16.0D);
d7 = d4;
d8 = d3;
d9 = d5;
d10 = d6;
}
double d11 = par2 + renderer.renderMinX;
double d12 = par2 + renderer.renderMaxX;
double d13 = par4 + renderer.renderMinY;
double d14 = par6 + renderer.renderMinZ;
double d15 = par6 + renderer.renderMaxZ;
if(renderer.enableAO)
{
tessellator.setColorOpaque_F(renderer.colorRedTopRight, renderer.colorGreenTopRight, renderer.colorBlueTopRight);
tessellator.setBrightness(renderer.brightnessTopRight);
tessellator.addVertexWithUV(d12, d13, d15, d4, d6);
tessellator.setColorOpaque_F(renderer.colorRedBottomRight, renderer.colorGreenBottomRight, renderer.colorBlueBottomRight);
tessellator.setBrightness(renderer.brightnessBottomRight);
tessellator.addVertexWithUV(d12, d13, d14, d7, d9);
tessellator.setColorOpaque_F(renderer.colorRedBottomLeft, renderer.colorGreenBottomLeft, renderer.colorBlueBottomLeft);
tessellator.setBrightness(renderer.brightnessBottomLeft);
tessellator.addVertexWithUV(d11, d13, d14, d3, d5);
tessellator.setColorOpaque_F(renderer.colorRedTopLeft, renderer.colorGreenTopLeft, renderer.colorBlueTopLeft);
tessellator.setBrightness(renderer.brightnessTopLeft);
tessellator.addVertexWithUV(d11, d13, d15, d8, d10);
}
else
{
tessellator.addVertexWithUV(d12, d13, d15, d4, d6);
tessellator.addVertexWithUV(d12, d13, d14, d7, d9);
tessellator.addVertexWithUV(d11, d13, d14, d3, d5);
tessellator.addVertexWithUV(d11, d13, d15, d8, d10);
}
}
/**
* Renders the given texture to the top face of the block. Args: block, x,
* y, z, texture
*/
public void renderTopFace(RenderBlocks renderer, Block par1Block, double par2, double par4, double par6, Icon par8Icon)
{
Tessellator tessellator = Tessellator.instance;
if(renderer.hasOverrideBlockTexture())
{
par8Icon = renderer.overrideBlockTexture;
}
double d3 = par8Icon.getInterpolatedU(renderer.renderMinX * 16.0D);
double d4 = par8Icon.getInterpolatedU(renderer.renderMaxX * 16.0D);
double d5 = par8Icon.getInterpolatedV(renderer.renderMinZ * 16.0D);
double d6 = par8Icon.getInterpolatedV(renderer.renderMaxZ * 16.0D);
if(renderer.renderMinX < 0.0D || renderer.renderMaxX > 1.0D)
{
d3 = par8Icon.getMinU();
d4 = par8Icon.getMaxU();
}
if(renderer.renderMinZ < 0.0D || renderer.renderMaxZ > 1.0D)
{
d5 = par8Icon.getMinV();
d6 = par8Icon.getMaxV();
}
double d7 = d4;
double d8 = d3;
double d9 = d5;
double d10 = d6;
if(renderer.uvRotateTop == 1)
{
d3 = par8Icon.getInterpolatedU(renderer.renderMinZ * 16.0D);
d5 = par8Icon.getInterpolatedV(16.0D - renderer.renderMaxX * 16.0D);
d4 = par8Icon.getInterpolatedU(renderer.renderMaxZ * 16.0D);
d6 = par8Icon.getInterpolatedV(16.0D - renderer.renderMinX * 16.0D);
d9 = d5;
d10 = d6;
d7 = d3;
d8 = d4;
d5 = d6;
d6 = d9;
}
else if(renderer.uvRotateTop == 2)
{
d3 = par8Icon.getInterpolatedU(16.0D - renderer.renderMaxZ * 16.0D);
d5 = par8Icon.getInterpolatedV(renderer.renderMinX * 16.0D);
d4 = par8Icon.getInterpolatedU(16.0D - renderer.renderMinZ * 16.0D);
