// net.minecraft.src.EntityVillager.class,
// moveSpeed, true));
tasks.addTask(6, new EntityAIWander(this, moveSpeed));
tasks.addTask(6, new EntityAIWatchClosest(this, net.minecraft.src.EntityPlayer.class, 8F));
tasks.addTask(6, new EntityAILookIdle(this));
targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
targetTasks.addTask(2, new EntityAINearestAttackableTarget(this,
net.minecraft.src.EntityPlayer.class, 16F, 0, true));
targetTasks.addTask(2, new EntityAINearestAttackableTarget(this,
net.minecraft.src.EntityVillager.class, 16F, 0, false));
// tasks.addTask(2, new EntityAIArrowAttack(this, moveSpeed, 3, 60));