d6 = par8Icon.getInterpolatedV(renderer.renderMaxX * 16.0D);
d7 = d4;
d8 = d3;
d3 = d4;
d4 = d8;
d9 = d6;
d10 = d5;
}
else if(renderer.uvRotateTop == 3)
{
d3 = par8Icon.getInterpolatedU(16.0D - renderer.renderMinX * 16.0D);
d4 = par8Icon.getInterpolatedU(16.0D - renderer.renderMaxX * 16.0D);
d5 = par8Icon.getInterpolatedV(16.0D - renderer.renderMinZ * 16.0D);
d6 = par8Icon.getInterpolatedV(16.0D - renderer.renderMaxZ * 16.0D);
d7 = d4;
d8 = d3;
d9 = d5;
d10 = d6;
}
double d11 = par2 + renderer.renderMinX;
double d12 = par2 + renderer.renderMaxX;
double d13 = par4 + renderer.renderMaxY;
double d14 = par6 + renderer.renderMinZ;
double d15 = par6 + renderer.renderMaxZ;
if(renderer.enableAO)
{
tessellator.setColorOpaque_F(renderer.colorRedTopRight, renderer.colorGreenTopRight, renderer.colorBlueTopRight);
tessellator.setBrightness(renderer.brightnessTopRight);
tessellator.addVertexWithUV(d11, d13, d15, d8, d10);
tessellator.setColorOpaque_F(renderer.colorRedBottomRight, renderer.colorGreenBottomRight, renderer.colorBlueBottomRight);
tessellator.setBrightness(renderer.brightnessBottomRight);
tessellator.addVertexWithUV(d11, d13, d14, d3, d5);
tessellator.setColorOpaque_F(renderer.colorRedBottomLeft, renderer.colorGreenBottomLeft, renderer.colorBlueBottomLeft);
tessellator.setBrightness(renderer.brightnessBottomLeft);
tessellator.addVertexWithUV(d12, d13, d14, d7, d9);
tessellator.setColorOpaque_F(renderer.colorRedTopLeft, renderer.colorGreenTopLeft, renderer.colorBlueTopLeft);
tessellator.setBrightness(renderer.brightnessTopLeft);
tessellator.addVertexWithUV(d12, d13, d15, d4, d6);
}
else
{
tessellator.addVertexWithUV(d11, d13, d15, d8, d10);
tessellator.addVertexWithUV(d11, d13, d14, d3, d5);
tessellator.addVertexWithUV(d12, d13, d14, d7, d9);
tessellator.addVertexWithUV(d12, d13, d15, d4, d6);
}
}
/**
* Renders the given texture to the east (z-negative) face of the block.
* Args: block, x, y, z, texture
*/
public void renderEastFace(RenderBlocks renderer, Block par1Block, double par2, double par4, double par6, Icon par8Icon)
{
Tessellator tessellator = Tessellator.instance;
if(renderer.hasOverrideBlockTexture())
{
par8Icon = renderer.overrideBlockTexture;
}
double d3 = par8Icon.getInterpolatedU(renderer.renderMinX * 16.0D);
double d4 = par8Icon.getInterpolatedU(renderer.renderMaxX * 16.0D);
double d5 = par8Icon.getInterpolatedV(16.0D - renderer.renderMaxY * 16.0D);
double d6 = par8Icon.getInterpolatedV(16.0D - renderer.renderMinY * 16.0D);
double d7;
if(renderer.flipTexture)
{
d7 = d3;
d3 = d4;
d4 = d7;
}
if(renderer.renderMinX < 0.0D || renderer.renderMaxX > 1.0D)
{
d3 = par8Icon.getMinU();
d4 = par8Icon.getMaxU();
}
if(renderer.renderMinY < 0.0D || renderer.renderMaxY > 1.0D)
{
d5 = par8Icon.getMinV();
d6 = par8Icon.getMaxV();
}
d7 = d4;
double d8 = d3;
double d9 = d5;
double d10 = d6;
if(renderer.uvRotateEast == 2)
{
d3 = par8Icon.getInterpolatedU(renderer.renderMinY * 16.0D);
d5 = par8Icon.getInterpolatedV(16.0D - renderer.renderMinX * 16.0D);
d4 = par8Icon.getInterpolatedU(renderer.renderMaxY * 16.0D);
d6 = par8Icon.getInterpolatedV(16.0D - renderer.renderMaxX * 16.0D);
d9 = d5;
d10 = d6;
d7 = d3;
d8 = d4;
d5 = d6;
d6 = d9;
}
else if(renderer.uvRotateEast == 1)
{
d3 = par8Icon.getInterpolatedU(16.0D - renderer.renderMaxY * 16.0D);
d5 = par8Icon.getInterpolatedV(renderer.renderMaxX * 16.0D);
d4 = par8Icon.getInterpolatedU(16.0D - renderer.renderMinY * 16.0D);
d6 = par8Icon.getInterpolatedV(renderer.renderMinX * 16.0D);
d7 = d4;
d8 = d3;
d3 = d4;
d4 = d8;
d9 = d6;
d10 = d5;
}
else if(renderer.uvRotateEast == 3)
{
d3 = par8Icon.getInterpolatedU(16.0D - renderer.renderMinX * 16.0D);
d4 = par8Icon.getInterpolatedU(16.0D - renderer.renderMaxX * 16.0D);
d5 = par8Icon.getInterpolatedV(renderer.renderMaxY * 16.0D);
d6 = par8Icon.getInterpolatedV(renderer.renderMinY * 16.0D);
d7 = d4;
d8 = d3;
d9 = d5;
d10 = d6;
}
double d11 = par2 + renderer.renderMinX;
double d12 = par2 + renderer.renderMaxX;
double d13 = par4 + renderer.renderMinY;
double d14 = par4 + renderer.renderMaxY;
double d15 = par6 + renderer.renderMinZ;
if(renderer.enableAO)
{
tessellator.setColorOpaque_F(renderer.colorRedTopRight, renderer.colorGreenTopRight, renderer.colorBlueTopRight);
tessellator.setBrightness(renderer.brightnessTopRight);
tessellator.addVertexWithUV(d11, d13, d15, d4, d6);
tessellator.setColorOpaque_F(renderer.colorRedBottomRight, renderer.colorGreenBottomRight, renderer.colorBlueBottomRight);
tessellator.setBrightness(renderer.brightnessBottomRight);
tessellator.addVertexWithUV(d12, d13, d15, d8, d10);
tessellator.setColorOpaque_F(renderer.colorRedBottomLeft, renderer.colorGreenBottomLeft, renderer.colorBlueBottomLeft);
tessellator.setBrightness(renderer.brightnessBottomLeft);
tessellator.addVertexWithUV(d12, d14, d15, d3, d5);
tessellator.setColorOpaque_F(renderer.colorRedTopLeft, renderer.colorGreenTopLeft, renderer.colorBlueTopLeft);
tessellator.setBrightness(renderer.brightnessTopLeft);
tessellator.addVertexWithUV(d11, d14, d15, d7, d9);
}
else
{
tessellator.addVertexWithUV(d11, d13, d15, d4, d6);
tessellator.addVertexWithUV(d12, d13, d15, d8, d10);
tessellator.addVertexWithUV(d12, d14, d15, d3, d5);
tessellator.addVertexWithUV(d11, d14, d15, d7, d9);
}
}
/**
* Renders the given texture to the west (z-positive) face of the block.
* Args: block, x, y, z, texture
*/
public void renderWestFace(RenderBlocks renderer, Block par1Block, double par2, double par4, double par6, Icon par8Icon)
{
Tessellator tessellator = Tessellator.instance;
if(renderer.hasOverrideBlockTexture())
{
par8Icon = renderer.overrideBlockTexture;
}
double d3 = par8Icon.getInterpolatedU(renderer.renderMinX * 16.0D);
double d4 = par8Icon.getInterpolatedU(renderer.renderMaxX * 16.0D);
double d5 = par8Icon.getInterpolatedV(16.0D - renderer.renderMaxY * 16.0D);
double d6 = par8Icon.getInterpolatedV(16.0D - renderer.renderMinY * 16.0D);
double d7;
if(renderer.flipTexture)
{
d7 = d3;
d3 = d4;
d4 = d7;
}
if(renderer.renderMinX < 0.0D || renderer.renderMaxX > 1.0D)
{
d3 = par8Icon.getMinU();
d4 = par8Icon.getMaxU();
}
if(renderer.renderMinY < 0.0D || renderer.renderMaxY > 1.0D)
{
d5 = par8Icon.getMinV();
d6 = par8Icon.getMaxV();
}
d7 = d4;
double d8 = d3;
double d9 = d5;
double d10 = d6;
if(renderer.uvRotateWest == 1)
{
d3 = par8Icon.getInterpolatedU(renderer.renderMinY * 16.0D);
d6 = par8Icon.getInterpolatedV(16.0D - renderer.renderMinX * 16.0D);
d4 = par8Icon.getInterpolatedU(renderer.renderMaxY * 16.0D);
d5 = par8Icon.getInterpolatedV(16.0D - renderer.renderMaxX * 16.0D);
d9 = d5;
d10 = d6;
d7 = d3;
d8 = d4;
d5 = d6;
d6 = d9;
}
else if(renderer.uvRotateWest == 2)
{
d3 = par8Icon.getInterpolatedU(16.0D - renderer.renderMaxY * 16.0D);
d5 = par8Icon.getInterpolatedV(renderer.renderMinX * 16.0D);
d4 = par8Icon.getInterpolatedU(16.0D - renderer.renderMinY * 16.0D);
d6 = par8Icon.getInterpolatedV(renderer.renderMaxX * 16.0D);
d7 = d4;
d8 = d3;
d3 = d4;
d4 = d8;
d9 = d6;
d10 = d5;
}
else if(renderer.uvRotateWest == 3)
{
d3 = par8Icon.getInterpolatedU(16.0D - renderer.renderMinX * 16.0D);
d4 = par8Icon.getInterpolatedU(16.0D - renderer.renderMaxX * 16.0D);
d5 = par8Icon.getInterpolatedV(renderer.renderMaxY * 16.0D);
d6 = par8Icon.getInterpolatedV(renderer.renderMinY * 16.0D);
d7 = d4;
d8 = d3;
d9 = d5;
d10 = d6;
}
double d11 = par2 + renderer.renderMinX;
double d12 = par2 + renderer.renderMaxX;
double d13 = par4 + renderer.renderMinY;
double d14 = par4 + renderer.renderMaxY;
double d15 = par6 + renderer.renderMaxZ;
if(renderer.enableAO)
{
tessellator.setColorOpaque_F(renderer.colorRedTopRight, renderer.colorGreenTopRight, renderer.colorBlueTopRight);
tessellator.setBrightness(renderer.brightnessTopRight);
tessellator.addVertexWithUV(d12, d14, d15, d7, d9);
tessellator.setColorOpaque_F(renderer.colorRedBottomRight, renderer.colorGreenBottomRight, renderer.colorBlueBottomRight);
tessellator.setBrightness(renderer.brightnessBottomRight);
tessellator.addVertexWithUV(d12, d13, d15, d4, d6);
tessellator.setColorOpaque_F(renderer.colorRedBottomLeft, renderer.colorGreenBottomLeft, renderer.colorBlueBottomLeft);
tessellator.setBrightness(renderer.brightnessBottomLeft);
tessellator.addVertexWithUV(d11, d13, d15, d8, d10);
tessellator.setColorOpaque_F(renderer.colorRedTopLeft, renderer.colorGreenTopLeft, renderer.colorBlueTopLeft);
tessellator.setBrightness(renderer.brightnessTopLeft);
tessellator.addVertexWithUV(d11, d14, d15, d3, d5);
}
else
{
tessellator.addVertexWithUV(d12, d14, d15, d7, d9);
tessellator.addVertexWithUV(d12, d13, d15, d4, d6);
tessellator.addVertexWithUV(d11, d13, d15, d8, d10);
tessellator.addVertexWithUV(d11, d14, d15, d3, d5);
}
}
/**
* Renders the given texture to the north (x-negative) face of the block.
* Args: block, x, y, z, texture
*/
public void renderNorthFace(RenderBlocks renderer, Block par1Block, double par2, double par4, double par6, Icon par8Icon)
{
Tessellator tessellator = Tessellator.instance;
if(renderer.hasOverrideBlockTexture())
{
par8Icon = renderer.overrideBlockTexture;
}
double d3 = par8Icon.getInterpolatedU(renderer.renderMinZ * 16.0D);
double d4 = par8Icon.getInterpolatedU(renderer.renderMaxZ * 16.0D);
double d5 = par8Icon.getInterpolatedV(16.0D - renderer.renderMaxY * 16.0D);
double d6 = par8Icon.getInterpolatedV(16.0D - renderer.renderMinY * 16.0D);
double d7;
if(renderer.flipTexture)
{
d7 = d3;
d3 = d4;
d4 = d7;
}
if(renderer.renderMinZ < 0.0D || renderer.renderMaxZ > 1.0D)
{
d3 = par8Icon.getMinU();
d4 = par8Icon.getMaxU();
}
if(renderer.renderMinY < 0.0D || renderer.renderMaxY > 1.0D)
{
d5 = par8Icon.getMinV();
d6 = par8Icon.getMaxV();
}
d7 = d4;
double d8 = d3;
double d9 = d5;
double d10 = d6;
if(renderer.uvRotateNorth == 1)
{
d3 = par8Icon.getInterpolatedU(renderer.renderMinY * 16.0D);
d5 = par8Icon.getInterpolatedV(16.0D - renderer.renderMaxZ * 16.0D);
d4 = par8Icon.getInterpolatedU(renderer.renderMaxY * 16.0D);
d6 = par8Icon.getInterpolatedV(16.0D - renderer.renderMinZ * 16.0D);
d9 = d5;
d10 = d6;
d7 = d3;
d8 = d4;
d5 = d6;
d6 = d9;
}
else if(renderer.uvRotateNorth == 2)
{
d3 = par8Icon.getInterpolatedU(16.0D - renderer.renderMaxY * 16.0D);
d5 = par8Icon.getInterpolatedV(renderer.renderMinZ * 16.0D);
d4 = par8Icon.getInterpolatedU(16.0D - renderer.renderMinY * 16.0D);
d6 = par8Icon.getInterpolatedV(renderer.renderMaxZ * 16.0D);
d7 = d4;
d8 = d3;
d3 = d4;
d4 = d8;
d9 = d6;
d10 = d5;
}
else if(renderer.uvRotateNorth == 3)
{
d3 = par8Icon.getInterpolatedU(16.0D - renderer.renderMinZ * 16.0D);
d4 = par8Icon.getInterpolatedU(16.0D - renderer.renderMaxZ * 16.0D);
d5 = par8Icon.getInterpolatedV(renderer.renderMaxY * 16.0D);
d6 = par8Icon.getInterpolatedV(renderer.renderMinY * 16.0D);
d7 = d4;
d8 = d3;
d9 = d5;
d10 = d6;
}
double d11 = par2 + renderer.renderMinX;
double d12 = par4 + renderer.renderMinY;
double d13 = par4 + renderer.renderMaxY;
double d14 = par6 + renderer.renderMinZ;
double d15 = par6 + renderer.renderMaxZ;
if(renderer.enableAO)
{
tessellator.setColorOpaque_F(renderer.colorRedTopRight, renderer.colorGreenTopRight, renderer.colorBlueTopRight);
tessellator.setBrightness(renderer.brightnessTopRight);
tessellator.addVertexWithUV(d11, d12, d15, d4, d6);
tessellator.setColorOpaque_F(renderer.colorRedBottomRight, renderer.colorGreenBottomRight, renderer.colorBlueBottomRight);
tessellator.setBrightness(renderer.brightnessBottomRight);
tessellator.addVertexWithUV(d11, d12, d14, d8, d10);
tessellator.setColorOpaque_F(renderer.colorRedBottomLeft, renderer.colorGreenBottomLeft, renderer.colorBlueBottomLeft);
tessellator.setBrightness(renderer.brightnessBottomLeft);
tessellator.addVertexWithUV(d11, d13, d14, d3, d5);
tessellator.setColorOpaque_F(renderer.colorRedTopLeft, renderer.colorGreenTopLeft, renderer.colorBlueTopLeft);
tessellator.setBrightness(renderer.brightnessTopLeft);
tessellator.addVertexWithUV(d11, d13, d15, d7, d9);
}
else
{
tessellator.addVertexWithUV(d11, d12, d15, d4, d6);
tessellator.addVertexWithUV(d11, d12, d14, d8, d10);
tessellator.addVertexWithUV(d11, d13, d14, d3, d5);
tessellator.addVertexWithUV(d11, d13, d15, d7, d9);
}
}
/**
* Renders the given texture to the south (x-positive) face of the block.
* Args: block, x, y, z, texture
*/
public void renderSouthFace(RenderBlocks renderer, Block par1Block, double par2, double par4, double par6, Icon par8Icon)
{
Tessellator tessellator = Tessellator.instance;
if(renderer.hasOverrideBlockTexture())
{
par8Icon = renderer.overrideBlockTexture;
}
double d3 = par8Icon.getInterpolatedU(renderer.renderMinZ * 16.0D);
double d4 = par8Icon.getInterpolatedU(renderer.renderMaxZ * 16.0D);
double d5 = par8Icon.getInterpolatedV(16.0D - renderer.renderMaxY * 16.0D);
double d6 = par8Icon.getInterpolatedV(16.0D - renderer.renderMinY * 16.0D);
double d7;
if(renderer.flipTexture)
{
d7 = d3;
d3 = d4;
d4 = d7;
}
if(renderer.renderMinZ < 0.0D || renderer.renderMaxZ > 1.0D)
{
d3 = par8Icon.getMinU();
d4 = par8Icon.getMaxU();
}
if(renderer.renderMinY < 0.0D || renderer.renderMaxY > 1.0D)
{
d5 = par8Icon.getMinV();
d6 = par8Icon.getMaxV();
}
d7 = d4;
double d8 = d3;
double d9 = d5;
double d10 = d6;
if(renderer.uvRotateSouth == 2)
{
d3 = par8Icon.getInterpolatedU(renderer.renderMinY * 16.0D);
d5 = par8Icon.getInterpolatedV(16.0D - renderer.renderMinZ * 16.0D);
d4 = par8Icon.getInterpolatedU(renderer.renderMaxY * 16.0D);
d6 = par8Icon.getInterpolatedV(16.0D - renderer.renderMaxZ * 16.0D);
d9 = d5;
d10 = d6;
d7 = d3;
d8 = d4;
d5 = d6;
d6 = d9;
}
else if(renderer.uvRotateSouth == 1)
{
d3 = par8Icon.getInterpolatedU(16.0D - renderer.renderMaxY * 16.0D);
d5 = par8Icon.getInterpolatedV(renderer.renderMaxZ * 16.0D);
d4 = par8Icon.getInterpolatedU(16.0D - renderer.renderMinY * 16.0D);
d6 = par8Icon.getInterpolatedV(renderer.renderMinZ * 16.0D);
d7 = d4;
d8 = d3;
d3 = d4;
d4 = d8;
d9 = d6;
d10 = d5;
}
else if(renderer.uvRotateSouth == 3)
{
d3 = par8Icon.getInterpolatedU(16.0D - renderer.renderMinZ * 16.0D);
d4 = par8Icon.getInterpolatedU(16.0D - renderer.renderMaxZ * 16.0D);
d5 = par8Icon.getInterpolatedV(renderer.renderMaxY * 16.0D);
d6 = par8Icon.getInterpolatedV(renderer.renderMinY * 16.0D);
d7 = d4;
d8 = d3;
d9 = d5;
d10 = d6;
}
double d11 = par2 + renderer.renderMaxX;
double d12 = par4 + renderer.renderMinY;
double d13 = par4 + renderer.renderMaxY;
double d14 = par6 + renderer.renderMinZ;
double d15 = par6 + renderer.renderMaxZ;
if(renderer.enableAO)
{
tessellator.setColorOpaque_F(renderer.colorRedTopRight, renderer.colorGreenTopRight, renderer.colorBlueTopRight);
tessellator.setBrightness(renderer.brightnessTopRight);
tessellator.addVertexWithUV(d11, d13, d15, d3, d5);
tessellator.setColorOpaque_F(renderer.colorRedBottomRight, renderer.colorGreenBottomRight, renderer.colorBlueBottomRight);
tessellator.setBrightness(renderer.brightnessBottomRight);
tessellator.addVertexWithUV(d11, d13, d14, d7, d9);
tessellator.setColorOpaque_F(renderer.colorRedBottomLeft, renderer.colorGreenBottomLeft, renderer.colorBlueBottomLeft);
tessellator.setBrightness(renderer.brightnessBottomLeft);
tessellator.addVertexWithUV(d11, d12, d14, d4, d6);
tessellator.setColorOpaque_F(renderer.colorRedTopLeft, renderer.colorGreenTopLeft, renderer.colorBlueTopLeft);
tessellator.setBrightness(renderer.brightnessTopLeft);
tessellator.addVertexWithUV(d11, d12, d15, d8, d10);
}
else
{
tessellator.addVertexWithUV(d11, d13, d15, d3, d5);
tessellator.addVertexWithUV(d11, d13, d14, d7, d9);
tessellator.addVertexWithUV(d11, d12, d14, d4, d6);
tessellator.addVertexWithUV(d11, d12, d15, d8, d10);
}
}
}